"While Endless Rage is active, Tryndamere deals only 50% damage to structures"
Thoughts?
Thoughts?
[deleted]
Considering that tryndamere is underpowered, I don't see any reason to make any changes that are strictly nerfs.
Just because a champion is net underpowered doesn't mean a part of them doesn't still need a nerf. Same goes for overpowered champions. Just because a champion is overpowered doesn't mean a part of them doesn't need a buff. Why do you think they nerfed Zed after saying he's a balanced champion? Because even though he's balanced, people found it annoying that he can swap back to his R shadow so rapidly. So it got nerfed. Unjustly so, but still, that was their idea.
balanced =/= underpowered
there's 0 reason to nerf tryndamere just because kids in bronze lose to him
balanced =/= underpowered
there's 0 reason to nerf tryndamere just because kids in bronze lose to him
It's not about bronze baddies.
Regardless of how strong or weak he is, why do you think it's fair that he can kill a tower, an inhibitor, or even your nexus while getting focused with damage? Why should you need to stun him for five straight seconds?
LOL?
"regardless of how much he fucking sucks the entire game, why is it fair he can kill a tower?"
do you see what you're saying? Maybe you should win the constant 4v5 in less than an hour if you're so tired of losing to tryndamere pushing.
And you're WAY over exaggerating. He cannot kill it in a single ult vs 3+ people until its WAY WAY late. Dont even think he can do it then unless it's 0 CC
again, why nerf him if he's so weak at other phases of the game?
He has a point, and I've said this on a LOT of Tryndamere posts.
Tryndamere is broken and is a very toxic champion. Due to his incredible dueling abilities he can get ahead pretty easily in lane, but that's the only way he'll be viable to teamfight and actually be relevant until full build due to his extremely poor teamfighting and terrible sieging. If he doesn't get ahead, he'll simply splitpush the entire game. Either way, he's really annoying to have both on your team and the enemy team, and while he is splitpushing due to how powerful is dueling is, he can most likely 1v1 anyone who tries to stop him and if he can't he will simply throw a slow on them, dash away, and if something like ignite is about to kill them he will heal or ult and just continue splitpushing after recalling.
Tryndamere needs a complete rework and until then I actually support this post. To be honest, I just want to see less Tryndamere. He has the lowest skill base in the game, offers relatively no interesting features, and just is so toxic and counter-fun.
Tryndamere isn't "underpowered" or "overpowered", appropriately he's broken. His entire power revolves around his ultimate and his early game. If he doesn't get ahead early game then he'll simply splitpush for the entire game. This is a similar case with another champion, Shaco. If Shaco doesn't get ahead early game or falls behind, he's pretty much irrelevant aside from a splitpusher. He won't do damage since he has no real steroids aside from his Q Crit and Passive, which aren't enough at all to make up his for fairly high cooldowns, high mana costs, squishyness, and his only engage being his only disengage and plenty of other fall offs he has. If Shaco DOES get fed, he'll be extremely annoying and your jungler won't even have a jungle anymore, It's insanely hard to stop him without warding the entire map, and it will definitely be a challenge in the case of a good Shaco player.
And then there are games where you never really get ahead and the top laner just stays with you top lane all game. They may not be leaving top lane, but they're gonna come out way ahead when both of you do decide to teamfight. If he does decide to teamfight and the tryn doesn't, since you've been behind all game you probably have 3 towers still alive in your lane.
he isn't ever used in competitive play, or hardly ever. Why nerf him?
His popularity in competitive play or just in general has literally no relevance to his actual power or how healthy his kit is. He can be the least played champion in the game's history, and still be gutted.
IDK why people want to nerf/rework a perfectly fine champion. He has counters in lane just like every other champion. He counters other champions, just like every other champion. He has a dash, just like MOST other champions, he has a frustrating ult that has counterplay just like most other champions. Just because he is more feast or famine than some other champions doesn't mean he has to be gutted/reworked.
Because his kit is broken and he's either going to one-shot your ADC or he WILL splitpush to your Nexus. He has nothing interesting about him, has the lowest skill base in the game, and just is probably one of the most toxic champions currently.
