Riot, please hotfix Smite. We're getting our first charge 15 seconds late!

darkdill··114 votes·14,958 views

First clears for jungle are being nightmarish because we can't Smite our first camp. Kinda need that on Rek'Sai for those stuns.

I don't care if it causes a lot of server instability, it's a game-ruining bug. FIX IT!

56 Comments

RiotGogoUsagi31 votes

Hey! So sorry I didn't see this / respond sooner. Blaustoise (another Rioter) responded to the reddit version of this thread so I just wanted to copy-paste his response over here:

Hey friends! I posted in another thread about Bard chime spawns (sorry... I see "chimes" or "meeps" and I'm sucked into the post, can't help it), but this was an unintended change. My current understanding of the issue is that we only put back the smite charge time 10s instead of the full 15s. We'll be fixing this so that the initial smite recharge time will be 15s earlier corresponding to the camps spawning 15s earlier.

Hope that helps. In the meantime, give a juicy leash for your junglers. Especially if you have an Ekko in your game named Riot Blaustoise :D

**EDIT: **Forgot to mention, I'm checking in on 3 champion-specific spawn changes (Bard chimes, Kindred Marks, and Skarner Crystals). I'll update when I know more.

EDIT 2: It looks like we'll be updating the champion-specific spawns to reflect the 15s camp/minion changes.

EDIT 3: Hey I also wanted to quickly let you guys/gals know that I'm just a messenger of these changes. I work on the player labs, surveys, and analytics surrounding gameplay so I support these teams, and I'm constantly amazed by the amount of effort and passion that they put in to try to make this game even better for all of us. Preseason brought so many changes... and we know there are issues, bugs, imbalances (cough graves cough cough), and we're gonna tackle them the best we can. Thanks for your support and patience, I love y'all <3 <3 <3

** EDIT 4: **The scuttle crab spawn (and corresponding Kindred mark) is staying where it is to line up with the Dragon spawn.

**TLDR: **Brave designers are working deep into the night so that I can have 3 chimes before laning.

IOW: We hear you guys, we're on it!

Meªt12 votes

Thanks boo<3

it's preseason for a reason, take your time [slayer-pantheon-thumbs]

RiotGogoUsagi10 votes

Bby <3

Photos of Ghosts1 votes

It would help if announcement were on frontpage >:c no one that I've talked to is aware of the upcoming hotfix, and that's noticeable by the topics on the frontpage.

Hello I am Bird2 votes

Downvoted why? Thanks circlejerk. I love you never.

Meªt2 votes

because people want their changes NOW. they have no patience

The Loveless1 votes

What about gold generation? It doesn't kick in at 1:15

RiotGogoUsagi3 votes

That's intentional. Post on the reddit thread from Xypherous:

To account for increased starting gold - I basically just gave everyone most of the amount of ambient gold they would've gotten.

Tuning around a potential extra potion by 10 or 15 G also strongly interfered with the ability to balance starting item sets against each other - hence just giving the extra gold to every potential starting item set.

TEKadeo1 votes

Any chance we can look into the summoner cooldown Mastery and Ionian Boots affect Smite too?

Jeddy01727 votes

Oh,we're talking about that Smite.I was about to say,"Riot can't fix all those broken Gods & Goddesses."

Stellafreyja11 votes

What would happen if they disabled Smite? This would be interesting to see...

UberAffe3 votes

(cait, jinx, trist, kog, soraka) mid, eat turrets, don't die, win

darkdill2 votes

Exactly. You need jungle ganks to keep them in line.

darkdill15 votes

Junglers = Unplayable.

Bergk9 votes

nah, nunu ww fiddle can jungle without smite

Iceember1 votes

{quoted}

nah, nunu ww fiddle can jungle without smite

But you need smite for jg item. Less gold, slower clear speeds which means less ganking. An overall worse experience.

Viagrasaurusrex2 votes

Honestly if both sides were doing it would be basically the same... you can still benefit from some of the jungle item buffs...

would still be bad, but not as bad as you make it seem.

I remember when we didn't have jungle items and we just used a ruby crystal...

ChaoticPinecone1 votes

i never remember a ruby crystal start. i remember the boots +3 start with movespeed quints though. or the cloth5 for those with bad clears.

doombotMECHA1 votes

boots + 3 lvl ganks were scary as shit. evelynn became good for 3 minutes and became pick/ban in competetive

chipi991 votes

I remeber full pots start with Morde.

Zair Umbras1 votes

This season is less exp, not less gold. You won't get level 2 off your first camp without the jungle item.

FistOfSharkiesha2 votes

Aatrox and Nocturne as well. Maybe Udyr.

Tentacle Love3 votes

{quoted}

Aatrox and Nocturne as well. Maybe Udyr.

Don't forget Yorick!

Blitzedlegend1 votes

this

KING OF MASKS17 votes

[{quoted}](name=Love Tentacle,realm=NA,application-id=3ErqAdtq,discussion-id=N1rYngab,comment-id=00000001000000020000,timestamp=2015-11-12T22:34:51.069+0000)Don't forget Yorick!

