Idea for Veigar E
I always was a supporter for a delayed E in the Veigar kit: istant stun that can get over 2s it' s not reallly something i call fair, even if it was among his main points of strength; while making it delayed surely added counterplay it added too much for some classes of champion, and at the same time made Veigar toothless in matter of counterplay against others ( like assassins). Also looks like these changes will be solidified for a while, as Meddler said, and they plan touches that does not go too much far from what we actually have.
While the Q change really helps his viability and his survival the E delay will probably still kneecap him against many and many matchups only for kit compositions, without taking in account E + W combo ( personally i think that it should be only situational and not a true cascade combo, but this is an other matter )... so I had this idea for him, and i would really like to know what do you think.
The proposal
The spell has the same aiming system, and it will generate a ring that will stun enemies on contact in X time ( X can be equal to 0.75 as it is in live or can change), but will not be totally delayed: starting from the point that is nearest to the casting champion, the ring will be "drawed" piece by piece orientated clockwise, generating the wall in the meantime and stunning enemies in contact. After this, the ring will be persistend for some seconds before fading away. This process can be visualized thanks to the new particle effect of the E, that consists on a circular smoke line that defines the perimeter only that is drawed instead of popping up.
This means not only that enemies will have an imminent threat to deal with, but there are 2 particular situations that i deem interesting:
-1 If Veigar casts the wall in a way that the starting drawing point is on an enemy ( that can be defined easily ) he will instantly stun him. The difference between this and the old stun is that the range in which it can be done is much, much shorter [1] and can be used only for really aggressive and risky plays or for clutch-saves.
-2 The enemy that stands in the farthest point of the circle will be stunned in X/2 seconds, so he is still able to pick up enemies far away while still having a react time.
The implications
Veigar will still not be able anymore to pick enemies from a long range and burn all cooldowns on them, but still has survival tools for ganking and gapclosing, plus a thrilling risky way to aggress enemies in lane. [1] remember that his actual range is 650 for the center of the ring and 375 the radius, so taking this data in mind he needs to target an enemy at 275 units away in order to stun it instantly! With the new changes he will have some range buffs but that will still be absurdly short, but i don' t think it as bad - after all it is foremost a survival precaution and only secondly an offensive one - and he can still use the sides of the ring aniway.
While the left side of the ring will be useful for flashy skills and be really fast, the right one will be the slowest - but not for this reason useless: it will have an huge impact in teamfight, as it does usually, with the consideration that enemies can be baited to go at the right of the caster - setting up places for ganks. Knowing this, what the enemy team will do?! Veigar will be able to use this opportunity to land W and Q without need of ccs?
I don' t want to indulge too much in this, toughts?