Player Patch: 6.7 Made by a player, for Riot
Turrets:
Outer turrets: Damage scales as follows: Starts at 182, then gains 4.5 Attack damage every minute up to 418 bonus attack damage. (At 40 minutes, turret's AD will be 362)
Inner Turrets: Damage scales as follows: Starts at 182, then gains 6 Attack damage every minute up to 418 bonus attack damage. (At 40 minutes, turret's AD will be 422)
Inhibitor Turrets: Damage scales as follows: Starts at 210, then gains 7 Attack damage every minute up to 490. (At 40 minutes, turret's AD will be 480) Inhibitor Turret's beam deals 50% of it's AD as physical damage every half second. This damage increases by 3% for each tick of damage applied to the target up to a total of 200%. (960 Physical damage per second at max damage at 40 minutes)
Nexus Turrets: Removed.
Nexus Guardian: Replaces the two Nexus Turrets. Has 10,000 HP 100 armor/mr, and can walk freely around the Nexus. He won't go near turrets. AD is set to 150 (+5 per minute for a max total Attack damage of 500) and Attack speed is set to 1.0 Has a few abilities:
Scepter Smash: Smash's it's scepter into the ground, dealing 200 (+0.5 per AD) Physical damage to all enemies in a 500 radius AoE, and knocking them up for 0.45 seconds. 9 second cool down. 300 range.
Recalafication: Has a 2 minute wind up. Heals 1% of his max HP every second for 100 seconds. This channel stops if he takes damage.
Crystal Beams: Has a 0.55 second wind up. Fires a beam in a straight line parallel to himself, dealing 100 (+2.0 per AD) Physical damage to all enemies in the line. (75 units thick, 400 units long) Has a 5 second cool down. 1000 range.
**Nexus Bombardment: **Has a 3 second wind up. Deals 150 (+1 per AD) to all enemies in a 450 radius AoE. Has a 6 second cool down. Can be cast anywhere in it's respective base.
Death Timers:
Will now always be 15 seconds. The following will affect your timer. +1 Second for 1 kill. This increases to +2 seconds per kill at 40 minutes. +0.5 Second for 1 assist. This increases to +1 second per assist at 40 minutes. Killing an enemy while you have Baron will fix their base timer to 25 seconds. Killing an enemy while you have 5th Dragon will fix their base timer to 30 seconds. Killing an enemy while you have 5th Dragon AND Baron will fix their base timer to 45 seconds.
Minions:
No longer gain damage if you're ahead.
This is all I have in my head right now. Leave your thoughts on how this could be a bit more balanced, because I honestly think I went a little overboard with the Inhibitor Turret.
Edit: When I said leave your thoughts on how this could be more balanced, I meant actually help and make this idea seem more of a balanced patch for the game.