Summoning spells (Primary & Secondary)
> We know that flash is by and large a top tier summoner and everything else fights for tier 2. Generally we would say that more choice is better but in this case we haven't gone too far in trying to squash flash because we think the game is more fun and has some pretty great high "gamebreaking" moments built around the extreme power on an extreme cooldown that flash provides. > > The idea that we have been kicking around if we were to ever revisit or update the summoners is to pick a few similar to flash style spells and buff them up majorly so that they could compete with smite directly (eg. ghost, teleport, etc). We'd probably have to make it so that you could only pick 1 of those "power summoners" if we knowingly made them strong. > > Not forecasting any real changes, just sharing some thoughts we've had on the subject.
Summoning spells are now split into 2 categories. Namely primary & secondary summoning spells. You can only have one primary summoning spell.
#Primary
(unchanged)
- Cooldown increased to 300 seconds
- Effect: Your Champion ignores unit collision and moves 27% faster for 10 seconds. During this time you are allowed to walk through one solid object (terrain, turret, wall, etc...) after this action you lose the ability to ignore unit collision.

- Effect: After channeling for 3 seconds, your champion teleports to target turret, minion or ward. Teleporting to an allied turret puts Teleport on a 240 second cooldown instead. You may reactivate Teleport to cancel it, placing it on a 150 second cooldown.
#Seconary
, etc...
I think this would solve the following issue's:
- TP effecting the botlane https://youtu.be/fKnutcjdRus?t=1m34s Since now toplaner actualy has a tradeoff. By taking TP you now come add the risk of getting camped because you don't have the same defensive summoners available to you.
- Ghost will become a lot stronger. However it will now compleetly replace Flash. Picks like
have the ability to counter ghost while Flash indirectly counter Ghost in the way when they use Ghost as an escape over walls you can blink over it & still reach the target. - Flash will now be used for as a defensive summoner vs hard engage & cc. Flash just has some options that Ghost simply can't do. Not to mention that flash grants less counterplay than ghost ever will have.