Can we kill the Infinite CC meta?

Bultz··3 votes·984 views

I don't think it's fair that ap champions(mostly) are good or above good in every game mode. I mean look at sona, in any game mode she is good. Op level burst damage, even though she is meant to be a support. Op level utility, which combined with her stupid levels of damage means she can get kills easily enough. She is good in any game mode. Then you take any melee champion you want and they are basically only useful on the rift. I mean take poro king, for example. One lane game with no space, no nerfs to cc, and they have no advantage in range. One stun and you are dead, almost 100% guarantee you will die. That goes for a lot of modes. AP champions get straight damage buffs in these modes. I mean you have a chance of winning as a melee champion, but play against a pure cc team and prepare to just get destroyed.

We have stuns, roots, knockups, knockbacks, silence, fear, attract, slows, dragging, pulls, etc. etc. What do we get to fight this never ending nightmare? item 3111 Boots which really don't add up to much as I have even gone to near 50+% tenacity and I still couldn't escape cc before I died, not to even mention trying to get out of chained cc. Then we have item 3139 with a 90 second cool down. It's useful at times, but at 90 seconds it's super limited. 130+ champions almost all having hard cc and I get to debuff it for 1 attack? There is no counter for chained cc period unless you're olaf, btu I don't want to be Olaf, and even he only escapes it with his ultimate attack.

I want either nerfs to the duration of cc or more item choices to fight it off. Take lifesteal for example. It is super hard to beat, but build item 3033 and it is a guaranteed kill. Or speed items and champions, build any one of the armor items that slows them down, or even thornmail, and the problem is gone. Build item 3139 and hope you can click it before you die in the 3 second fight duration most of these fights have. Give us something. If stuns where some super high level hard to pull off skill moves I wouldn't even ask for this, but they aren't. They are easily cast and once they hit, it becomes a nightmare. Can we end this stupid meta of whoever has the hard cc will win the game. Please give us something to deal with this.

7 Comments

Touch My Box3 votes

Sorry I stopped reading here:

I mean look at sona, in any game mode she is good.

Bultz1 votes

[{quoted}](name=Its Not Shacko,realm=OCE,application-id=3ErqAdtq,discussion-id=Mp71u4Mt,comment-id=0000,timestamp=2017-01-08T07:57:23.365+0000)

Sorry I stopped reading here:

no one cares. clearly you didn't stop reading. Are a terrible troll. And don't understand this game.

HorseProofBacon1 votes

[{quoted}](name=Darth Nero,realm=NA,application-id=3ErqAdtq,discussion-id=Mp71u4Mt,comment-id=,timestamp=2017-01-08T07:49:42.974+0000)

I don't think it's fair that ap champions(mostly) are good or above good in every game mode. I mean look at sona, in any game mode she is good. Op level burst damage, even though she is meant to be a support. Op level utility, which combined with her stupid levels of damage means she can get kills easily enough. She is good in any game mode. Then you take any melee champion you want and they are basically only useful on the rift. I mean take poro king, for example. One lane game with no space, no nerfs to cc, and they have no advantage in range. One stun and you are dead, almost 100% guarantee you will die. That goes for a lot of modes. AP champions get straight damage buffs in these modes. I mean you have a chance of winning as a melee champion, but play against a pure cc team and prepare to just get destroyed.

We have stuns, roots, knockups, knockbacks, silence, fear, attract, slows, dragging, pulls, etc. etc. What do we get to fight this never ending nightmare? item 3111 Boots which really don't add up to much as I have even gone to near 50+% tenacity and I still couldn't escape cc before I died, not to even mention trying to get out of chained cc. Then we have item 3139 with a 90 second cool down. It's useful at times, but at 90 seconds it's super limited. 130+ champions almost all having hard cc and I get to debuff it for 1 attack? There is no counter for chained cc period unless you're olaf, btu I don't want to be Olaf, and even he only escapes it with his ultimate attack.

I want either nerfs to the duration of cc or more item choices to fight it off. Take lifesteal for example. It is super hard to beat, but build item 3033 and it is a guaranteed kill. Or speed items and champions, build any one of the armor items that slows them down, or even thornmail, and the problem is gone. Build item 3139 and hope you can click it before you die in the 3 second fight duration most of these fights have. Give us something. If stuns where some super high level hard to pull off skill moves I wouldn't even ask for this, but they aren't. They are easily cast and once they hit, it becomes a nightmare. Can we end this stupid meta of whoever has the hard cc will win the game. Please give us something to deal with this.

Don't expect a warm reception to this idea. Rito lemmings luuuuuuuuuuuuv their CC, and even though every other type of game in existence with the exception of MOBA has diminishing returns on crowd control chains, rito isn't about to step ahead of the curve and put a stop to it. That would require logic, and there is little logic in a MOBA like league.

Bultz1 votes

{quoted}

Don't expect a warm reception to this idea. Rito lemmings luuuuuuuuuuuuv their CC, and even though every other type of game in existence with the exception of MOBA has diminishing returns on crowd control chains, rito isn't about to step ahead of the curve and put a stop to it. That would require logic, and there is little logic in a MOBA like league.

Of course I don't expect a warm welcome because people don't like the truth. You have cc champions, who require no skill in any capacity and are almost all mages, shooting across the field at you dealing twice the damage you can do with any skill. Then you have melee champions who have to get in close, avoid damage, avoid being kited, etc etc. And by the time they get next to the champion, they are stunned and killed all to easily. And we get an item and a half to deal with them?

Dynikus1 votes

Then you take any melee champion you want and they are basically only useful on the rift. I mean take poro king, for example

The past month, I've played 66 games of poro king, 43 of them being with melee champs. Of those 43, I've lost 14 games. That's almost a 70% winrate with melee champs. In the last 15 games which were all with melee, I lost 3 times.

Basically, git gud.

Bultz1 votes

{quoted}

The past month, I've played 66 games of poro king, 43 of them being with melee champs. Of those 43, I've lost 14 games. That's almost a 70% winrate with melee champs. In the last 15 games which were all with melee, I lost 3 times.

Basically, git gud.

*looks up match history *mails Taliyah

righhhht.

Dynikus1 votes

http://na.op.gg/summoner/userName=dynikus

Wut

Yes I play taliyah. That changes literally nothing that I said. 43 of the 66 games of poro king that I've played have been with melee champs. Leona Sion Vi Poppy Braum Camille Malphite Hecarim are all melee last I checked.

The only ranged champions I played were Ahri Jinx Taliyah Tristana Cassiopeia Viktor most of which I only played a game or two on.

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