Do you like RNG Dragons

FaytalityHD··2 votes·415 views

^^

11 Comments

Ralanr3 votes

Yeah, I do like them since you actually know what dragon will spawn before it does.

FaytalityHD1 votes

{quoted}

Yeah, I do like them since you actually know what dragon will spawn before it does.

Gets problematic if your comp is weak early game and you are surprised with triple infernal RNG!

Ralanr2 votes

Except you are actually given time to plan around it before it spawns. That's good RNG because you know what's coming before it actually arrives.

warpenguin5552 votes

Their fine imo. It does suck when you finally get a team who had pretty good dragon control and only cloud and ocean spawn though.

N Pelosi1 votes

Cloud is literally the best one. Ocean is really strong in lane.

warpenguin5551 votes

I still like Mountain and Infernal better. Fits my playstyle. Plus im low elo so Cloud is ok to lose. Everybody just groups mid for teamfights with very little to no rotations actually being made, making it actually the worst drake in low elo. Its never used to its potential in my games so i just never really care to contest it. Dragons in my games also dont tend to be taken until laning is pretty much over unless somebodys bot lane lost super hard, so I place little value in a drake that is almost always taken after its most useful.

Azure Hamster1 votes

I think they're fine. I'd rather get rid of RNG crits.

Caitlyn

Woodakoodashooda2 votes

Tryndamere you mean like how this guy can win a game just because he won a coin toss at level 2?

Ralanr1 votes

Clickity, click, click, first blood.

Warlord Dienekes1 votes

I don't particularly like them and probably would prefer not to have this big important buff randomized. But, I'll admit as currently presented in the game, it being random is not the end of the world. If they're dead set on making it randomized, this is about the fairest they can implement it.

Desolas Arterius1 votes

I'm fine with them. I just wish the problem of getting 3 dragons back to back of the same buff wouldn't happen as often as it does :P Nothing more annoying than having no variety of buffs by the time elder spawns.

Would be better that after a dragon spawns, that buff has a less of a chance of spawning again until the dragon after.

Such as: Wind spawns and is killed, next dragon spawn has a X% reduced chance of spawning compared to Fire, Water, and Earth. Earth spawns next, Wind is now back to normal %, but earth is reduced until the following dragon spawn.

If I already have 2 wind buffs and another wind buff spawns, I'm not really gonna care about it or if the enemy gets it because there's no value for me. Not saying wind drake is bad, but when ya already got 2 you kind of want something else to make Elder worth it o_o

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