29 Comments

GULAG 4 U5 votes

Remove counterplay?

SSmotzer

Shoot the wall.

DrCyanide3 votes

Yes, allow my mage to get right on dishing out those 4 auto attacks needed to break the wall.... You do realize it would be a 3 second root against mages, right? Be content with getting a Flash cooldown.

They would nerf Yorick into the ground to compensate for that change. Walking is the counterplay to Grounded, Yorick's wall prevents Walking by requiring auto attacking first. The two won't go together, ever.

SSmotzer

You do know multiple champions can attack the wall at once right?

But as per your example sure, let's say you took, I don't know, Ahri top against a Yorick who maxed his wall over anything else. You have two options, hit the wall 4 times while Yorick uses his level 1 Q and the ghouls to deal an okay amount of damage to you, or just attack Yorick from in the wall. Chances are, if he is pumping everything into his wall, you can easily outscale him in damage.

And if you are talking end game Yorick.... just fight with your team, if your team mates attack the wall together, it will go down as fast as it comes up.

DrCyanide2 votes

Funny thing about late game, you sometimes need to split up to get stuff done. I'd rather not be stuck for 3 seconds in a 1v1 (0v1 since I'm attacking the wall, not him) with the Yorick that flashed out of a bush after I spent all my cooldowns on a minion wave.

If you're looking for that kind of mechanic I suggest you pick up Camille.

SSmotzer

So you already used your movement ability in clearing the wave.... then how are you, as Ahri who is pushing alone without wards, going to dash out of the wall if you just used it for clearing the wave?

DrCyanide2 votes

You're the one that assumed I'd be Ahri, which seemed an odd assumption considering I mentioned blowing flash to get out of the current wall. If I was Ahri, I'd simply ult over the current wall if you looked like you were going to do to much damage.

Funny thing about warding: You don't have one for every single bush. Taking item 3363 so your team can see Baron easier restricts the number of wards you can have on-hand late game even more.

If I see the rest of your team on the map, and a super minion wave Top, you can bet I'm going to try to clear that out before your whole team can converge and push that entrance to our base. If you want to try to shove me off of that wave it's fine, but the idea of having an even tighter Camille ult on a basic ability to help you win that trade is insanity.

RexSaur3 votes

Grounded is an awful mechanic.

You're basically asking to remove the only counterplay from his W, no thanks.

dolphinosplash242 votes

while it might make him more viable Im sure what you describing is near impossible to code

SSmotzer

Nah, just add an aoe ground effect within the wall, that does no damage but apply Ground.

Like placing a circle of Cass's Miasma in the walls and taking away the poison damage.

Handy Sandy 2 votes

Actually such a good idea this needs to be a thing! It's one of his strongest tools but you can just ignore it if you have any sort of mobility.

SSmotzer

Well, not a lot of people share your thought.

Silly Neeko2 votes

Something like the hands of ghouls reaching up and keeping them grounded? Sounds like something he would have, would be similar to cassiopia's grounding effect........ So wouldnt be that different to code im sure.

Could be interesting.

Salron2 votes

Yes lets fuck over immobile champions that dont build attackspeed and would take an eternity to break it No.

SSmotzer

Ok... tell me, he does grounding Garen or Jhin help?

Salron1 votes

I'm afraid I don't understand what you're saying

SSmotzer

You said immobile champions with low attack speed get punished the most... how? Taking away their ability to flash once against an ability with a 15 second cooldown?

Salron2 votes

Low attack speed champs cannot break the wall in a timely fashion So they're left with the option of flashing out Which cannot happen if they're grounded

SSmotzer

Yorick's Dark Procession - 12-10 seconds

Flash - 300 seconds

Flash is up for 1 out of every 30 walls.

Chances are, if you are in the wall, you aren't flashing anywhere.

MissingKayo2 votes

What a fucking stupid ass idea.

Darth Sidiouss1 votes

They might have to cut a bit of damage out of the Q for compensation but this is a great idea i never thought of this

BeatzBoyFTW1 votes

Grounded wall? Sure. Then the duration of his wall being up needs to be halved.

SSmotzer

Or you could... I don't know... shoot it.

BeatzBoyFTW2 votes

You're missing the point on how OP the wall would be if the enemy is Grounded in an un-escapable wall.

Imagine if it's Yorick vs Riven at top lane. Yorick players will tend to ready their ghouls by marking at least 3 or 4 graves before engaging, but of course, enemies with free triple hops like Riven tends to be a tough target to throw your E on. So you lock her down with W, and Riven typically became as slow & helpless as unmounted Kled. There, you can basically throw the perfect ghostly AIDS which rivals even Malzahar's kit. Also don't forget that enemies within the wall is fully vulnerable to your teammates as well.

This is the one part why everyone regards Yorick's wall being able to Ground people is simply toxic. Sure you can say his one basic counterplay is "shoot/hit the wall", but this is highly disadvantageous to top laners who don't utilize Attack Speed in their kit like Riven, Sion, Garen, Maokai & Ekko.

So like I said, if you really want to promote your Grounded idea of yours, it's best to half the duration of his W. As long as you can land your E with basically no counterplay after walling your opponents up, your new W will always be broken.

PhDs Nuts1 votes

Terrible idea for all the reasons stated above.

SnakDatSmilesBak1 votes

Nah its balanced by allowing people to dash through it, keep it as is imo. If riot made it so that it also grounded enemies the wall would be way too strong and i think they'd have to nerf something else to keep it balanced.

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