Azir- Please make Conquering Sands do what it says it does! Other suggestions to improve him as well

xLegendary Troll··3 votes·977 views

It's pretty frustrating and underwhelming to see my soldiers rush anywhere BUT the location I clicked Conquering Sands on. The ability literally says "ALL sand soldiers rush toward the TARGET LOCATION". Why does only 1 out of 3 soldiers actually reach that "location" and the other two don't?

I think this is one of Azir's major problems. I don't understand why a spell that promotes stacking soldiers doesn't actually do that. it's like creating a Zed shadow and watching them completely disregard the location I clicked Q on...

Another small bug I noticed is that you can't attack move (shift+right click) monsters, even after you aggro'd them. You have to actually click the monsters.

And another frustrating thing with Azir is the attack range of his sand soldiers. The ACTUAL hurt box is bigger than their targeting range. This can create clarity issues when last hitting minions. I can be attacking two minions simultaneously, but when the nearest one dies I can longer "reach" the one behind it, even though my hurt box did. This forces me to waste mana on Conquering Sands to re-position a soldier or create a new one. Why not just make the attack range of the sand soldiers their actual range?

I also think Azir's "leash" range should either be slightly increased or enhanced better for clarity to let me know when I can attack with them. I think it would be really great if the yellow thing we see when we summon a soldier ONLY appears when we can attack with that soldier. It's frustrating when you think you are within range to order your soldiers to attack someone, then watching Azir take a step forward to get within leash range and eating a Fizz Q, Zed R, or Talon E.

Overall, I'm happy about the champion. I think these small quality buffs would definitely bring him up to par with all of the other current champions. Thank you for reading this!

3 Comments

ToughFluffs2 votes

Definitely agree with the leash range deal. Having Azir randomly start walking instead of having his soldiers attack is incredibly annoying.

SleepyLionCub2 votes

I agree this entirely.

Moonshade2 votes

Its weird the way it's set up with the soldiers AA range, when Azir is close enough to a particular soldier to have it attack it stands with its spear horizontal in both hands, when your out of range it stands straight up with its spear pointing to the sky, its tough to gauge the range of this without tons of experimentation (something that could be enhanced by changing the colour of his sand leashes maybe similar to Orianna's visual indicator for the ball? Green for can attack, Yellow for too far to attack and red for ok move a little bit further and that soldier is done? The reason why Q is the way it is, is due to Riot not wanted the soldiers to stack right on top of one another limiting your solider AA area severely, You can still skewer targets with multiple soldiers however if u aim slightly past them I found. The AA ring for the soldiers is kinda funny, it shows the range in which you can order your soldiers to attack but thats not the max range of the damage, its similar to Lucian's Q in that the distance from which you can launch an AA is shorter than the range someone can get tagged by it, its tricky to get at first but once u do u can get ur CS and give that annoying Lux a little spear to the face in one thrust. I get that it is tough to manage but at the same time there is no way for them to change this quirk unless they add a second indicator ring which would look really clunky, and probably would disorient more people than it helps

More from Gameplay

More by xLegendary Troll