Recommended buffs for towers
These are my thoughts and I want people to post below so we can edit this and get Riot to see this. Towers have been talked about a lot but it's only through repeated discussion that we get it out there.
Right now, Riot stated towers will gain a health buff but take more damage to minions. This is rather counter-intuitive in my opinion. It's like EA decreasing the prices of items and decreasing the ways/methods to gain the currency for those items.
We have so many issues with towers. Demolish makes me feel like the big bad wolf. I can huff and puff and blow it down in 3 seconds. Bot-lane is also disgusting. If both the ADC and support leave lane, the tower is as good as gone. ADCs like MF, Tristana, Jinx, and Caitlyn shred towers quickly already as well. I suggest we call Piltover to stop delivering paper to build towers out of and actual magical concrete that makes them durable.
Here are my recommendations
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True Damage
- This sounds bad but I'm not talking about %HP true damage or absurd amounts of damage. Currently, squishies basically do take true damage from towers since they have minimal health and armor. Squishies will take about the same amount of damage as before. They'll also still be able to dive low HP targets and escape. Tanks will not be threatened since they have a lot of health to be able to take the true damage. Leona, Taric, Cho'gath (Who I believe is now more of an AP bruiser than a tank), and Poppy are good examples of people who would be able to take moderates amount of damage. Someone like Nautilus who can use shields as well is also quite unaffected by this. They will take more damage but dives would still be possible. People will just need to play much more carefully early game. This change will make health much more pertinent.
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Scaling Armor
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AP is fine with their tower shredding. I would say that +3-6 scaling armor buff for every passing minute is good with a max of 100 armor late game. Currently towers gain +4 armor per minute.
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Shield without minions
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Towers should gain a shield initially for 5% of their missing health if there are no minions nearby.
I believe these are enough to help towers be healthy without making them a reliance. It still emphasizes on minions and still helps teams with tower leads stay ahead since they deserve it. Rotations are also much more important and reliable. With the HP buff, I feel these changes would work out.