Why are you people still upset about someone with such similar strengths and weaknesses as a simple Nasus. Nasus does the same thing, either he finishes his Gauntlet and boots quickly in lane, and proceeds to dominate ALLL teamfights, or he simply keeps up in lane and split pushes all game. Same concept. Same with the tower killing thing. Why is it fair that a champ can build merc treads and an elixer of iron, +full tank, and have 50% tenacity and a hell of a lot of health and armor, and still damage a tower like an ADC? BECAUSE THAT'S WHAT THE CHAMPION DOES! Stop trying to say something is broken because it doesn't stand to reason. Oh, and just play the game a little better. A good exhaust will stop a tryndamere, and good wave stacking will ensure that waves will auto push by the time he comes back up. This gives plenty of time to Baron or push until his splitpushing is no longer viable.
Nasus cant go 0/5 in lane, build
and blow people up well not getting killed for 6 seconds. At least Nasus has to scale.
You are right, he can go 0-20 in lane, get
and
and proceed to blow people up indefinately
Basically sums it up. I hate tryn for many reasons and they all come from his broken kit, not him being overpowered.
But that god damn early game crit cheese...holy crap I hate that with a burning passion. Somehow that 3% crit chance is always 100% against me.
I think It's 35% crit chance at level 1.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=NEfGdjLZ,comment-id=000300000000000000000000,timestamp=2015-07-13T13:52:32.110+0000)
He has a point, and I've said this on a LOT of Tryndamere posts.
Tryndamere is broken and is a very toxic champion. Due to his incredible dueling abilities he can get ahead pretty easily in lane, but that's the only way he'll be viable to teamfight and actually be relevant until full build due to his extremely poor teamfighting and terrible sieging. If he doesn't get ahead, he'll simply splitpush the entire game. Either way, he's really annoying to have both on your team and the enemy team, and while he is splitpushing due to how powerful is dueling is, he can most likely 1v1 anyone who tries to stop him and if he can't he will simply throw a slow on them, dash away, and if something like ignite is about to kill them he will heal or ult and just continue splitpushing after recalling.
Tryndamere needs a complete rework and until then I actually support this post. To be honest, I just want to see less Tryndamere. He has the lowest skill base in the game, offers relatively no interesting features, and just is so toxic and counter-fun.
Tryndamere isn't "underpowered" or "overpowered", appropriately he's broken. His entire power revolves around his ultimate and his early game. If he doesn't get ahead early game then he'll simply splitpush for the entire game. This is a similar case with another champion, Shaco. If Shaco doesn't get ahead early game or falls behind, he's pretty much irrelevant aside from a splitpusher. He won't do damage since he has no real steroids aside from his Q Crit and Passive, which aren't enough at all to make up his for fairly high cooldowns, high mana costs, squishyness, and his only engage being his only disengage and plenty of other fall offs he has. If Shaco DOES get fed, he'll be extremely annoying and your jungler won't even have a jungle anymore, It's insanely hard to stop him without warding the entire map, and it will definitely be a challenge in the case of a good Shaco player.
lmao. shaco has incredible steroids, 324% crit with q, passive, ie. his ult is an auto steroid that boosts his AA dps by 75%. and he has the highest base attacks/second in the game which gives him higher scaling with AS items than other champions.
his teamfighting is poor and he is one of the best splitpushers and duelists, but that has nothing to do with him lacking steroids. in fact it's the opposite, generally mellee autoattackers are universally bad teamfighters and great splitpushers/duelists.
Love your post buddy, so why don't you play tryndamere so you can climb to challenger in 2 days? I mean fogged did it you can too, you just need to believe in yourself:)
"hes melee"
"he gets kited easily"
"build armor"
"just ignite him"
seriously, fuck yall
Search for IAMS4T4N on op.gg Bronze III ofc
Honestly, Tryndamere needs a fix, but not a nerf. His crit chance NEEDS to work like Ashe's. He is extremely luck based, and most times you win or lose a lane because of how lucky/unlucky you are.
His crit chance NEEDS to work like Ashe's.
Kind of makes sense... aren't they married? If any other champion had a crit system like Ashe, it would be Trynd. It would keep the mechanic unique instead of a cure-all, thanks to that.
Its true though........
and btw, ignite at 4 secs after he activates ult, not right when
[deleted]
Agreed.
I love playing Trynd. I dont think I have ever hit a structure while ulting, unless it was like the last 3 hits on an inhib or something.
