Bye, Anivia
I'll miss your only reliable damage.
I'll miss your only reliable damage.
Bye, Anivia.
You won't be missed.
Oh,you mean dmg without counterplay? im not gonna miss it.Bye!
Nobody likes to play against this point and click trash champ,deserved nerf that should have been done years ago
~~her winrate hasn't changed at all xd ~~
disregard xd bye bye cancerbird
That's because the statistics are taken from the previous patch, give it time to update, I guarantee a significant drop will occur.
oops
Those statistics after from the last patch.
You know, before the patch including her changes.
What do you mean, she still has her e point and click - you just can't essentially cheat the point of her mechanics by dropping r and instantly doubling the power of the e. You have to actually land your q or they have to stick around in your r until it hits full power.
Making her, you know, a zoning champion like she is supposed to be instead of a burst mage who happens to have a ton of utility and dps too.
Many players saw the Anivia updates, assuming this would harm her performance.
And: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/MXuUXHbF-bye-anivia
"Bye, Anivia. You won't be missed." They said. Little did they know that even though her instant no skill R+E combo is not not even worth casting, everything else about her has been buffed and is now better than ever, allowing an experienced Anivia player to focus on positioning, team play, and fully securing kills rather than quick R+E bursts that may or may not positively secure a kill. (take a look at this sorry fucker here for example: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Ww89YtvR-just-played-the-new-anivia-its-time-to-take-out-the-trash)
Here's a screenshot of my match history since the update: https://postimg.org/image/5aafergmr/ (notice the 23/2/10) all around the same game lengths. You can view my match history here (http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/234182282) to view my Anivia games before the patch, and though I've gone 30+ kills/0 before, my performance since the update has been arguably better than ever.
Sorry Anivia haters, she's stronger than ever and I'm going to deeply, deeply, passionately enjoy smacking you around while watching my win rate rise. I don't know why you hate on the chicken so much, given that out of the 46% of summoners that own Anivia, only 1.8% of those have mastery 7 with her. Which means 0.0046% of players frequently play the champion. On top of this, Riot, and high elo players agree that though her kit may seem simple, she is a high skill cap champion. Especially more so after the most recent update, forcing players to focus on landing skill shots, and locking down kills with R+Q+W+E. You may have been able to escape with 30 HP before, but there's no getting away from the 6.23 Ice Chicken.
Toxic champions like Yasuo, Syndra, and Orianna should all arguably be dealt with first by priority, given the fact that Yasuo for example has consistently seen play rates of 25-35%, ban rates up to 70%, and win rates up to 58%. You all just don't want to talk about that because the only champions that can consistently hold a fight with these champions are champions like Anivia, Viktor, Cassiopeia, etc. (Which all have what in common? You guessed it! High skill caps, and low play rates!)
There is no "Bye Anivia" After the 6.9 Updates, everyone said that was the end of Anivia (when they initially changed her ultimate) and then in 6.19 after the recent E nerfs, they said she was done, and now with this update, you say the same. The constant in the equation is: every update, every nerf, every time she's "dead" Anivia mains like myself are still kicking ass. Here is her full patch history to back this shit up: http://lol.gamepedia.com/Anivia_-_The_Cryophoenix#Patch_History
So fuck you.
Sincerely,
Ice Chicken & every other Anivia main that's gonna kick your ass in lane until Anivia inevitably catches more nerfs, even though Annie has a much faster burst window, and a much higher win rate, but that's another rant for another update.
Someone who actualy played, bevore giving his opinion. I myself have yet to play her.
Gonna judge her state after I had some games.
Im at a 100% win rate with her since the update, on a 11 game win streak at the moment.
Looking at your profile at op.gg(updated) you have won "only" 8 games in a row. (It is a fair amount. well done!)
But in addition, your account "Ice Chicken" is silver V. That is, if I am looking at the right stats right now.
Your enemies ranged from level 23 to gold 5 ( with one random adc plat 5 for some reason)
The games were normals and as far is I can tell, thos games have mostly been stomps, were your team performed exceptionally well as well.
In addition, it seems you had one or two premades with you, if the names of your teammates are any indication.
Why am I listening those stats? Because it gives a different view of your games and performace.
I do not want to discredit your games. You have won them. But with all those factos listed above, I can't realy see how they are giving the trend for anivias performance in this patch.
Playing against bronze to gold players with premades in normals is leaving so much potential outplay out of the line.
Any higher rated dedicated anivia player could perform well in that elo even after the changes took place. Sadly, higher rated games would not be presented in your statistics. As the real problems for anivias changes happen in games with higher elo, I do not see how your performance would do justice to her viability.
I know for a fact, that lower rated players tend to stand in the anivia ult without trying to get out of it.
