Simple idea to reduce mobility: Slows affect dash distances/ranges

Emerald Fang··6 votes·2,679 views

It's like Kalista and how slows affect how far she can dash. (BTW remove this please she's kind of unplayable rn)

It wouldn't be 1 to 1 but say, every % of slow reduces your maximum dash range by 0.5%. At 90% slow you have 55% of your normal dash range.

Would MS increases INCREASE dash ranges? Not sure. If so, it would have to be a lower rate than slows since MS steroids are everywhere in these mobile champs. Maybe 0.25% extra distance per 1%, capping at +25%?

I'm sure that slows would have to be adjusted for sure because just slapping this on would make tanks and the like (and Ashe) VERY powerful but it might be a good idea for preseason.

LMK what you think. And remember it's an IDEA and not meant to be evaluated as if it was in the game right now.

7 Comments

Infernape5 votes

Tbh there's one change I'd actually like to see that's somewhat similar to this. Stuns, charms, roots, knock ups and sleep take priority over dashes and blinks. No more Tristana W'ing your Blitz hook.

Emerald Fang1 votes

Quinn already does this to an extent I think. But yeah you're right.

PokladnicaZla1 votes

Tbh it takes some skill to hit your CC while the enemy is blinking ,dashing or jumping at you. Why shouldn't we get rewarded for timing our CC right?

Provengreil1 votes

This has been a discussion for years. That silence is Riot telling us to eat sh#t.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ol0iRpAY-riot-this-charm-nerf-is-actually-backwards

z63XnLCMwX2 votes

I like the idea, but fear the execution. Riot's spaghetti code will get tangled.

Emerald Fang1 votes

I mean, Zoe E has been bugged for a long time and Riot has chosen not to fix it, Diana Q has been bugged. There will always be bugs.

Marothennan1 votes

Isn't the point of dashes to not be cucked by slows though? Just make stuns cancel them

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