Why Plants in the jungle won't work

yoshi2790··2 votes·784 views
Let's talk about Plants!

So, I think everybody has heard of the new preason change, Plants in the Jungle. These plants will Spawn Randomly After x Minutes. There are 3 types:

If you didn't knew this, You can check the Link for more details. Now that everybody knows what these Plants are, we can start.

                                                                                      ** Why These Plants WON'T work.**
  1. It will create Toxic and Frustating Gameplay.

Imagine; You are in toplane, you play as Rumble vs Riven. Riven tries to All-In you, but fails. You fight back and she's almost dead. She runs away, uses her mobility and goes to Honey Fruit. You follow her and while she is activiating Honey Fruit you use all your burst. She survives with 1 HP, eats all the Honey Fruit and is at 25% hp, then kills you. This is very frustrating and tilting.

  1. It's RNG.

RNG never really works, It worked for the dragons, but that was because it's a very big objective And both sides know which dragon will come next. But Some players even dislike the elemental dragons.

  1. It gives Blue OR Redside unfair advantages

if blue side gets Honey Fruit next to their krugs and Red side gets blast cone, The blue side jungler will have an easier clear.

  1. It's unnecesarry

We could all create cool and interesting ideas for LoL, but did anyone imagine this? We don't really need those plants, the game is fine without.

  1. It will shape the META unpredictably

WIll Early game champions get an advantage? Because he can make easier use of it? OR Will Mid game champions get an advantage? Because they can make easier use of it in the mid game? OR Will late game champions get an advantage? Because they can use plants to survive early? OR Will Ranged Champions get an advantage? Because they can activate the plants from a further Distance? I don't know how it will shape the META, but it will do one of those things

  1. It's too small to be really considered an objective

RIOT considers this as small objectives, but let's be honest, they're not. No one will really fight for these plants, maybe only on crucial moments.

  1. Smite Buff is WAY cooler

C'mon, Everyone likes the smite buffs. Wolf is a jungle ward, Grump is extra damage, Krugs is easier clear, Blue gives mana Red gives HP Crambleback gives Ward clearing. It's fun because Smiting different camps will give you different advantages, there is no one who really dislikes this, And I think it was pretty appreciated. Now every jungle camp will give HP, which is not as cool as. + Smite Buff is NOT RNG.

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**WHY THESE PLANTS WILL WORK **

  1. It gives more elements that can change how you approach individual fights.

Like The example of Rumble and Riven, Riven did kill Rumble, which is a different outcome on that individual fight.

  1. It will make a difference in Pro Play

In Pro play the will play more around these Plants, they will fight for the vision or the heals, They work more around (small) objectives.

The Cons outweigh The pro's HEAVILY. I hope RIOT reconsiders these plants.

TL;DR Plants will give frustrating, unnecesarry and almost useless gameplay, It might be interesting for Pro Play.

2 Comments

S0kaX2 votes

Haters will disagree.

xBushx2 votes

I don't, check out

https://www.reddit.com/r/leagueoflegends/comments/57aiwp/conspiracy_time_put_on_your_tinfoil_hats/

I have Rioters commenting on this already and I agree the cons out weigh the pros...but my post provides some more reason to it.

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