Why Poppy should have stayed her original concept.

Cdore··1 votes·446 views

I know that Riot already has it set in stone to keep Poppy in her new rework state. I know I have no power to stop it, so I'm simply giving my thoughts on why it was a bad idea to get rid of her in this game.

Poppy is an anti-carry. Some people call anti carry assassins. By design, that is effectively what they did. Kassadin was made to counter a mage-centric team comp. Poppy exists for an AD centric team comp due to her kit. Though she is a more general anti carry due to her passive. The purpose of Poppy is to shut down any team that focuses on a comp for protecting a carry. This is good design. Whenever a team is only as good as its carry, then it's only a good game decision to play someone to shut them down. That's called true counterplay, the board definition.

But there's a problem with today's League of Legends. Riot is focused on the idea of the self more than that of the team. They want every champ to be able to feel like they can solo queue and not be put under unfair circumstances. People like Poppy are unfair because they are made solely to keep someone from playing and having fun. I can see why Riot wouldn't want this in the game. It would alienate their fanbase and result in them losing money. But then that leaves a very huge problem in itself. When you negate a natural paper rock scissors scenario, you're forced to focus on a binary balance scenario. Assassins aren't thriving, or anything to keep a carry in check, so Riot buffed tanks and juggernauts and bruisers to fill the position assassins left behind. A threat they can see is less toxic than one they cannot. This goes double cause most of them don't have a lot of reliable gap closers. But this presented the problem of bruisers being amazingly powerful cause they would need damage to help take out high priority targets. And we all know what happened there.

Poppy's focus was to keep a carry in check. That's why her waveclear, her pushing power, her objective taking, and her turret taking sucked. This is a good thing. Winning a game is about killing the nexus. Poppy was simply a support carry. She was there to make sure if a team carry was getting too strong, she kept them down to give her team a chance to do their job and hopefully win the game. That's why when her ult was down, she got a lot more squishy and either had to flee or die. So instead of tweaking this role, we instead got a rework where Riot has made her into another bruiser tank. This is what is happening to the balance of our game, where assassins are being removed for the sake of "fairness", when it's only hurting the overall game balance. Marksmen will be able to remain strong when they are strong, and tanks will be able to remain strong when they are strong. It's simply frontline versus damage dealers game design, and that's both boring and bad for making a game have inherent ways to tweak and balance.

10 Comments

Rebonack4 votes

The only way I could see Poppy's old Ult surviving is if it made it so she can't damage anyone other than her Ulted target so she can't Ult the target with the least CC and then sodomize the rest of the team with impunity.

Cdore1 votes

That would have been a mighty fine tweak. It would have further argumented her role. That way, they could tune down her Q and buff her mana costs. Maybe even increase her attack range so she could last hit a lot better in top lane. A lot of QoL changes would have made her more healthy and fun. They didn't have to rework her at all.

Best Darius KR1 votes

Then it wouldn't be called "Diplomatic Immunity"

It would be called "Grand Challenge". Ever heard that before?

Cdore1 votes

Except Poppy wouldn't attack multiple times while lifestealing crazy while being untargetable by everyone.

Mimy1 votes

Anti carry is cool in all but not many people played her to our her anticarry into effectiveness. And like you said. "Unfunny" so they changed her to appeal to more people to play her.

And she will still be a support carry. Just in a more tank peeling sort of way.

CreationFlaw1 votes

She's super fun now though. Have you ever felt the joy of knocking away the tank 3k range and destroying their team in a teamfight before the tank got back?

Cdore1 votes

It's fun for the sake of fun, but it's no different from the countless other cc tanks in the game.

CreationFlaw1 votes

{quoted}

It's fun for the sake of fun, but it's no different from the countless other cc tanks in the game.

I'm not exactly sure I know a tank besides poppy that can shoot somebody 3k range.

Cdore1 votes

I knew you would say that. Hitting a team away isn't a unique ability. Just because she can do it at a further distance doesn't make it any more unique. The problem is that she cant control where they are displaced, which is more of a bad thing than a good one.

EcchiOtakuTM1 votes

They just gotta increase her Q range to vei koz range and increase the damage slightly and it's a success

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