If turrets weren't bad enough already, they're near useless now

NTrumpWeTrust··140 votes·4,726 views

These runes have created a giant snowball that is turning this game into hots. Towers feel absolutely worthless because everyone is doing so much damage so early. I know you copied their progression system but let's not copy their design philosophy too.

57 Comments

The Bad Touch20 votes

What is a turret? You mean those loot chests you pop at 6 minutes?

Last game was 4 dead towers under 10 minutes. Love it.

Velzard of Koz10 votes

They copied HotS' skin recolors, per-champion mastery progression, level progression already, why stop now? I am waiting when they'll reduce the game to 4 classes, too.

PrinceOfStorms11 votes

I'd be fine with reducing the game to four classes as long as Marksman is not one of the classes that stays.

Leetri4 votes

Marksmen would be rebranded as Assassins, as in HotS. Then you guys can't complain that they deal too much damage because they're listed as assassins. :^)

DragonShea1 votes

{quoted}

Marksmen would be rebranded as Assassins, as in HotS. Then you guys can't complain that they deal too much damage because they're listed as assassins. :^)

The problem is that there is too much damage in the damage, sure Resolve + celestial body + item 3302 and give you 305 HP as a support tank, on top of them now having 20 more base armor. Which is a blessing but the issue is that damage creep began when assassins needed a window to kill people and which Sustained DPS'r then slowly got so strong that their sustained damage was on par with burst damage, which is bad as they don't have a window of power like assassins do and can just turret people to death.

if assassin need a moment to kill somebody then damage should have been lowered, not raised. That could if done right also make towers tankier as there is less damage in the game.

PrinceOfStorms1 votes

So long as they don't have pointclick AAs that hit for more than a wet noodle at all stages of the game as their primary source of damage, that's fine.

Leetri1 votes

Marksmen deal just as much if not more damage in HotS, but in turn the heals are absurd too.

Fedoran10 votes

Dark Harvest and demolition are really a problem for turrets :/

Husha Seus7 votes

The turrets in this game are just useless.. people can just dive you at lv 3 or lv 6 these rune pages are just broken and useless.

Ebonbolt6 votes

Towers are such a joke, but a very unfunny one.Just yesterday I played on my gold 2 smurf.We dove their bot, took the turret, swapped top, took the turret and then my team took TWO turrets mid.12 minutes in.Then we just used herald and took even more shit and by that point 3 of us could go afk and wed still win.Mind you, nobody was really fed

Yordle Xayah5 votes

Even ARAM Towers are better.

DemainaNyx4 votes

Twisted Treeline's Nexus tower could probably hold off the super minions waves while you did whatever, while the Rift towers will literally die to 1 super minion.

Ęsdeath4 votes

Haha, you still have not heard Riot's pathetic fix to turrets (they are live on PBE) - They are giving them 300 more Health in general, what's that? 1 more attack from Zed or Shadow Assassin [Kayn] with Duskblade and Ghostblade inserted right into their builds? I swear ... I can't wait to see when Riot will wake up (if they ever do).

DU Baymax3 votes

im totally fine with where turrets are right now. Poorly coordinated dives are punished, well coordinated dives are rewarded.

Xonra7 votes

Poorly coordinated dives aren't punished unless people just derp and sit there taking 70 tower shots. You don't even really need to tower dive now is the problem cause just...take the turret and no need to dive it now.

DU Baymax2 votes

I can't help but feel like what most people who are mad about towers being weak want is for a tower to be a safe space where they can't be bullied and don't have to pay attention to what's going on. I recall the very bronze exclamation of "BUT I WAS UNDER MY TOWER" after getting killed. (not saying you're bad at league just cuz u think towers are in a bad spot, im just using it as an example of the mentality)

I don't think towers should be overly difficult to dive. It would make the game far less interesting.

PhDs Nuts4 votes

{quoted}

I don't think towers should be overly difficult to dive. It would make the game far less interesting.

They're not even slightly difficult to dive. You can just brainlessly dive in with whoever you want tanking the turret. It can be a squishy champion at less than half HP, just watch the video I posted above your comment.

DU Baymax1 votes

you can pretend that's true all you want but it's not even remotely close to true. Most champions (particularly early game when towers are MEANT to do more and be more effective at protecting you) cannot tank a tower for more than a few seconds. I'm not sure what exactly happened in that replay, it does look like gnar should've died and there might have been a bug of some kind going on. IDK for sure tbh. Towers are supposed to do more damage with consecutive hits, but that last shot looked like it did almost nothing. I think that might have been a clutch shield or something of the sort. But the strange thing to me is in the video itself you seem to acknowledge that him living there is extremely abnormal, and you are surprised that it happened. Which means that more often than not in your experience, a tower dive there would have resulted in a death for the diver. You're being a little self-defeating.

