Why are people crying for Ahri nerfs now?

Ionian Vulpix··35 votes·7,093 views

I will preempt this thread by saying yes, I am an Ahri main. She is the perfect champion for me. Started playing in Season 5 sometime between Bard and Ekko, but didn't start playing Ahri until last season.

Why are people crying for nerfs now? The only thing I remember about her being changed was her base mana pool which occurred in the Mage update and a nerf in that her E no longer stops dashes. Yes, she was picked in the LCS, but it's because she's safe. Look at the consistent pool of midlaners in LCS: Orianna, Viktor, and now Ahri. What makes her so good is that the other champs who were OP were nerfed. LB nerfed, Ryze nerfed, Jayce nerfed. Right now, Syndra is popular. Ahri happens to do well into Syndra because Ahri is good at dodging skillshots, which her entire kit is based around.

Yes, Ahri is a safe, mobile champ, but is balanced around that. She's always been a safe pick. And there's nothing wrong with having a few champs who can do a lot, but not specialize in any of those tasks.

137 Comments

Dracocrash27 votes

because 20% playrate and 53% winrate lul.

Papa Andrei3 votes

SO you mean this

There are alot of instakill burst damage champions who snowball, so the champiosn who can survive vs that should be nerfed. Right?

Dracocrash9 votes

yes, the problem is obviously not ahri. Lets nerf everything except ahri, that will be sure to gut ahri!

Papa Andrei2 votes

Ahri can survive vs all the assassins and burst that are going about currently, so lets gut ahri!!! Ye you are probably a Graves/Talon main lol

Dracocrash16 votes
  1. I never said I want ahri nerfed, I simply stated why other people want ahri nerfed.

2)I play neither of those champs.

3)Your logic is still bad and you should feel bad.

Papa Andrei2 votes

lets say there are 5 champions who are all on even balance level. and then one champion right below them, who can survive against those 5. aren't people going to play that one more often? Simple logic.

Dracocrash5 votes

but aren't those champs being nerfed slowly, so shouldn't ahri be getting progressively worse? But infact, the opposite is happening, her winrate and playrate is rising slowly.

Papa Andrei2 votes

Well thats cause the people above her, are now on equal ground, amazing what happens when more things get on equal footing

Dracocrash5 votes

so.. what is ahri's weakness? or counter? or any lane that she can possibly loose?

Papa Andrei1 votes

She is like Anivia, doesn't win lane, doesn't lose it. Except Ahri has an easier time roaming, much like Taliyah, ASOL.

Dracocrash7 votes

ehm, anivia is more than capable of loosing lane. If she misses her Q and gets cought out shes done for. Ahri has multiple forgiving tools on the other hand. Also ahri is more than capable of winnning lane with her constant harass, acess to CC, and sustain.

Papa Andrei1 votes

Ahri and Anivia aren't designed to win lane phase. Darius, Renekton, Xerath are. Ahri and Anivia are designed to survive it, and then bring individual topls to their team. Ahri her kiting and pick, Anivia her waveclear and objective control.

Sun Wu Ryuumoku5 votes

Xerath whut ???

Bisaknosp2 votes

[{quoted}](name=Best Wizfact EUW,realm=EUW,application-id=3ErqAdtq,discussion-id=Lo2wf4qr,comment-id=00070000000000000000000000000000000000000000,timestamp=2017-03-14T08:24:53.422+0000)

ehm, anivia is more than capable of loosing lane. If she misses her Q and gets cought out shes done for. Ahri has multiple forgiving tools on the other hand. Also ahri is more than capable of winnning lane with her constant harass, acess to CC, and sustain.

yea except if she uses charm 2 times shes almost oom xd using e for poke is definitely a mistake her early sustain is overrated af and not even that good plus the only harass she has is her q which is not hard to dodge (her w deals as much damage as an auto early on so not really counting that)

Dracocrash2 votes

are you telling me ahri has no harass? xd.

Fizz has no harass.

Ahri has a ton of it.

