What kind of keystone runes do you guys want?

Linna Excel··1 votes·597 views

With the announcement of keystone runes, I was trying to think of what kind of options players would want or need. As I see it, there's probably going to be only a few of these things and they'll probably have to be general enough that a lot of champs would want it. So we are probably going to want a keystone for each subclass of champion which has been optimized for it. So what do you guys think will be an optimal keystone or effect for each subclass?

What kind of effect would you want for the roles and champions you main?

Speaking personally:

Healers I like playing Sona and Soraka, and nami/janna to a lesser extent so part of me says some kind of extra benefit when I heal/sheild someone. Giving a bit of temporary armor to the person I heal is okay, but I'd like something a little more. Getting gold/xp for healing or shielding allies would be nice. Seeing 3% missing health as bonus heal or 3% max health bonus shield would be nice. Getting 1 AP for the rest of the match whenever I heal/shield someone who's under 50% health would be great, but kinda broken.

Supports in general The best keystone would be 1 passive XP per second per nearby ally with more levels than you and 1 passive GP per second per nearby ally with more gold than you would be awesome. Please do this rito.

Something for last hitting As someone who sucks as last hitting despite all the occasional work I put into it, something that makes last hitting easier and less of a chore would be a wonderful keystone.

Something for AA focused champions I think for champs who want to auto attack a lot or buy on hit effects, maybe an on-hit keystone would be cool. Something like your auto attacks do 10 true damage and heal you 10 health. This would be great on junglers too. 1% of the targets max health on hit as physical damage would be another option.

Some form of sustain I don't know if this would be something like 5% omnivamp or 2% missing HP every 5 seconds but I think we need some kind of sustain option for champs who take a lot of damage early.

Help me, my team is feeding You get 2 AD, AP, AR, MR and 50 health for each kill your team is behind.

The Promos only keystone rune You get 50AD, 100 AP, 40 AR/MR, and 1000 health for each ally who is AFK, disconnected, trolling, or feeding. These bonuses double after 30 minutes. Can only be equipped during promos.

24 Comments

Siegfriedx12 votes

I would love a key stone that decrease the amount of gold you receive through farming but that increase the amount of hold you receive per second/assistance etc.

Linna Excel1 votes

That'd be a good one for supports.

PhDs Nuts2 votes

None.

Get rid of runes/masteries and just balance the champions.

Oleandervine2 votes

I want several.

  1. Gives me the option to replace my trinket with a Control Ward Trinket at level 9.

  2. Allows the Yellow Trinket to hold 3, legit stealth wards.

  3. Allows the Sightstone and it's build paths to recharge wards based on a timer.

Or

  1. Allow me to place 2 control wards at a time.
SarahsPssyWrcker1 votes

i would like to have 10 thousand league players sign a petition to keep the runes as they are atm

Ralanr1 votes

Why?

SarahsPssyWrcker1 votes

because Riot calls it Improvement when its not Poppy anivia rengar warwick sion poppy quinn soraka graves (u know when he was a real champ ) Death fire grasp Legacy client item sets dont u see all of these champs were nerfed but called buffs:P :P Lets nerf poppy turn her into a cc tank and say shes better! Instead of a champ that can go thru the whole team and one shot someone

Ralanr1 votes

Oh...you're one of those people that can't let go of the past.

Because Old Poppy was just so healthy.

Linna Excel1 votes

I think old Poppy needed a healthier ult, I wasn't unhappy with the rest of her kit. Don't get me wrong, I like the VU and the new W.

Ralanr1 votes

Her passive was really dumb.

Funkin Dunkin1 votes

Poppy was stronger back then and could either build AD/Tank/AP Burst. She can't build any AP at all now and her ult lost what I thought was one of the most unique ults in the game. Plus she lost 6 seconds on her W movement speed which compared to other movers like Rammus Skarner and Hecarim is pretty lame to have a 2.5 second burst with a 18 second cooldown.

Ralanr1 votes

Poppy was very unhealthy back then.

Sasogwa1 votes

I'd like some keystone that isn't a gameplay choice but more of a "lategame bitches" choice. As in a keystone that's absolute garbage earlygame and scales super well. I want the equivalent of the /lvl runes I spammed.

Linna Excel1 votes

I could see something like this being good on hypercarries like Vayne and Jinx.

