Azir- Please make Conquering Sands do what it says it does! Other suggestions to improve him as well
It's pretty frustrating and underwhelming to see my soldiers rush anywhere BUT the location I clicked Conquering Sands on. The ability literally says "ALL sand soldiers rush toward the TARGET LOCATION". Why does only 1 out of 3 soldiers actually reach that "location" and the other two don't?
I think this is one of Azir's major problems. I don't understand why a spell that promotes stacking soldiers doesn't actually do that. it's like creating a Zed shadow and watching them completely disregard the location I clicked Q on...
Another small bug I noticed is that you can't attack move (shift+right click) monsters, even after you aggro'd them. You have to actually click the monsters.
And another frustrating thing with Azir is the attack range of his sand soldiers. The ACTUAL hurt box is bigger than their targeting range. This can create clarity issues when last hitting minions. I can be attacking two minions simultaneously, but when the nearest one dies I can longer "reach" the one behind it, even though my hurt box did. This forces me to waste mana on Conquering Sands to re-position a soldier or create a new one. Why not just make the attack range of the sand soldiers their actual range?
I also think Azir's "leash" range should either be slightly increased or enhanced better for clarity to let me know when I can attack with them. I think it would be really great if the yellow thing we see when we summon a soldier ONLY appears when we can attack with that soldier. It's frustrating when you think you are within range to order your soldiers to attack someone, then watching Azir take a step forward to get within leash range and eating a Fizz Q, Zed R, or Talon E.
Overall, I'm happy about the champion. I think these small quality buffs would definitely bring him up to par with all of the other current champions. Thank you for reading this!