Ult is exclusively for surviving longer in duels/team fights.
So, if people think this will make them happy, be my guest.
I understand the direction you are coming from, but this change is nearly as contrived as Kalista's 0.9 autoattack AD ratio.
I still don't understand that nerf.
All they have to do is just hit her rend. Or make it scale off bonus AD like every other ADC in existence. It's like they're trying to write a novel in her passive.
They want her to be dependent on rend for most of her damage. That's the point of that nerf.
Yes please!!!
lets nerf kayle too since she does something similar
Tryn is made for killing towers. I feel like that would be completely a step in the wrong direction. Itd just take out synergy in his kit, and make him more confusing for new players.
If it's the splitpushing and soloing tower that's the problem, I'll tell you something. When there are no friendly minions nearby, the tower gains 200 armor and MR. It's already much harder to solo a turret without that nerf.
Tryn is a squishy early game. Try playing trynd against a
sometime. Or
. Or
. It's really easy to get bullied under tower and miss out on farm.
relies on his items to do much of anything, deny him gold and you can seriously put him behind.
Yeah lets totally gut a champion because we don't like his playstyle.
Tryn's design just isn't very fun at any point of the game, which is sad because his ultimate is legitimately an interesting mechanic.
...but: crit steroid makes laning RNG-driven, stupid amounts of sustain encourage crit fishing and split pushing, his shout is actually a TERRIBLE mechanic to have on a carry AND it goes largely unappreciated by Tryn players, spin's fine but it looks like it's the problem because the rest of his kit pushes him into playing in frustrating ways (splitpushing and crit fishing).
My thoughts? No, no, and no again.
unnecessary
Or maybe just clear minions around tryndamere so he cannot hit turret effectively?
Imo that is bad idea. Otherwise same thing should be applied to self-empowering champions like jax, nasus, twitch, vayne.
Why doesn't everyone just judge a Champ by it's win rates, if it's a 50% win rate does that say anything?
My biggest issue with Trynd is in the dissonance between his character and his kit. He's a big, angry barbarian who's schtick is he's SO ANGRY he refuses to die no matter how hard you beat on him, because he wants to kill you.
How is he played? As a backdooring coward who runs from most fights and assaults towers... which can't fight back. He's usually forced to play very passive early, since he's weak then... and late game he can't teamfight so he's mostly just a giant splitpusher/distraction. Hell, more often than not people use his ult to barely survive a fight, then FLEE while it's up. He's so angry that he's... running away. The only times I see Trynd fight is 1v1 duels that he will win by default because of his ult. It's that disconnect that makes me dislike him. That and the fact that a lot of Trynd players are kinda toxic. OLAF fits his theme 300% better... as a big, angry barbarian who goes in balls deep and screams at you as he's slapping you around.
Trynd strikes me as more of an "internet tough guy" kinda barbarian. He's more than willing to fight... if it's rigged and he can't die. If it's not, he'll flee. He'll hide and run an slap your towers and spam laugh and act like he's the biggest pro alive because of his masterful right clicking skills, but he'll run away from any kind of serious throw down. That kind of fighting fits someone more like Talon, Shaco or Singed. Underhanded, trolly and honorless. Trynd doesn't feel like the raging barbarian he's supposed to be. He feels like that kid you meet in ARAM who dies twice to you, then spends all game raging about it and challenges you to 1v1 him... as if that proves anything. He's the kid in cops and robbers who declares himself wearing a "bulletproof vest" when you shoot him and that this means he wins... and if you call him on it, he declares the game stupid and doesn't want to play anymore. He's the kid that uses cheat codes and exploits to win a game, but then insults you if you fail at it even once the normal way.
In short, he feels less like a scary barbarian, and more like THIS kid...
My biggest issue with Trynd is in the dissonance between his character and his kit. He's a big, angry barbarian who's schtick is he's SO ANGRY he refuses to die no matter how hard you beat on him, because he wants to kill you.
How is he played? As a backdooring coward who runs from most fights and assaults towers... which can't fight back. He's usually forced to play very passive early, since he's weak then... and late game he can't teamfight so he's mostly just a giant splitpusher/distraction. Hell, more often than not people use his ult to barely survive a fight, then FLEE while it's up. He's so angry that he's... running away. The only times I see Trynd fight is 1v1 duels that he will win by default because of his ult. It's that disconnect that makes me dislike him. That and the fact that a lot of Trynd players are kinda toxic. OLAF fits his theme 300% better... as a big, angry barbarian who goes in balls deep and screams at you as he's slapping you around.
