Zyra should get a Gameplay Update/Gameplay Mini rework
Im not sure if LoL's resident Botanist is currently on any sort of list for an update but I think she really needs one.
Currently the way Zyra and her plants interact with her enemies fail to really deliver on the whole "garden" theme. It often feels like Zyra just uses her seeds on top of her spells as some additional poke rather than a premeditated placement or trap that punishes players for trespassing into your territory.
on the Receiving end it never feels worth it to attack the plants as they die in about 3 seconds anyway unlike Hiemer Turrets where if you clear them you can take control of the lane for a good 2030 seconds until he gets enough charges to once again deploy another set. Zyra's plants dont give much gold but they have obnoxious range and hurt like hell so you feel compelled to try and work your way around them or try to ignore them .Usually coughing up 1015% of your HP bar interacting with them for the meager reward is not worth it (I believe old Yorick had a similar problem with his Ghouls being oppressive).
Playing AS Zyra her current passive feels awful. Like a hastily re-coded Illaoi passive with next to no real synergy or practicality . The seeds pop up in completely random places and are next to impossible to play around (yes I really wanted a seed under my tower and not in the middle of the lane! thanks RNG spawning!).
Zyra's Ultimate is mainly a raw damage AOE nuke with the THREAT of a crowd control against careless players.I think Strangle thorns should snare on the first hit of damage or something.
I was excited, I thought she was the poison Ivy of League of Legends. But,
. Another thing about her, is that