Spiffy McBang3 votes

So what is it that makes turrets feel weak? Players being able to destroy them too quickly, or players not being sufficiently punished for doing damage to defenders under the turret, or both, or something else? If they drop trivially fast under all circumstances, or if people are diving all over with no regard for the incoming damage, that's bad, but it would be easy to make them too strong and create a situation where a team without someone that has Demolish would be at a substantial disadvantage.

The Oasis13 votes

Watched an eve and nasus kill a Fiora at 8 minutes then take her tower in less time than it took her to return to lane.

Noblewind13 votes

This. This is the core of the issue. I hate that this is a thing. You get a kill, so XP and gold, but you ALSO get an objective. That's way too much for just 1 play at such an early part of the game

Feathermane1 votes

[{quoted}](name=The Oasis,realm=NA,application-id=3ErqAdtq,discussion-id=NL12nLNa,comment-id=00030000,timestamp=2017-11-08T23:04:24.895+0000)

Watched an eve and nasus kill a Fiora at 8 minutes then take her tower in less time than it took her to return to lane.

So, the usual?

Xonra2 votes

It could be argued both, but FAR more they are just paper now with the addition of demolition+ a few other things that really shouldn't be piling on the damage to towers that do. If you get someone to back now and you are not in a position you have to back as well, you are getting turret unless you are like...Swain with awkward auto attacks.

If you get a gank and push the enemy out or god forbid kill them, then you are your jungler are 100% getting that tower that moment. It was the same on pbe but so many people argued it was just pbe stuff. It isn't just pbe stuff <_<

Weasel Kensei3 votes

Hmmm... If Riot keeps trying to make their game like another game... maybe its a better game. Is Riot telling me I should go play HotS? Is that such a better MOBA Riot that you need to be more like that game?

I think this is a perfect pasta sauce situation... Riot is changing up their recipie based on "market research" and thats how we got "New Coke" and we all are drinking that now right?

Ben Sharpio2 votes

good. If turrets were stronger people wouldnt make early game plays. I dont want to spend the first 20 minutes afk farming because everyone would pussy out of diving and shit.

NTrumpWeTrust37 votes

People made early game plays for a majority of seasons. People made early game plays in season 7, in fact the sentiment seems to be that turrets were too weak in season 7. Now it's just even worse. You're not incentivizing something even more when all the incentive was already there. You're just making it easier/faster to access those rewards from an already heavily incentivized system.

Vyntrius1 votes

{quoted}

You're not incentivizing something even more when all the incentive was already there. You're just making it easier/faster to access those rewards from an already heavily incentivized system.

Of course you can incentivize something even more regardless of previous incentives. Incentive isn't a 0 or 1 thing, you can always have more. "You're just making it easier/faster"? Word it how you want, that's still more incentive.

XxDRAGONsAK47xX39 votes

Dude....

This game was built off of making smart plays...

Not diving tower at level 3 and cheesing the turret's dumb AI

Mimr27 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=NL12nLNa,comment-id=0000,timestamp=2017-11-08T19:54:58.518+0000)

good. If turrets were stronger people wouldnt make early game plays. I dont want to spend the first 20 minutes afk farming because everyone would pussy out of diving and shit.

Now half of all the games I play END at 20 minutes. Remember when surrendering at 20 minutes was a rare occurrence and only happened when you got roflstomped REALLY hard? Now more often than not teams are beating on each others Nexus by that time.

Towers really need a buff and give less gold when they are destroyed. The extra map control you get for destroying a turret should be incentive enough to kill them. They don't need to be so strong that every game lasts 45+ minutes but at the moment it's a rarity if games take over 30.

Sp33d Zer04 votes

Checked your history, that's a lie. You have 1 game that's a 22 min, that's it. The others are 30+

Hella Kaiser2 votes

-You don't see normals if he isn't in your friends list.-

Edit: My bad, they changed it

Poske1 votes

Towers really need a buff and give less gold when they are destroyed. The extra map control you get for destroying a turret should be incentive enough to kill them. They don't need to be so strong that every game lasts 45+ minutes but at the moment it's a rarity if games take over 30.

