What if Summoner spells had upgradeable paths?
What if Summoner spells had an upgradeable paths or "Talent tree" to allow for more customization and flexibility? Im not sure if this would fix how stagnant summoner spell selection has become but I think it could at least spice it up.
Clarity: restores a % of missing mana to affected targets
OR
Circle of Healing: Heals a third allied target
Reflective : grants damage reflect
OR
Unbreakable: Barrier grants bonus Magic resist/armor while it persist
Tenacious:Grants slow Immunity for the next X seconds
OR
Protection:Grants significant damage reduction for the next X seconds
Apparition: allows movement through structures and player controlled Terrain
OR
Wraith: Movespeed from Ghost Increased when out of combat
Rage: temporary % increase to AP and AD after use
OR
Lingering: each attack against ignited target increases the duration slightly
Homeward Bound: Increased channel speed when Teleporting to allied structures
OR
Traveler: Teleporting to allied minions buffs minions for X seconds on arrival
Sunder: removes an % of targets armor and magic resist
OR
Debilitate: slow and cripple strength increased significantly
Those ideas are just spitballs but you get the idea. This way theres more :thinking: that goes on when choosing summoner spells or even when defaulting to specific ones. For example a
running windspeakers might want the** Circle of Healing** while a mana starved
or
would want the **Clarity **version.
EDIT:the important part to judge here is just the IDEA of Talent paths for Summoner spells in general. Not the viability of the actual listed ideas.