Nobody wants just one map!
But I have a different idea to the never-ending game varieties. We have maps with 3v3, 5v5, this and that... but why don't we get multiple maps for the most common game type: Summoner's rift? Give us a variety of maps for it, each one with changes. Make the maps chosen after/before champions. Make it so we can do a normal summoner's rift game, or do one with a rotating map.
Lottery pick maybe on both sides, or top votes on each side then random pick between the 2.
The maps don't need to be terribly different, but move the jungle paths and bushes, make the river wider or remove it completely. Make a lava map that the river is uncrossable except for certain areas or with a buff from a certain monster. Give us a water map that has all river instead of jungle and add in several smaller rift scuttlers for speed boosts. Give a jungle map where all the bushes are 2x the size and jungle monsters spawn twice as fast. What about a desert map with no bushes and high visibility.
These wouldn't give inherent bonuses anybody any more than any champion's abilities. But this would give us some variety in the play without actually having to do a thousand game modes. I think that this is the solution people are looking for. Other games give the chance to pick a map - and some maps and characters have better combinations, but not giving full control over what map you are playing and what champ will provide a large push for players to be adaptable.
