Boring Dragons

CrazyBear1987··1 votes·963 views

What the difference between each of the elemental dragons? (Not including the Elder Dragon) Color/skin, the buff they give and (after some research) some stat and attack differences. But you fight them just the same, no difference to engage. nothing to dodge

Here's a thought:

Cloud Drake: Every 8 seconds, Cloud drakes blows smoke in a cone infront of it, lowering vision range. (not so bad right?)

Infernal Drake: Every 8 seconds, Infernal drake creates a pillar of flame (like Brand's W can be seen and dodged)

Mountain Drake: Every 8 seconds, Mountain drake throws a rock at the nearest enemy champion, stunning them for 3 secs.

Ocean Drake: Every 8 seconds, Ocean Drake creates a water wall, blocking incoming spells and lowering ranged damage.

Any opinions?

EDIT: I know that they have attack difference, just saying the Engagement should be more interesting, more than just right click and spam abilities until dead .

14 Comments

BeatzBoyFTW2 votes

Infernal Dragon: Does normal damage as the old one.

Mountain Dragon: Does heavier damage but has slower Attack Speed.

**Cloud Dragon: **High Attack Speed.

**Ocean Dragon: **Damages & slows.


They DO have a difference.

CrazyBear19871 votes

{quoted}

Color/skin, the buff they give and (after some research) some stat and attack differences.

i knew that

Theseus851 votes

{quoted}

Infernal Dragon: Does normal damage as the old one.

Mountain Dragon: Does heavier damage but has slower Attack Speed.

**Cloud Dragon: **High Attack Speed.

**Ocean Dragon: **Damages & slows.


They DO have a difference.

also their armor and hp is different I thought as well

BeatzBoyFTW1 votes

The Mountain Dragon being the tankiest is what I remember'ed.

CrazyBear19871 votes

Also check this idea I had for baron in another post:

{quoted}

This is bound to piss people off but

  1. Replace the Rift Herald with another Dragon pit
  2. Only after two elder dragons are killed (assume 1 from each pit) will Baron Spawn (i still think its dumb that such a epic monster just sits there waiting for shit to happen in his cave but meh.)
  3. Baron is revealed and will start roaming the jungle, killing all the jungle monster camps and keeping all the buffs. Camps cleared by Baron do not respawn. this is to stop over farming from the dominant team) (remove minion bonus damage buff when killed, instead, like dragons, red+blue+baron buff given to the team that kills it, lasts until killed) Make baron the end game objective, buff his hp and resist or watever, but once a team successfully kills baron, the game should be over by the hands of the champions, not minions.

but thats just my opinion...

ViiLLAiN1 votes

Yeah no lol

CrazyBear19871 votes

Dang it XD

Theseus851 votes

so you know each drag is different they have different stats all together and do different things when they attack

CrazyBear19871 votes

{quoted}

Color/skin, the buff they give and (after some research) some stat and attack differences.

I knew that

ViiLLAiN1 votes

All the dragons do attack differently and this will make doing dragon to risky for certain times during games which is dumb

CrazyBear19871 votes

{quoted}

Color/skin, the buff they give and (after some research) some stat and attack differences.

i knew that

Manwalrus1 votes

Because a 3 second stun every 8 seconds is an extremely good idea.

CrazyBear19871 votes

Really? no other feedback on this? or afraid of being flamed for commenting?

Drakes right now just sit in their camp and wait to be killed.

Why not each drake, while active, will harass a specific jungle camp?

Infernal drake always clear Raptors for example? how about that for interesting

They would leave thier camp, fly over and fight and clear Raptor camp, they can be interrupted of course and can be manipulated to be fought in safer zone.

an incentive to deal with the problem as soon as possible.

CrazyBear19871 votes

I still think this is something to discuss, anyone? [slayer-pantheon-popcorn]

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