Is Riot going to do anything about Galio because of worlds?

Linna Excel··17 votes·1,131 views

It seems like the new Galio has too much tankiness, wave clear, and roam potential. While I think a champ having some of all 3 of those things is okay, he's basically been pick/ban at worlds. Janna's gotten a rework since the worlds patch. Ardent is getting nerfed. Those two things will make kogmaw a little harder to pick and play. But the other big sore thumb, galio, is still sticking up. I know his winrate in solo queue isn't great and needs help, and maybe riot could give him a little more solo queue power at the expense of his coordinated team value, but he's too good in the pro scene.

17 Comments

Sahn Uzal16 votes

He has tons of changes on PBE rn. They mostly seem to want him in a more AP heavy direction.

Galio Colossal Smash (Passive) AP ratio increased from 40% to 70%

Winds of War (Q) AP ratio on windblasts increased from 75% to 90% damage lowered from 60/95/130/130/165/200 to 50/80 110/140/170 % of max health as damage on tornado increased from 2% to 3%

Shield of Durand (W) [Changed Effect] First cast effect changed - "Galio starts to charge, gaining 20/25/30/35/40 (+8% MR)(+5% AP)% damage reduction from Magic Damage and 50% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 30%.

Justice Punch (E) AP ratio increased from 70% to 90% damage changed from 100/140/180/220/260 to 100/130/160/190/220

Velzard of Koz1 votes

Well they mostly nerf base dmg and increase ratio so they are trying to achieve him dealing dmg only If he builds more AP I guess.

Meep Man7 votes

He has a ton of PBE changes that forces him to build AP if he wants to deal damage. His base damages are getting absolutely destroyed, but AP Ratios are getting buffed.

Primaquarius5 votes

Just dont nerf Galio too much, I need him if im gonna do anything in Jungle

Linna Excel1 votes

That's why I asked that they give him a little solo queue power in return for losing pro-scene power.

FB Ospraey5 votes

dw guys galio isn't broken. just pick kog maw to kill him.... oh wait

Liveey2 votes

Galio is ridiculous he doesnt care about literally anything in top lane

Thryale5 votes

his Q needs to have a higher mana cost. I swear, I've never seen a galio go OoM, yet they always spam Q as soon as it's off cd

Liveey1 votes

{quoted}

his Q needs to have a higher mana cost. I swear, I've never seen a galio go OoM, yet they always spam Q as soon as it's off cd

Yeah I normally do in ARAM but thats cause I spam it with no mana items at all for a good 10 minutes.

And his W negates so much damage, turrets? Who cares I am Galio. 6 people enemy team and no hyper carry? Easily dont care. He is a tank that has so much CC, so much engage potential and defenses, why do they make him deal so much damage too?

Shuyin1782 votes

1st Why are you using Worlds to justify a champion needing nerfs? That's 7.18, we are about to hit 7.21 AND that is a far more competitive atmosphere compared to standard ranked.

2nd Galio's changes on the PBE as of right now: Colossal Smash (Passive) AP ratio increased from 40% to 70%

Winds of War (Q) AP ratio on windblasts increased from 75% to 90% damage lowered from 60/95/130/130/165/200 to 50/80 110/140/170 % of max health as damage on tornado increased from 2% to 3%

Shield of Durand (W) [Changed Effect] First cast effect changed - "Galio starts to charge, gaining 20/25/30/35/40 (+8% MR)(+5% AP)% damage reduction from Magic Damage and 50% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 30%.

Justice Punch (E) AP ratio increased from 70% to 90% damage changed from 100/140/180/220/260 to 100/130/160/190/220

Pretty much, they're shifting Galio to be more anti-magic (as he's suppose to be) and lowering his base damage in return for better AP Ratios.

Thryale2 votes

Yeah, it kinda pisses me off that with just 96 AP galio with a rank 5 Q can clear the caster minions with plenty of dmg to spare, but me as Karma with 120 ap cannot clear the caster minions with a single q (need at least 1 aa to finish them off)

Also, I hate galio's Q atm because not only is it really painful to get hit by, it's nigh impossible to dodge, and if you do dodge he, he just body slams you.

BobaFlautist1 votes

I mean Karma's Q is instant burst, Galio's does damage over time in the area. It makes sense for it to be stronger, for the same reason Morgana W does more damage over the duration than Lux E does.

Thryale1 votes

actually, the first impact damage of his Q is stronger than karma's q. the dot effect is just icing on the cake.

Head Connoisseur1 votes

I've played a lot of galio since his rework. He isn't too much of a problem in soloq, but in an organized setting he's a monster.

KoKoboto1 votes

Galio is only really good at high ELO and coordinated plays because of his ultimate.

scribbles7821 votes

Colossal Smash (Passive) AP ratio increased from 40% to 70% Winds of War (Q) AP ratio on windblasts increased from 75% to 90% damage lowered from 60/95/130/130/165/200 to 50/80 110/140/170 % of max health as damage on tornado increased from 2% to 3% Shield of Durand (W) [Changed Effect] First cast effect changed - "Galio starts to charge, gaining 20/25/30/35/40 (+8% MR)(+5% AP)% damage reduction from Magic Damage and 50% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 30%. Justice Punch (E) AP ratio increased from 70% to 90% damage changed from 100/140/180/220/260 to 100/130/160/190/220

Sorry friendo, that's not happening.

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