Trynd strikes me as more of an "internet tough guy" kinda barbarian. He's more than willing to fight... if it's rigged and he can't die. If it's not, he'll flee. He'll hide and run an slap your towers and spam laugh and act like he's the biggest pro alive because of his masterful right clicking skills, but he'll run away from any kind of serious throw down. That kind of fighting fits someone more like Talon, Shaco or Singed. Underhanded, trolly and honorless. Trynd doesn't feel like the raging barbarian he's supposed to be. He feels like that kid you meet in ARAM who dies twice to you, then spends all game raging about it and challenges you to 1v1 him... as if that proves anything. He's the kid in cops and robbers who declares himself wearing a "bulletproof vest" when you shoot him and that this means he wins... and if you call him on it, he declares the game stupid and doesn't want to play anymore. He's the kid that uses cheat codes and exploits to win a game, but then insults you if you fail at it even once the normal way.
In short, he feels less like a scary barbarian, and more like THIS kid...
tl:dr Switch
and
's ults
I always thought, given the two "rager" type characters in the game...it is the other one who should have this specific ult <_<
I think Olaf would work so much better with Tryn's ult than Tryn, does (thematically).
Olaf's whole thing is, run in, do damage, the more you hurt him the more he hurts you back THEN he just gets so rage you can't hurt him.
I'd prefer to, at the same time, see Olaf's ult on Tryn. Chasing you, spinning, using his "chicken" slow on you, then you pop his ult and you can't cc him, can't stop him. "To stop me, you'll have to kill me". It makes so much more sense.
Honestly, I think if you just switched Olaf and Tryn's ults, it would feel so much better for both of them, and make so much more sense thematically.
tl:dr Switch
and
's ults
I always thought, given the two "rager" type characters in the game...it is the other one who should have this specific ult <_<
I think Olaf would work so much better with Tryn's ult than Tryn, does (thematically).
Olaf's whole thing is, run in, do damage, the more you hurt him the more he hurts you back THEN he just gets so rage you can't hurt him.
I'd prefer to, at the same time, see Olaf's ult on Tryn. Chasing you, spinning, using his "chicken" slow on you, then you pop his ult and you can't cc him, can't stop him. "To stop me, you'll have to kill me". It makes so much more sense.
Honestly, I think if you just switched Olaf and Tryn's ults, it would feel so much better for both of them, and make so much more sense thematically.
While I tentatively agree, it would mean Trynd now has to build at least a little tanky. Then again, with full fury he gets a ton of free crit, so he can afford to build a LITTLE less AD, making him sort of a beefy anti-carry bruiser. THIS MAKES SENSE. He's a freaking barbarian! He shouldn't be afraid of a tiny mage with a stick. He should say "I'm coming for you, bitch!" and jump at them, leaving them three options. Run, die, or be manly enough to actually face Trynd and win without kiting, stuns, knockups and all cowardly BS that weaklings use to run away.
I disagree however, that Olaf should get Trynd's ult. NO ONE should get Trynd's ult. It's not a very fun ult for the game. It's a few seconds of "I can't lose. A more acceptable alternative would be a somewhat longer duration ult of reduced damage and/or CC or just having his ult give him a large boost to his auto attacks. Either in lifesteal or in giving him a bonus to shred tanks or something... making Olaf the guy who charges your front line and just screams and CARVES HIS WAY THROUGH. Trynd would be the "stop hiding, you wuss!" who dives the carry and Olaf would be the guy who screams "GET OUT OF MY WAY!" and just carves into any fool brave enough to try and stop him.
While I tentatively agree, it would mean Trynd now has to build at least a little tanky. Then again, with full fury he gets a ton of free crit, so he can afford to build a LITTLE less AD, making him sort of a beefy anti-carry bruiser. THIS MAKES SENSE. He's a freaking barbarian! He shouldn't be afraid of a tiny mage with a stick. He should say "I'm coming for you, bitch!" and jump at them, leaving them three options. Run, die, or be manly enough to actually face Trynd and win without kiting, stuns, knockups and all cowardly BS that weaklings use to run away.
