Death Timers: They're Too Dang High!

1 Wing··1 votes·401 views

This game is designed to end too soon.

I just had a 47 minute game, and it was great! Lots of big plays, lots of deaths on both sides, and that was fun! Because the game didn't just end on one half error. It went back and forth.

Then my team almost got aced, inside the enemy base. Not all at once, it was kind of spread out, and the enemy team didn't leave their base until 4 of us were dead; one got away. Then the enemy team walked over the entire map, stopping to push-unnecessarily--the minion wave, walked into the our base without any minions of their own--and they didn't have baron or dragon buff, before you ask--they blew up an inhibitor and both nexus turrets, and the nexus. How much time left until my team respawnd?

20 seconds.

Twenty bloody seconds!! That's not like "fun." That's just "you die, and now you're dead, and that's it." Like a judge banging a gavel, some eleventh player. I had 18 on myself, and 24 on the next person, and the other two were longer, because our deaths were spread out, with the enemy team not leaving the enemy base until everyone was dead, and having to walk all over the map--not even doing that as fast as possible. And then punching through the most amount of defensive structures that exist in late game. If that's the case, the defending team should get to respond: if the battle was held in the far base, and we weren't just wiped, the kills were spread out. It's just rediculus.

I mean there's just "nothing" if you get into a bad battle late game. Not everyone was killed; the deaths were all spread out. Even with all our lanes pushed out, there's just nothing if your random teammate makes a mistake out there. It was so much fun up until the game demanded it end.

6 Comments

CLG Factor1 votes

Yea but in low elo, games would never ever end

1 Wing1 votes

I like it when games go on a long time, they're my favourite.

I also don't think that's true: what if timers were reduced by 20 seconds? Even my extreme case, where we died, spread out over time inside the enemy's base, and had three layers of defensive building up, we still would have lost anyway. Even if death timers were 20 seconds lower. I think some reduction will still make the game winnable to casual players.

Stonington1 votes

This post is funny. You weren't around for season 3 and prior were you? You used to be able to get a pick and take -at least- one tower mid game, no matter where your minion wave was.

1 Wing1 votes

Actually playing since season 1, so, yah. Not sure what you're implying with your comment.

Raptamei1 votes

Or add buyback like in Dota.

1 Wing1 votes

It would help to do something about how useless revive is. .

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