[{quoted}](name=Poop Johnson,realm=NA,application-id=3ErqAdtq,discussion-id=MQPcT2HH,comment-id=000400010000,timestamp=2019-02-24T05:09:50.654+0000)
When I mean late game, I mean everyone is at 5/6 items late game. League was made so that tanks are supposed to be strong mid game before ADCs can get enough AS and armor pen to punch through them and combine that with them not getting a
/
equivalent they're supposed to lose a lot of umph late game.
Now if a team doesn't have someone who can actually chew through a tank though then it's a whole different story.
Tanks do have a Rabadon's equivalent.
Or the Health stat in general. 300 Armor means nothing if you get it from FH+Tabis+Thornmail+Zzrot portal, but just buying a Sunfire+Randuins would make you tankier to physical damage.
Revert the health nerf to Sunfire, buff Abyssal Mask's combine cost (why does it take 1080 gold to gain almost 0 stats and a passive thats not always in use? Why does Banshee's Veil not build out of Negatron?) and you'll have a better tank late game.
Speaking of, Can Nunu please get the 10% max health passive on his Consume back? He's so squishy now and completely useless, and Riot's only attempts to "buff" him since release have been adding damage. TANKS ARE NOT PICKED FOR THEIR DAMAGE.