Idea for a Zed change.

Khristophoros··1 votes·368 views

In season 3, Zed's ult created a shadow at his target's position which made his all-in way stronger. The "nerf" was to move that shadow to his casting position. The problem is now that it made Zed's all-in insanely safe (not all-in at all tbh). Some people say just revert it, but do we want to go back to a world where Zed does even more damage?

So here's the idea. Make it put the shadow half-way between his casting position and the position where he emerges. This allows him to still disengage, but the position he teleports to is not as safe as the current version. It also allows him to possibly land an extra Q with that shadow, but the distance would make that Q easier to dodge. I think it would also create some interesting opportunities for a skilled Zed player to position in a fight.

4 Comments

Phife2 votes

id rather they just revert it completely. His damage isn't amazing its its all in > escape with one button that pisses me off.

Khristophoros1 votes

{quoted}

id rather they just revert it completely. His damage isn't amazing its its all in > escape with one button that pisses me off.

The point is a revert adds more damage to his all-in so maybe then you'd just complain about his damage.

Phife2 votes

Id rather him do more damage with his ult than be able to dive 5 people under a tower and fly back 2000 units not being hit once.

SmknWdl1 votes

I'd love that... with the amount of damage he already does any more isn't gonna make squishies less squishy... if you are squishy without jukes/cc you're dead, and tanks just might lose 20-10% more health... big deal. At least then zed will be killable if he dives, such as a morg cage under turret. Morg dies, instead of ulting out zed gets trapped under turret takes extra shot gg

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