Here's how you ACTUALLY Nerf Jungle

Düff McWhalen··2 votes·1,149 views

So you're experimenting with all these complicated number changes when the solution is staring you right in the face; people don't ward.

So here's what you do; at the start of every game, everyone gets a single free ward independent of trinkets. This ward lasts longer and is true invisible for its duration, cannot be placed near monster camps. The ward also red pings when enemy champions get near.

It all but eliminates jungle influence by creating major risk for them unless they farm jungle, lanes learn importance of warding for later, and jungling ganks early are reduced or forcing them to get predator, which scales horribly, creating a do or die situation in that case, creating trade offs.

Give me my paycheck in the form of quarters please.

7 Comments

Jon Moxley2 votes

" The ward also red pings when enemy champions get near." Do you also want the ward to send you an e-mail that says how many seconds the jungler will take to get in lane? Or, you know, you could learn to watch the minimap.

RekSai CoffeeCo2 votes

[{quoted}](name=Wolf Of The Dawn,realm=EUW,application-id=3ErqAdtq,discussion-id=MfpF4wHp,comment-id=0000,timestamp=2019-01-16T14:49:08.597+0000)

" The ward also red pings when enemy champions get near." Do you also want the ward to send you an e-mail that says how many seconds the jungler will take to get in lane? Or, you know, you could learn to watch the minimap.

Well it would help those people before 8.10 scuttle changes who were "wanting the 1v1" and help those who don't actually know to ward (mostly those who say jungle has too much influence when in reality they are under the solo laners atm by 2-4 levels for about 6 mins).

Düff McWhalen1 votes

[{quoted}](name=RekSai CoffeeCo,realm=NA,application-id=3ErqAdtq,discussion-id=MfpF4wHp,comment-id=00000000,timestamp=2019-01-16T14:52:53.988+0000)

Well it would help those people before 8.10 scuttle changes who were "wanting the 1v1" and help those who don't actually know to ward (mostly those who say jungle has too much influence when in reality they are under the solo laners atm by 2-4 levels for about 6 mins).

This. The ping part was sorta a joke at people that don't watch minimap.

The meat of my idea is to have that extra bit of vision early to deter junglers, no other changes would need to happen. It also puts responsibility in the lanes hands.

Dr Dog1 votes

why exactly would the game need hand-holding mechanics for people that cant take responsibility for their own trash macro?

Salvor Hardın2 votes

I have a Better idea:

Remove Waterwalking xD

Dr Dog2 votes

or you could use the free ward you already get and just look at your map like you should in the first place, level 2 ganks have ALWAYS been a thing the only reason they're so good now is because of the snowbally dmg meta and level 2 ganking jgers being great in this meta overall it has nothing to do with jg outside of only scuttle and krugs giving meaningful exp which just promotes low farming high ganking jgers even more not to mention the nerf they're gonna do isnt gonna fix jack and its gonna make things worse and more funneled into high gank jgers

Saevum1 votes

I am still staring at the crab benefits. Ward, exp, gold, proc my item 1039. Champs with good crab killing speed and contest potential. I also know that my opponent will go for the crab yes or yes.

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