new conditions for assists

Nebuul··2 votes·518 views

Vision wins wars. However, Riot is hesitant to grant assists for vision contributions due to cheese like tossing down a ward for free assists during a fight. So, here I propose the testable conditions for which providing vision of an enemy should grant an assist to the person providing vision:

  • if the vision provided by a player was the only sight of an enemy champion for up to one second before that champion entered combat with the allied team that results in said champion's death
  • if, during combat with the enemy champion that ends in said champion's death, vision provided by a player at any moment is the only vision revealing the enemy. Note that, for this condition, it does not matter if the vision is from chasing, wards, or abilities. I think that tracking down players so that it is possible to kill them is important

There is one other situation that currently does not provide assists that I believe should, and that is tanking/baiting.

  • if an allied champion is taking damage from an enemy champion during combat that leads to said enemy champion's death, and the allied champion survives, that champion should receive an assist

I can't tell you how many times as sion I've had situations where I'm kiting enemies back to my team using W that gets popped, then I herd the enemy team with a while my team flanks and kills them. If I don't get done damage in, I get no assist even if I took literally 100% of the allied damage take in the fight. The same goes for gank situations where a mage class character baits an assassin into the turret or allied jungler and gets them killed. I only think, though, that the assist in this case should be granted if the allied champ is still alive at the time of the enemy champion's demise.

edit: matt class? should have been mage class

4 Comments

AMYS GRAVE2 votes

if an allied champion is taking damage from an enemy champion during combat that leads to said enemy champion's death, and the allied champion survives, that champion should receive an assist

especially this one...

ParinoidPanda2 votes

This alone would add 50% to assists on tanks. However, this would prevent champs from being able to nuke someone under tower and then neutral-death to tower.

AMYS GRAVE1 votes

True, but i think that alone would make their playstyle more rewarding overall, and overcome (at least in part) the relatively poor itemization that they have had (although this has been getting better).

ParinoidPanda2 votes

Regarding vision, I think a better way to tame the idea is by putting a time limit from the ward's placement to the death. If a ward is placed, and it is the only thing giving vision for a brief period of time, then any death within x seconds (I'm thinking 12-15) will result in an assist.

Why? There is no way that placing wards alone should be giving assists: that's what traps are for. However, if someone is placing wards to give vision of the enemy during a fight, that might be someone's dying act to help the team win the fight, and they should get an assist for that.

Perspective: support main who has died giving vision but received no assists from the fight.

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