I disagree however, that Olaf should get Trynd's ult. NO ONE should get Trynd's ult. It's not a very fun ult for the game. It's a few seconds of "I can't lose. A more acceptable alternative would be a somewhat longer duration ult of reduced damage and/or CC or just having his ult give him a large boost to his auto attacks. Either in lifesteal or in giving him a bonus to shred tanks or something... making Olaf the guy who charges your front line and just screams and CARVES HIS WAY THROUGH. Trynd would be the "stop hiding, you wuss!" who dives the carry and Olaf would be the guy who screams "GET OUT OF MY WAY!" and just carves into any fool brave enough to try and stop him.
I think I'd personally like to see Tryn have to build at least a little less glass cannon, but at the same time, if it were Olaf's exact current ult, it gives him some protection, just not when he would actually use the ult, like currently with Olaf.
I just think Tryn tends to stay a bit too safe once he hits his ult, and he should at least have some tradeoff (like Olaf does, though maybe a bit too much sometimes) for hitting that ult, instead of Tryn currently where he hits ult and does whatever he wants.
I also say Olaf could trade with Tryn, because Olaf is just missing something from his kit that pushes him to that good place compared to his okay and decent current spot. As it stands, sure his ult makes him immune to CC, but it also makes it a lot easier to flat out kill him. If he was "immune" to death for a few second instead, he might be a bit more of a threat instead of "here comes olaf, just ignore him or kill him" in fights.
If he didn't die when he popped his ult, instead you'd WANT to use CC on him to stop him from getting to the backline, and would make Olaf a bit more well rounded in fights instead of a no mobility melee type assassin almost (not always, but couldn't think of a better way to phrase it).
If we're going in this direction, there's a lot more changes to be made such as making Nasus unable to Q turrets. If you feel Tryndamere's ult is too strong a siege tool and allows him to threaten to end the game simply in a matter of time, Nasus is just as equally a big offender.
[{quoted}](name=On Your Side,realm=EUNE,application-id=3ErqAdtq,discussion-id=NEfGdjLZ,comment-id=0031,timestamp=2015-07-14T15:10:33.880+0000)
If we're going in this direction, there's a lot more changes to be made such as making Nasus unable to Q turrets. If you feel Tryndamere's ult is too strong a siege tool and allows him to threaten to end the game simply in a matter of time, Nasus is just as equally a big offender.
Nasus can be focused and CC'd though. If Tryndamere wants to take your objective, if he wants to void the fact that you are there trying to defend it, he will. He will get his way and there's nothing you can do about it. You might as well be somewhere else once he ults.
Except you know, the exact same thing. CC him. Tryndamere's life span even with his ult is much shorter than Nasus. A fed late game Nasus is a raid boss, Tryndamere is a life-stealing glass cannon.
As an S2-S4
main, I find it disheartening to see that with the current meta heavily punishing fighters and brawlers,
has been pretty much pidgeon-holed into a post-6 pushbot by most players that play him:
Step 1: Build DPS and Autopush Step 2: Get ult and don't lose lane/get caught Step 3: Even if you lose lane, just wait for a teamfight, then push hard, and after it's over take a minimum of 1/3 of a tower, guaranteed.
This kind of play-pattern I'm seeing more and more, and while it's viable, I personally think it's counter to the spirit of what you should be doing as a
player, which is using your ult to wipe the enemy team in teamfights.
I can't tell you how many teamfights I've won that ended up winning us a game because the enemy
thought he could baserace harder than 5 fed people due to him basically letting us 5v4 his team all day.
As
Even if you don't outright sweep a teamfight, they just burnt a ton of CC on you to stop your melee DPS if they're smart, leaving your other tank(s) and carries free to fight unoppressed.
I wholeheartedly support this idea, simply because it mitigates a cancerous playstyle, and in so doing, it'd free up other areas of his kit to see some work.
I haven't really thought about what in particular on
needs work, but this idea is a good one, and it'd probably open the door for meaningful and healthy gameplay improvements to him in the future.
Also, if this actually gets addressed, the point of debate that
and other super-splitpushers like
having "unhealthy" gameplay mechanics also needs to be addressed.
Y'know, if an explicit malus is added to someone's kit just to balance someone, I think that's a good sign something needs to be looked at.