This would indirectly nerf the toplane influence even further

Dont get me wrong I agree towers giving 600 gold or so to entire team is quite absurd

But given how short games are toplaners need such influence

DragonShea4 votes

{quoted}

Now half of all the games I play END at 20 minutes. Remember when surrendering at 20 minutes was a rare occurrence and only happened when you got roflstomped REALLY hard? Now more often than not teams are beating on each others Nexus by that time.

Towers really need a buff and give less gold when they are destroyed. The extra map control you get for destroying a turret should be incentive enough to kill them. They don't need to be so strong that every game lasts 45+ minutes but at the moment it's a rarity if games take over 30.

Yorick Rapes towers now. I am not lying. but it's true. He can pretty much 4-shot them with no problems due to demolish, item 3057/item 3078 Q and his ghouls.

Alimentateur2 votes

Towers are strong enough, one morgana with demolish and one minion wave is enough to kill it @ lv 2 <3

TwitchInMyPants1 votes

Heroes of the Storm is short not because everything works on towers but because there's baron level objectives every 5 minutes, all damage will work on towers but there's walls and 2 turrets and a mini base which is tanky af that you have to kill

League everything works on towers but you only have to kill one thing and its absolutely not tanky, it just has more hp than champs early game

saeva AUXILIUM1 votes

I personally agree that they aren't very strong. But what bugs me more is the focusing. I dont know what's up, but even if I get dived 1v1 the tower sometimes doesn't give a damn? It just continues to attack minions...

Paroe4 votes

{quoted}

I personally agree that they aren't very strong. But what bugs me more is the focusing. I dont know what's up, but even if I get dived 1v1 the tower sometimes doesn't give a damn? It just continues to attack minions...

in high ELO youl often see people attacking while the turret is switching targets, which causes the turret to get confused and target twice THEN attack its original target before switching to you.

IMO turrets need a tibbers style rage where if an allied champion is attacked the turret attacks them back instantly AND if an allied champion is killed under tower, the tower will gain a ton of attack speed.

As it is, it feels like turrets have 0.5 attack speed when they need 2.0....

VexingRaven1 votes

I agree. Do you remember when Master Yi had to powerfarm for 20 minutes before he could solo tower dive? I saw one solo tower diving at like 12 minutes today.

DragonFa111 votes

The one that did it to me and my adc did it at like 7-8 minutes or something like that...

DU Baymax1 votes

if a master yi is tower diving you at 7-8 minutes, it's because you screwed up, not because towers are too weak. Towers are not supposed to make you invulnerable. If you died to a tower dive from a master yi at 7-8 minutes, is because you were dangerously hanging around your turret with about 200 hp left (if that) and no vision. And if that's what happened, that's on you, not the game

DragonFa111 votes

The turret was at more than 3/4s hp... and he did end up dying as a result of the dive... but he ended up killing me and my adc with the help of their botlane... I wasnt complaining... I was just stating a fact... the Master Yi TDed us as 7-8 minutes... calm down buddy, and maybe don't sound uppity.

DU Baymax1 votes

you were piling on to the "turrets are underpowered' bandwagon.

DragonFa111 votes

Apparently Riot thought they were under-powered too... and went and buffed them...

DU Baymax1 votes

what did they buff?

Siyther1 votes

haveu tried that rune that does extra damage to turrets yet omg it so dumb i played it on trist and like she needed help taking towers faster lol

JaFosteOhMeu1 votes

from what it was said in a vid ( not going to look for it to show) riot wants games to be faster cuz for example if you are good in early but cant carry that much game will go on and on till the point of every spawn has a 2 min timer and someone ace's the enemy and has the inis all up, not to mention that late game champs and pure ad based adc champs are pretty much useless now since it's all around atk speed and that infinite stacking hp like wtf? if you got to late game was already bad to face a cho or a sion because their large amount of hp but now? even if you fail to kill minions as sion you stack hp, gasp of undying will give you perma hp as well, if a team picks a comp that can keep up in early to the point sion has 200 minions sion is just unkillable, now imagine that and dmg sion, i tried it, had 4k hp and full ad/letality, was oneshoting everybody and i could just go in dance in the middle of them and come out with a triple

JoeMG1 votes

I played a game as Nocturne with the new runes...

I think it took ~ 8 autos to take down a tier 3 turret. It was pretty redic

zaqat1 votes

What are turrets?

xelaker1 votes

Today I lost a turret before 5 minutes...

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