That's a pretty tall order right there buddy.

Tentacle Love8 votes

[{quoted}](name=KING OF MASKS,realm=NA,application-id=3ErqAdtq,discussion-id=N1rYngab,comment-id=000000010000000200000001,timestamp=2015-11-13T00:59:12.220+0000)

That's a pretty tall order right there buddy.

I'll admit it, I laughed.

Then I kinda felt bad.

TacoTheKitten1 votes

And Yi

IcyPepper2 votes

Who's that?

EatMyUdyr1 votes

LeeSin I can't see, but I know you forgot about me

junglerboy161 votes

Trundle too, and Cho'gath if he goes Talisman instead of machete for the mana regen.

Count Zubat1 votes

With smite disabled, you wouldn't be able to buy any jungle item, because they require you to have smite.

junglerboy161 votes

Whoops, I still forget that they made that a thing, I've been playing since long before having smite was mandatory for the jungle items.

KMS Bismarck2 votes

[{quoted}](name=Ace of Eden,realm=NA,application-id=3ErqAdtq,discussion-id=N1rYngab,comment-id=0000,timestamp=2015-11-12T17:40:05.341+0000)

What would happen if they disabled Smite? This would be interesting to see...

Duo top?

kaltenashes1 votes

actually what would happen, i guess, junglers would start at buff with some hardcore leash and would have to return sooner to base to get a item 2032... and maybe junglers with great sustain will have an advantage over those who doesnt

plus every jungler would need to learn to kite

Ipols3 votes

Are you sure? I just played a game in EUW and didn't notice anything

Alleo1 votes

Wouldn't that be because everything is spawning earlier?

darkdill4 votes

Exactly. Riot didn't adjust Smite to grant its first charge earlier.

Alleo4 votes

So it's not really a bug then, just a terrible oversight by Riot that happens to screw up everything to do with jungling. I honestly wasn't sure if it truly was a bug or if it's due to everything spawning earlier. But yeah...Riot needs to fix that.

Baculus1 votes

It was a thing (briefly) in S1. Junglers would pack an exhaust or ignite because they 'didn't need it', but quickly realized it was important for objective control. It restricted junglers to either people who had 24/7 mitigation (Udyr) or infinite sustain (WW).

doombotMECHA1 votes

mind, this was during ILocket udyr, who did aura healing every time he used a skill.

Photos of Ghosts1 votes

Afaik ILocket lasted 3 weeks between fame and nerf.

Wind Whistler1 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=N1rYngab,comment-id=000400000000,timestamp=2015-11-13T08:43:40.035+0000)

Afaik ILocket lasted 3 weeks between fame and nerf.

What's Afaik ILocket?

Photos of Ghosts1 votes

As Far As I Know, Innervating Locket

Autrah Fang1 votes

what? i've been playing jungle all day (of course, when i say "all day" i actually mean the only 3 games i played today after i woke up, but whatever) and i didn't notice anything wrong with Smite's first charge generation. camps would spawn, i Smite it immediately, i kill it, then i move to my next camp as usual. i'm not noticing a problem with Smiting my first camp ._.

Photos of Ghosts1 votes

Maybe you smite at the end? Or start buff?

Autrah Fang1 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=N1rYngab,comment-id=00070000,timestamp=2015-11-13T08:42:17.264+0000)

Maybe you smite at the end? Or start buff?

nope, for me, i have been able to smite a couple seconds after my first camp spawns every game consistently (before 15 seconds have passed at least). i'm not sure what would've caused this "first smite charge" bug but i have not noticed it in any of my games, my condolences for anyone that it has happened to :/

Edit: saw in a post above that smite has actually been getting its first charge only 5 seconds late, rather than 15 like the OP says. perhaps i haven't noticed a "15 second delay" in the charge because it was only 5 and i just haven't payed attention.

Photos of Ghosts2 votes

Yea, probably. And at gromp/krugs, the highest effectveness is to smite instantly. This "effectiveness gap" is what decides wether some junglers are viable or not, or if they're early pressure junglers or not. If you start red/blue (2hich might become an acceptable idea again), however, you're better off smiting to execute, in which case the 5 second delay is not a problem.

The OP most probably only noticed not having the smite at the right time and jumped to the conclusion that they had straight up forgotten to reduce its timer by 15 seconds. Instead, they had derped and reduced it, but only by 10.

Leonerdo1 votes

5* Seconds late. By mistake, they changed it so you get the first charge 10 seconds earlier, rather than 15. Source: https://www.reddit.com/r/leagueoflegends/comments/3sjpwe/riot_forgot_to_make_smite_initial_recharge_time/cwy3r7o

Shroom Junkie1 votes

Are you talking about the smite not being ready for taking red/blue buff? Personally I just take Scuttle second for the heal and mana(and small amount of gold) unless I'm a slow jungler like Fiddle and that about solves that problem.

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