AP ASSASSIN Items - Concepts and Ideas
AP Assassins don't have alot of items. The only items they have (strictly for them) are
(?)
So I thought about what items they would want to buy, and I came up with a few ideas:
#Notes:
##1. There are some champions (Mostly Diana) I use in this post who aren't assassins, but for the sake of this post I used them since they have a similair playstyle and could use the items too. ##2. Don't look too much at the stats, these are concepts, they will have to be changed to be balanced. ##3. The names are just place holders, they are bad and unoriginal. . #What are the goals of these items?
- Create item diversity
- Having certain items purchased in certain situations.
#What do I want to avoid?
- Too much niche. like

- Passive being too weak and useless.

I've put the best for last, the boring ideas are first. Enjoy! ^__^
First I asked myself, what do AP Assassins need? They need 3 stats in particular: Movement Speed, Ability Power and Magic Penetration.
There's a good amount of Movement Speed items, and a lot of items that give Ability Power.
But only 2-3 items that give Magic Penetration.
and it's upgrade
.
So that's why I propose a new Item that has magic penetration, so it can build in others and there will be more variety.
#Demacia's Gauntlet
+
+ 130 Gold = 1000 Gold.
Stats:
- 40 Ability Power UNIQUE Passive: + 5 Magic Penetration
##Pros:
- More variety for Magic Penetration.
##Cons:
- It could be dangerous make Magic Penetration earlier accessible, however I dont think it will be a problem since it's only 5 Magic Penetration, that's not much and
doesn't cost much more.
Most assassins go in Melee Range to kill a target. They also like to burst a squishy down really fast. That's why we'd like a new item to have extra burst. But the problem here is that Mages will abuse it, and we want to avoid that. Mages don't go in melee range, so making the passive melee will solve the problem. (NOT! Melee only, but the passive happens in melee range!)
#Mystic Blade
Demacia's Gauntlet +
+ 950 Gold = 3200 Gold
[I had the idea of making it build out of Bami's cinder, since it's damage around you too, and give 10 Magic Penetration and give 300 hp. What do you think?]
stats:
- 100 Ability Power UNIQUE Passive: + 15 Magic Penetration
UNIQUE PASSIVE - Blade Blast: After a full rotation of your spells within 5 seconds, and 2 seconds from each ability, (Q+W+E+R must be within 5 seconds, each ability has to be within 2 seconds of another ability.) A blast that deals (50 + 25% AP) magic damage will occur 200 units around you.
##Pros:
- It will give them more burst. (They could use it after the assassin rework.)
- More variety in late game items
- If Mages buy this they wont be able to make full use of the passive, so they'd want to get Ludens over this item every time.
##Cons:
- Other classes may abuse this item, AP Tanks like Gragas or Maokai. (The chance is small since it wouldn't deal much damage but still)
- It may not be original enough, and look like a copy of
, but I'll let you decide on that one. - Would they buy it over
?
AP Assassins struggle a bit late game, when teams are grouped it's harder to all in without getting CC'ed or killed. This item should help with that.
#Coat of the Wicked Witch
+
+ 600Gold = 2950 Gold.
stats:
- 80 AP
- 45 MR
- 45 Armor (Maybe buff to 90 or 100 or 50 armor and magic resistance, and make total cost 3150? I lowered the cost to make the item gold efficient, but I'm not sure about the stats.)
UNIQUE Passive - Blood Makes Me Go Fast: Your ability cast time and channel time are reduced by 5%/10%/15%/20%/25% for each champion that you are surrounded by. ( Range 600) (Time is calculated when the ability is started.)
##Pros:
- They trade Damage for Defensive stats, but get the passive to make up for it.
- Very Original passive
- Won't be abused by other classes
##Cons:
-
Giving the item defensive stats would kinda defeat the purpose of comboing faster, but giving them extra offensive stats for the defensive stats would be too strong.
-
Can everyone make use of it? Not only
and
but also
,
, ...
Assassins like to snowball. And they should be rewarded for it. Currently we have
, but I don think we could be more creative with a snowball item, and I don't think everyone can make the same use of flat AP.
#Knives of the Undead
+
+
+ 400 Gold = 2200 Gold.
- 45 AP [Maybe a bit higher??] +350 HP
UNIQUE Passive - Glory or die: Grants 2 Glory for a champion kill and 1 Glory for an assist, up to 24 Glory. You start with 4 Glory. UNIQUE Passive - Your Soul is My Sword: Each stack of glory gives you a Knife Pet.
Knife pet: Knife pets Follow your champion around each side of it's body. (Up, down, left and right.) Each Time your champion passes an enemy champion, (125 Range) It deals (15+10%AP) Magic damage PER KNIFE. This effect can only occur once every 2 [Maybe more or less?] seconds. If a side has attacked the champion before, other sides will deal, (25% for the first, and 20% for all following sides), less damage. Knife pets go in this order: First Up, then bottom, then left, then right, repeat. Do you all understand this? It could be complicated.
##Pros
- Very Unique
- Can lead to amazing outplays
- Fun game mechanic
##Cons
- Probably a nightmare to balance
- Will it be picked over
? How will this effect
?
Now the last item I propose to you is a complete guess. It could be amazing and work, but it could also flop. I don't know how this would effect gameplay, but I think it's cool, and interesting. So I'll just mention it.
#Shield of the Ascended
+Demacia's Gauntlet +
+ 965 Gold = 2550
Stats:
- 60 AP
- 10 % Cdr
- 350 Mana UNIQUE Passive: + 15 Magic Penetration.
UNIQUE Passive - Spellblade: After using an ability, your next basic attack (on-hit) deals (100% base AD + 60% AP) bonus magic damage and gives Evasion. 4 second cooldown. [Maybe higher??] Evasion: Creates a zone, (200 units diameter) In which you cannot be CC'ed for 1 second. [Maybe more?]. CC containing spells will still damage you, but they won't CC you.
##Pros:
- More Sheen items diversity for AP users
- More interesting combos
- More outplay potential
##Cons:
- How will this effect
? - Nightmare to balance
- Evasion might be too odd, unique and niche.
- Do we need this?
- Won't it push
out of assassins item builds? Which is the opposite of what we want.
That were my suggestions! I hope you liked them! :D Please, give me some feedback and give your opinion about these ideas, I would love to discuss them with you! Also, don't forget to vote on the poll.
Good Luck on the Fields Of Justice!
.
+
maybe is realy hard to kill for the most of AD.
Equivalent would be good, i don't know why only AD assassins get the anti-wards advantage.
and
---> After casting a spell, your next spell ignores [X] Magic Resist if the target is below 30% Health.
This passive would make it so only assassins get the most of it.
----> Next autoattack after casting a spell deals [X] damage and slows the enemy, or reduces its vision, etc.
Especially Ekko. The item is also a bit too much like Luden's Echo and it'll simply come down to which one's mathematically better considering how similar they are. Balancing is horrible with that close effects.