I think it'd be cool if they worked like this: at level 1 you get a bit of armor... 10 maybe. At level 18 you get 10-20 AD. Between those two, it slowly loses armor and gains AD.

DarkRitual1 votes

+15% trinket vision range

Darkdemon6531 votes

I'd like something Nasus can use. He really got fucked over when it came to keystones, and then his only decent one got nerfed (for him) and then removed.

Ye olde balde1 votes

Nasus literally has one keystone that's made for him (stormraiders) and if you're a good nasus, you climb with around 60% winrate. The meta just doesnt favor him. Cuz of cc, dashy champs, early game focused.

Meep Man1 votes

Something that's good for Dr. Mundo, currently the only good one is Grasp and that's only really OK since Dr. Mundo's niche didn't really get much.

Euthenaasia1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=N8BpUEFf,comment-id=,timestamp=2017-06-01T18:58:46.470+0000)

With the announcement of keystone runes, I was trying to think of what kind of options players would want or need. As I see it, there's probably going to be only a few of these things and they'll probably have to be general enough that a lot of champs would want it. So we are probably going to want a keystone for each subclass of champion which has been optimized for it. So what do you guys think will be an optimal keystone or effect for each subclass?

What kind of effect would you want for the roles and champions you main?

Speaking personally:

Healers I like playing Sona and Soraka, and nami/janna to a lesser extent so part of me says some kind of extra benefit when I heal/sheild someone. Giving a bit of temporary armor to the person I heal is okay, but I'd like something a little more. Getting gold/xp for healing or shielding allies would be nice. Seeing 3% missing health as bonus heal or 3% max health bonus shield would be nice. Getting 1 AP for the rest of the match whenever I heal/shield someone who's under 50% health would be great, but kinda broken.

Supports in general The best keystone would be 1 passive XP per second per nearby ally with more levels than you and 1 passive GP per second per nearby ally with more gold than you would be awesome. Please do this rito.

Something for last hitting As someone who sucks as last hitting despite all the occasional work I put into it, something that makes last hitting easier and less of a chore would be a wonderful keystone.

Something for AA focused champions I think for champs who want to auto attack a lot or buy on hit effects, maybe an on-hit keystone would be cool. Something like your auto attacks do 10 true damage and heal you 10 health. This would be great on junglers too. 1% of the targets max health on hit as physical damage would be another option.

Some form of sustain I don't know if this would be something like 5% omnivamp or 2% missing HP every 5 seconds but I think we need some kind of sustain option for champs who take a lot of damage early.

Help me, my team is feeding You get 2 AD, AP, AR, MR and 50 health for each kill your team is behind.

The Promos only keystone rune You get 50AD, 100 AP, 40 AR/MR, and 1000 health for each ally who is AFK, disconnected, trolling, or feeding. These bonuses double after 30 minutes. Can only be equipped during promos.

Well to be honest Windspeakers Blessing is actually broken in my opinion. It's extremely well rounded and when factoring some of the items generally built on shielding supports people simply don't realize how much it's offering due to the passive nature.

Funkin Dunkin1 votes

Even better, immunity to champion reworks!

Truly Prideful1 votes

All I ask is that they don't forgot champions like Jhin when they design them. He doesn't really want to waste the slot on an attack speed choice just because it's really the only thing for AD autoattackers. Honestly I like the idea of the current Warlord's for him. It helps him weave around a fight when paired with his fourth shot speed boost and W root hits. So if they have another one along those lines I'd be happy with that.

Linna Excel1 votes

Actually AS isn't terrible on Jhin in that he can buy the zeal items no problem as his passive converts his AS into AD. No one does it, but it is an option.

Truly Prideful1 votes

I know it's not terrible, it would just be an extremely boring keystone to be stuck taking on him. I'm just hoping he has interesting choices since AS options are a lot more interesting on standard ADCs since it's far more noticeable. Looking for options like the current Warlord's in some form or some other AD caster option since he is partially one.

The Fuzzy 0ne1 votes

As a support main, I think that a gold/xp keystone would be so useless... you would be better off having one that buffs healing like windspeaker's right now, and a tank one to buff tank stats so you can better tank for your team.

Otherwise, one that buff vision by giving you the capability to either ward more or decrease vision more would be great, or a keystone that would add some kind of cc (like if the new zeke's effect was turned into a keystone invoking a massive slow and extra dmg with the application of your ult) or some other sort of mechanism that did that

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