@Meddler Kog'Maw Ult Damage
EDIT: If you down vote, you must leave a comment as to why otherwise I have no idea what is wrong. Thanks!
Kog'Maw Ult "buff" was anything but a buff. It is a terrible poke and a terrible execute meshed into one where you can't do either proficiently.
I understand the video is terrible quality (I honestly just rushed doing it) and the frames are very bad, but it is simply there to help you understand how the ult that supposedly buffed wasn't really a buff at all.
(Level 6) Kled dropped down to 284HP out of 1476HP. This is 20% of his original health. I had 102 AD at the time (Cutlass, Dorans Blade, and base AD at level 7 is 69). Kog'Maw Ult Details: DOUBLED MAGIC DAMAGE: 200 / 280 / 360 (+ 130% bonus AD) (+ 50% AP). + 130% bonus AD Which is really bad in this situation because instead of incorporating total AD, my Ult only does 200+33 magic damage which is hardly an execute when you factor in Kled MR. Kled MR is at 49MR and using the MR/Armor reduction formula, my damage is multiplied by only 67% so only 156 Magic damage. The video says 195 so surely my calculations were off and also I didn't incorporate my AP at the time. In many instances, I would consider holding onto my ult since spending mana for a weak execute and terrible poke was insufficient.
https://www.youtube.com/watch?v=C-5ckiuzkVg
In the Ashe video, its clearly a 1v3 and my positioning is horrendous but if you notice in the 1v1 between me and Ashe, my last ult does only 244 magic damage. So 200 base, 33 bonus ad, 8 ap (from masteries) and via http://leagueoflegends.wikia.com/wiki/Kog'Maw I discovered that "dealing magic damage, increased by 0.83% for 1% of target's missing health, for a maximum of 50% bonus damage" which I'm sure there is a way to calculate this but I don't fully understand how it is incorporated. I failed to include this in the first video explanation which is probably why my calculations where off by far. Anyway, if I use the max 50% bonus damage correctly, I should have done 361 magic damage before MR. After MR (Ashe had 29MR) the damage multiplier is 75% so I did (if calculated correctly) only 271 magic damage. This number is closer to 244 than with the Kled calculations so I'm assuming its correct.
In both instances it is evident that the intended "execution" Riot wanted isn't working. They were below 40% health (Kled at 20% and Ashe at 24%) thus should have killed them without me second guessing myself. I've had this happen in many games where I cannot finish off kills because of how terrible the ratios are.
> Build lots of AD
What would be the point of building lots of AD when Kog'Maw relies on attack speed? Kog maxes W because he gets bonus (hardly a bonus) magic damage on hit and his Q passive scales attack speed.
> Triforce?
Triforce gives less AD, thus making his Ult useless. Sheen proc requires spell usage and Kog'maw lacks a mana pool to spam abilities to use sheen effectively.
Once again sorry for the videos, hopefully people can see what I am seeing.