Another Change for Zoe
I feel that Zoe is in a decent spot as of now, but I think there's several things that could be done to improve her gameplay.
- Unless you intentionally wanted to hit her waveclear with the change in 8.5, I think Paddle Star should at least do full splash damage to minions. Right now, it feels terrible to try to waveclear as Zoe, considering it requires about 3-4 Paddle Stars in total to clear a single wave
- Reverting the change done to her Q in patch 8.1: "Now does not register Zoe's new position (for purposes of Q range) until she has fully emerged from R - Portal Jump." It just feels awkward as someone who has played Zoe before this change, and it would add back some fluidity to her kit while not really increasing her overall power.
- I think reverting the change done to her E in 8.4, where the CDR upon a champion falling asleep was removed, and instead keep it but increase the base cooldown of Zoe's E. This would stop her from freely throwing her E out due to it's fairly short cooldown and massive range, and reward her for actually landing her E.