I am sorry if this sounded rather rude to you. It was not my intention. I just try to get my point across. Doing so in a non native language is quite dificult. I am glad that you can perform well with her changes and wish you the best of luck for your coming games.
This was a very well put analysis of some of the points I've been trying to get across. I completely see where you're coming from in that by no means can my performance be held as a standard for all elos, and there were a number of different variables in place during my games. Generally speaking I do think she is overall in a very good place right now, and I think aside from statistical analysis, the update demands a new play style that will be refreshing for a lot of dedicated Anivia mains. I think Anivia will start to receive some of the credit she deserves for being a high skill cap, unique champion as opposed to the "no skill instaburst" stigma she's been dragging around this season.
We'll just have to see how the meta adapts to these new changes after 6.23 data has been aggregated. I'd send you a friend request but alas we're on different servers. You can check out my Anivia themed community I've been working on here if you want to keep updated on my ideas: http://thenest.shivtr.com/ | here's our Discord link as well if you want to discuss a little: https://discord.gg/hx5n4sv
I am afraid of a new playstyle given to her, tbh. I know her for 6 Years and seeing her change for the sake of changing does not seem right at all. I was always lover the way you did play her. The role they push her into seems to be quite unforgiving and frustrating, especialy in higher elo. Her kid consists of 2 bursty dmg spells. One reliable but conditional. The other one with good utility, but quite hard to hit. The other two spells are all the control she realy got. One is dealing exactly one true dmg, while the other one is dealing dmg over time in a very restricted area no mobile champ would consider a hurdle.
All in all, her control aspect is quite weak. Taliah is doing more work in crowd control with her mines, ult and worked ground than anivia currently is. The only way they could actualy change this is by changing her even more.
But I despice champion updates. They reworked ryze 3 or 4 times by now. I stopped playing him after they changed him the first time. The new ryze seems to be okay, but it took about 4 Years for them to fix a champ I once loved to play.
I did not realy mind back then, because I cared more about anivia, which is why I am realy afraid of what they are going to do with her. No direction, besides back, seems right to me right now. But at this point riot is not going to back out of it.
I am afraid of a new playstyle given to her, tbh. I know her for 6 Years and seeing her change for the sake of changing does not seem right at all. I was always lover the way you did play her. The role they push her into seems to be quite unforgiving and frustrating, especialy in higher elo. Her kid consists of 2 bursty dmg spells. One reliable but conditional. The other one with good utility, but quite hard to hit. The other two spells are all the control she realy got. One is dealing exactly one true dmg, while the other one is dealing dmg over time in a very restricted area no mobile champ would consider a hurdle.
Man if this didn't sum up my thoughts on this nerf I don't know what else could. After coming back to this thread a week later the responses are exactly what I thought they would be, "fuck anivia's freelo / you won't be missed," etc. But honestly I don't think these people have played Anivia in a long time. Her being a "control" mage is kinda funny to me, especially when all of her control can be easily avoided by a mere dash, something damn near every champ has now. Sure, once teamfights break out she'll still have some say in how they go down, but without any reliable damage isn't she just rather outclassed in lane now by most picks?
"Sure, once teamfights break out she'll still have some say in how they go down, but without any reliable damage isn't she just rather outclassed in lane now by most picks?"
This question mark is reason enough for me to answer a four day old post. These days gave me some time also to get more into her gameplay and test my previously mentioned fears. So far I can only realy say: Maybe.
What makes me struggle with this is, that I do not get to play against serious high elo players with a good understanding of the game who are capable of abusing anivias weaknesses as they should do. The closest I got so far in that regard was the normals game, in which I played against 3 diamond III to diamond V players. I had to lane against victor mid. The result was rather weird. I totlay won my lane. I did loose the game, but that was mostly because our other lanes could not keep up with the enemy skilllevel ( I am realy sorry for our top lane renekton, who had to play against dia as level 30 without rank)
I defeated a diamond 3 victor, and was able to keep us in the game longer than you would expect with the feed he got. We almost turned the game at some point, even.
Both victor and panth complained in all chat about anivias wall. Victor went so far to say, that I was "abusing wall". It shows that anivia can win a lane even after those changes, and he was not too bad ( he is not a main victor I believe which leaves me with doubt still)
Yet, I think that most of her match ups mid are no longer in her favor. If I would have to look at two equaly well playing players, one with anivia and the other one with any other mid champ, I would say that the other midlaner has the advantage over anivia most of the time.
This advantage might not be huge. In lower elo it would probably not even matter at any point in the game. With how competitive league is, I still think that a small tweak to her numbers/abilities would put her at a better spot.
birdbrain freelo. gubye
Im at a 100% win rate with her since the update, on a 11 game win streak at the moment.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gykkr6wW-the-623-anivia-updates-are-lit