Mira's thoughts on the Shyvana Rework!
Okay let's break it down one piece at a time. Source: http://www.surrenderat20.net/2016/11/1110-pbe-update.html#balance
New passive: Grants bonuses based on type and amount of dragons you and your team has gotten.
She still gets her bonus Armor and MR, just not doubled in dragon form. So despite popular belief she still has a passive even if she gets 0 dragons. Getting dragons is literally just a buff to her currently existing power. And it's a neat mechanic. My only concern is that it will nerf her being able to sneak dragons, this will be the unintentional side effect of everyone knowing Shyvana needs dragons... the Kindred effect. Other than that, it is neat overall and I have no complaints. It will be awesome when it plays out, a little underwhelming when it doesn't. But it helps her identity as an objective based hyper-carry. Unfortunately it slightly forces her into the jungle, while she can go top and TP to help with dragon, in jungle she has a higher chance of her team getting dragons and more control over it.
W: Now in dragon form has increased size, no longer leaves a trail of fire behind her.
I don't personally like this one. The increased size is okay, but the trail of burning fire had far more uses in my opinion. For example, cancelling out of combat movement speed bonuses while running from enemies. Or picking up kills/dealing damage to people you ran passed or are running from. The larger AoE will be nice during close chases and escapes, or in team fights. But overall I like it less. But it's an okay change, no big complaints.
E: Straight up nerfed in human form to only hit one target and reduced AP ratio. However in dragon form it now explodes on impact leaving a large AoE DoT as well as initial damage. It is unclear if only the main target is marked in dragon form or all of them.
The nerf to her E in human form seems needless, while she never buys AP in standard builds that was lowered, and now in human form only hits one enemy champion. Seems like a pointless nerf to her early game poke, especially for laning Shyvana.
Her new E in dragon form is AMAZING! Thank you for this. I love it, no complaints. It might honestly be too strong.
R: No longer gains bonus armor and magic resist. However now it gets 150/250/350 bonus HP. Now is unstoppable. Damage nerfed.
Nerfed damage is fine. I would trade even more damage if necessary for her ult to be unstoppable. Unstoppable was the change Shyvana players have asked for since release, and almost every other champion with a leap/dive ultimate has it. Thank you Riot. The lost resistances are sad, the health is an okay exchange, health isn't as strong but is more universal, it also buff Titanic Hydra on her, which I already build.
Summary: I like it. Meddler told me a month ago to watch for upcoming Shyvana changes, and they literally addressed all gameplay concerns I had. Ult is unstoppable, E is now fun in dragon form, passive is more interactive, W change and human form E nerfs are iffy but okay. I even suggested a dragon themed minigame. My only concern is that the passive and E nerf in human form further pushed top Shyvana's out of existence. With the buffs to the BotRK to compensate her loss of Fervor and Strength of Ages, I think she will be in a good and fun place after this.
Disappointments? No mention of updating her cruddy model to look more like her art. No new dialogue. No Roar emote in dragon form. No mention of giving her W quarter second tick rate.
Thank you for reading, post your thoughts below.

currently? That's how big her max rank ult is now, so you can get even larger with that potion now lol not to mention if u have a
or
or
who needs boots anyways?
then either a
or
.
.