Is Karma fun?
^question. What do you enjoy about playing her, etc.
^question. What do you enjoy about playing her, etc.
No, her playstyle either revolves around R Q or R E depending on your lane
Karma used to be a lot more fun before she had her Mantras simplified, but I still like her. I enjoy taking 3/4 of a carry's hp with an RQ and occasionally 1 shotting them if they stay in the blast zone. She would be more fun if all her Mantras were equally viable wherever she's played, rather than a Mantra for each role (Tank/RW, Mage/RQ, Supp/RE).
the primary karma mid task is : spam R-Q until your opponent dies and burns in hell
uh lol
you mean use one Mantra Q and do 3/4 of multiple peoples health right?
AP Karma is fun af because it's safe and does retarded damage
like veigar
uh lol
you mean use one Mantra Q and do 3/4 of multiple peoples health right?
AP Karma is fun af because it's safe and does retarded damage
Cool, but I'm not too used to safe. Retarded damage I can get behind, though.
Karma's RQ combo can literally half health her lane opponent in one hit. Her W is where she shines though. Early levels, you bait your dumbass assassin lane opponent into diving onto you and burning their dashes, press E to shield yourself, and drop that RW on them, then tag them with the Q. Make sure the tether doesn't break, drop ignite when they're low, toss another Q, shield as needed, and kill.
Karma's RQ combo can literally half health her lane opponent in one hit. Her W is where she shines though. Early levels, you bait your dumbass assassin lane opponent into diving onto you and burning their dashes, press E to shield yourself, and drop that RW on them, then tag them with the Q. Make sure the tether doesn't break, drop ignite when they're low, toss another Q, shield as needed, and kill.
Unless it's Talon.
I would be incredibly pissed playing against Karma, because I'd juke her first Q, go in, get snared, and then eat another Q :/
Anything to say about how I should use her ult?
Karma doesn't really have an ult so much as she has a highly spammable way of empowering her other skills.
RQ for poke and waveclear. It's a great zoning tool in mid-late too, since the second proc threat stays for a bit and no one really wants to cross that ground.
RW for when you're in close fights in lane that you think can last long enough to make the healing worthwhile.
RE for when your re-tarded team (see what I did there?) is dumb enough to stand in a ziggs ulti or needs help chasing down an enemy. More often than not, you'll be using RQ.
Karma doesn't really have an ult so much as she has a highly spammable way of empowering her other skills.
RQ for poke and waveclear. It's a great zoning tool in mid-late too, since the second proc threat stays for a bit and no one really wants to cross that ground.
RW for when you're in close fights in lane that you think can last long enough to make the healing worthwhile.
RE for when your re-tarded team (see what I did there?) is dumb enough to stand in a ziggs ulti or needs help chasing down an enemy. More often than not, you'll be using RQ.
Close fights as in close in distance or close in who wins the fight is close?
And no I didn't see what you did there. Ty, too.
Close distance and close health difference. Your tether's about a flash range, so if you stay within that distance, you'll heal off the second proc.
I was making a joke about using her ult on her E and spelling it re, then combining that with the most common insult you'll find about your teammates in low elo. "Retards everywhere!"
Happy to share what information I can.
don't under-value Mantra w
I used to enjoy denying minions with her E
People ragequitted
But yeah say no more they removed it
Subjective argument that has nothing to do with gameplay.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=M6LKYbpQ,comment-id=0004,timestamp=2017-04-02T18:33:28.189+0000)
Subjective argument that has nothing to do with gameplay.
This thread?
But yes it does. You see, a champion is fun if I like their gameplay :P [slayer-jinx-wink]
Honestly it all depends on your playstyle. I have been maining Karma since S3 in Mid and Top mainly, but I also play a fair amount of Support Karma. She's quite simple, however Karma is all about decision making, once you activate your Ult you have a very short timeframe in which you can choose to pick a highly offensive Q, CC-oriented W, or a team-wide defensive E. Karma is extremely useful in teamfights and at kiting. She's a huge damage dealer that is also excellent at farming. Many people say she's boring to play, but I've never found that to be the case with her -- Sitting back in lane and taking all the cs and poking my laner down, only to W and Ult-Q them 3 seconds later and blow them up is one of the most entertaining things in the game for me.
The Karma we have now is fun in the sense that she's a generalist on the battlefield. She's one of the few champions that can afford to be flexible in play-styles and builds while still being able to contribute to her team. This is all thanks to her Mantra, which enables her to empower her abilities. You can amp up her damage output from her Q/RQ by building offensively or strengthen her utility with her shields (E/RE) by building supportively. The W/RW is her adaptive spell and can function no matter how she builds due to it not only doing damage but also can root (and heal her when mantra-ed) enemies in place for a bit of control. There's even people building her tank and find some bit of success with it considering it's a bit gimmicky in nature (heavily relies on mantra-ed W).
Her moveset promotes an interactive and engaging gameplay with the decision-making/thought process one will be doing in the game. With mantra available, you'll be assessing every situation to determine which empowered ability will benefit you or your team greatly in any given moment. Now the current strategy behind this said feature is a bit watered down now but believe me when I say that it is there. Her adaptability can be seen as a disadvantage to some (the whole "jack of all trades, master of none" viewpoint) but I think this actually gives her an edge over her more specialist counterparts (Soraka, Janna, etc.). She can simultaneously do a bit of everything in a game whereas others are more limited in their capabilities.
[{quoted}](name=Pisces StarChild,realm=NA,application-id=3ErqAdtq,discussion-id=M6LKYbpQ,comment-id=0006,timestamp=2017-04-03T00:40:12.226+0000)
The Karma we have now is fun in the sense that she's a generalist on the battlefield. She's one of the few champions that can afford to be flexible in play-styles and builds while still being able to contribute to her team. This is all thanks to her Mantra, which enables her to empower her abilities. You can amp up her damage output from her Q/RQ by building offensively or strengthen her utility with her shields (E/RE) by building supportively. The W/RW is her adaptive spell and can function no matter how she builds due to it not only doing damage but also can root (and heal her when mantra-ed) enemies in place for a bit of control. There's even people building her tank and find some bit of success with it considering it's a bit gimmicky in nature (heavily relies on mantra-ed W).
Her moveset promotes an interactive and engaging gameplay with the decision-making/thought process one will be doing in the game. With mantra available, you'll be assessing every situation to determine which empowered ability will benefit you or your team greatly in any given moment. Now the current strategy behind this said feature is a bit watered down now but believe me when I say that it is there. Her adaptability can be seen as a disadvantage to some (the whole "jack of all trades, master of none" viewpoint) but I think this actually gives her an edge over her more specialist counterparts (Soraka, Janna, etc.). She can simultaneously do a bit of everything in a game whereas others are more limited in their capabilities.
I think I'd like that... my main's a pretty good generalist too, can peel for carries with CC, can dive with an ally who brings CC, can splitpush and duel, can assassinate. Basically all the melee mid-lategame strats. Being ranged is gonna give me a different role though, but with how many I can choose from I'm sure I'll find one which suits me.
I main Riven btw.