For the 1st time in my life I think Nasus needs changes/straight nerfs

ContDeCaterinca1··4 votes·4,354 views

The thing with this champ is that he actually has the chance to play safe if he gives up early waves. A smart Nasus will not feed too hard unless he gets 3 man ganked again and again. He lifesteals, he stacks and ultimately, at 15 mins with a full Triforce, he can 1 v 1 like 95% of the champions out there.

He can 1 vs 1 Darius(one of his worst counters in lane) at lv 7-8 with just a Sheen and boots if not behind. It's usually a close battle. And the only champion that can straight 1 vs 1 Nasus at 6 items, 800+ stacks is MasterYi because he can negate Wither, and straight outdamage Nasus in a long fight with red summoner 11 and on hit build.

I think he needs to scale slower. His Q buff reverted, his W nerfed, his E buffed, his ULT CD increased or the 15 secs duration nerfed.

I reached 800 stacks at 25 mins with Nasus jungle, having 2 losing lanes and only my mid winning.

Having to commit at least 3 people to kill a splitpushing Nasus at all times is a big disadvantage for any team.

6 Comments

EbonyBladeJ882 votes

I'm a Juggernaut player, and I enjoy playing Nasus from time to time (He's not a main, but I have my occasional games on him), and that increasing of his stack-gain from 6 to 12, I thought it was a bad idea right from when I first saw it.

Nasus was supposed to be the "Weak Early Game, but scale into an unstoppable Monster at Mid/Late Game" type of Juggernaut. But with this change, if you're even HALFWAY competent at CSing with your Q, you can almost completely circumvent that originally intended weakness he has.

If the amount of stacks he needed to gain absolutely HAD to be changed, I would NOT have doubled the ones he gains on killing a Cannon Minion, Champion or Large/Epic Monster. If anything, it could have been that the small amount is changed to 4, and the large amount increased to 8, and I think even that's being generous as that's still half of what he gained (+3 when you combine my proposed changes to each requirement, in comparison to the +6 he got) so that could have still had some pretty heavy repercussions too.

In short, they completely ignored what they said about him back when they released the "Juggernaut Update" back in Season 5. Here is the DIRECT QUOTE from that post:

"The prototypical juggernaut is Nasus, the classic one dog late game wrecking machine. The archetypal raid boss can only do his thing when he’s in melee range, and his lack of gap closer means he often has to rely on allied speed boosts like Sivir’s On The Hunt or well-aimed crowd control like a Morgana binding to get close, but once he does, he unleashes the power of his trademark Siphoning Strike."

xDogMeatx1 votes

gameplay rework is all he needs instead of a stack monster he should be a champ that GETS stronger as time goes on like how gathering storm works. maybe have it activate every 5 minutes or so.

kingDeDeDarius1 votes

Actually at 800 stacks or more nasus straight destroys Yi in 1v1, assuming he has decent items too (which if he farmed enough for 800 stacks he probably has decent items). I know because I've done it multiple times xD

ContDeCaterinca11 votes

{quoted}

Actually at 800 stacks or more nasus straight destroys Yi in 1v1, assuming he has decent items too (which if he farmed enough for 800 stacks he probably has decent items). I know because I've done it multiple times xD

With stacked Rageblade and red smite, I dunno. I have beaten Nasus players at 700+ stacks with the old Conq, that took 4 secs to stack.

I mean with a thornmail and the usual on hit build, you can sustain through Nasus damage for a bit. Maybe a Visage for his ULT damage and lifesteal heal amplification.

BenLegend4431 votes

Karthus playing into a Nasus: Defying death after 1 second.

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