What kind of keystone runes do you guys want?
With the announcement of keystone runes, I was trying to think of what kind of options players would want or need. As I see it, there's probably going to be only a few of these things and they'll probably have to be general enough that a lot of champs would want it. So we are probably going to want a keystone for each subclass of champion which has been optimized for it. So what do you guys think will be an optimal keystone or effect for each subclass?
What kind of effect would you want for the roles and champions you main?
Speaking personally:
Healers I like playing Sona and Soraka, and nami/janna to a lesser extent so part of me says some kind of extra benefit when I heal/sheild someone. Giving a bit of temporary armor to the person I heal is okay, but I'd like something a little more. Getting gold/xp for healing or shielding allies would be nice. Seeing 3% missing health as bonus heal or 3% max health bonus shield would be nice. Getting 1 AP for the rest of the match whenever I heal/shield someone who's under 50% health would be great, but kinda broken.
Supports in general The best keystone would be 1 passive XP per second per nearby ally with more levels than you and 1 passive GP per second per nearby ally with more gold than you would be awesome. Please do this rito.
Something for last hitting As someone who sucks as last hitting despite all the occasional work I put into it, something that makes last hitting easier and less of a chore would be a wonderful keystone.
Something for AA focused champions I think for champs who want to auto attack a lot or buy on hit effects, maybe an on-hit keystone would be cool. Something like your auto attacks do 10 true damage and heal you 10 health. This would be great on junglers too. 1% of the targets max health on hit as physical damage would be another option.
Some form of sustain I don't know if this would be something like 5% omnivamp or 2% missing HP every 5 seconds but I think we need some kind of sustain option for champs who take a lot of damage early.
Help me, my team is feeding You get 2 AD, AP, AR, MR and 50 health for each kill your team is behind.
The Promos only keystone rune You get 50AD, 100 AP, 40 AR/MR, and 1000 health for each ally who is AFK, disconnected, trolling, or feeding. These bonuses double after 30 minutes. Can only be equipped during promos.