Why Skarner & Morde are hard to ballance
Powerful, durable, immobile and melee. This is how juggernauts are described:
- Powerful: High damage
- Durable: Hard to kill (often ok damage over time)
- Immobile (their weakness)
- Melee: Their weakness
The most succesfull juggernauts are probaly
&
both fit this description perfectly. Even
was a great succes. Than their are some that are close to break some of the boundries of these champions like
&
:
: More burst & cc than the regular juggernaut
: More magic damage than the regular juggernaut
Than we come to the champions that are the problematic to ballance:
: More magic damage & cc than the regular juggernaut
: More magic damage & burst than the regular juggernaut
I notice the ballance problems of juggernaut that to occur when their is to much magic damage in their kit. This is not how juggernauts where designed add all and that's why these champions will never be fully ballanced. Let give an example of the points with Skarner:
- Powerful: Only in this passive area
- Durable: Only in the windows when his shield is up
- Immobile: Weakness a little bit denied when shield is active (other champions with an catching up spell have this on a low cooldown ability like darius)
Every time when riot tries to buff one of these aspect his entire kit will break because to so many magic damage & cc in his kit.
I think if riot wants to make both of these champions work they need to relook their functionality:
: As the magic damage juggernaut (bit like the corki of juggernauts)
: This is a little bit harder but and their a lot of options:
- Cc juggernaut concept. Remove all magic damage in his kit and let him scale a lot harder with physical damage. But their are a lot of other concepts that would fit his playstyle.
- Support juggernaut concept. Make him more team depended and more controle jungler oriënted. Less 1v1 stylies.
- Other concepts. Like removing this ult & shift more cc in his regular kit while moving more into a damage oriënted ult like a dead sting or something.