Bisaknosp3 votes

[{quoted}](name=Best Wizfact EUW,realm=EUW,application-id=3ErqAdtq,discussion-id=Lo2wf4qr,comment-id=000700000000000000000000000000000000,timestamp=2017-03-14T07:55:02.705+0000)

so.. what is ahri's weakness? or counter? or any lane that she can possibly loose?

Cassiopeia Diana Fizz Katarina Orianna Syndra Viktor Vladimir Yasuo Zed

these ones can do well against ahri

Dracocrash2 votes

fizz and diana get shit on by ahri.

Kata is the only one that can stand up to her, because of multiple quick dashes that she can hold on to.

The other champs you stated are a skill matchup and very few of the champs you stated actually counter her.

Zero Skill Tank19 votes

Ahri has been out of line basically since her rework, moreover it made her laning phase extremely uninteractive.

Community calling for Ahri nerfs is nothing new, she only escaped them until now because there always were some midlaners in even more game ruining state until now.

CatSith5 votes

Only thing they need to do is remove the ms buff from her Q.

Variks the Loyal4 votes

The MS buff is fine, imo, because it fits her fantasy pretty well.

She needs changes in other places; nerfing her base MS by 5 would be a nice start, and maybe increase the CD of her ultimate to make her think hard about using it as an escape, instead of just blowing it whenever she wants.

CatSith10 votes

How does the MS buff fit her fantasy? The only problem she has is how good her Q is gives good wave clear does true damage with that ridiculous MS buff that keeps her safe to poke.

Variks the Loyal2 votes

It fits her fantasy of being a whimsical fox person that's swift on their feet and zips around. Like in A New Dawn.

Another option would be to increase it's mana cost early game, so if she uses it as an escape, shes making the trade off of not being able to use it later for offense.

CatSith2 votes

I Guess... but it still should be removed from her Q. If anything it should be shifted to her W.

Sexy Jack Rabbit2 votes

Moving it to Foxfire would be a buff. The abilities duration is longer, the CD is shorter and the mana cost is lower.

BakedLotion12 votes

They just need to make her damage less guaranteed lmfao. I can literally W R R W R and kill someone without landing anything Even a single W R will take out at least half a squishy's hp with TLD and ludens

Moriss2 votes

Yea I support the concept of changing her W. It's really freaking boring. I wish they'd make it anything but what it is.

DrCyanide3 votes

It's also not very interactive for the other party unless they've got movement abilities on-par with Ahri or they can summon meat shield minions to soak the attack.

It's a "hide behind minions to avoid damage" ability that auto-locks on and is on one of the most mobile Champions in the game, which negates it's intended counterplay of relying on positioning. That feels like a design flaw that gives her extra power to play with.

Serika Zero2 votes

..............................no, you can't unless you are SUPER feed.

Here's why: W damage: 224+64% AP. Double that since you use it twice its: 448+128% ap her R damage is 450+90% AP.

So we have 448+128%ap + 450 + 90% AP = 898 + 218%ap A full build Ahri will have around 600 to 700 AP. Total damage is going to be: 898 + 1526 = 2424 magic damage. Before any sort of MR on the target.

Which is going to reduce the incoming damage. You also need about 3-4 seconds to land that entire combo.

Sweet right? Now lets see what an ADC can do in that time: 2 attacks per seconds, each attack doing around 500 damage and them healing off it. multiply that for 2, around 1000 damage per second. Multiply that by 3, you get up to 3000 damage, before any sort of armor on target. Which will reduce their incoming damage ofc. Here's ashe: http://champion.gg/champion/Ashe/ADC

Base ad gets up to like 100. Her build gives her: around 200 ad. So, around 300 damage per auto attack. Which deals more damage on crits (multiplied by 2.5) and Ashe deals 750 damage per auto attack (that's even higher than what I anticipated with the 500 starting calculations).

You CAN'T use Ahri and do W RR W R. You will fucking die in that time frame, and the adc will be at full hp. The best thing you can kill with that combo is support or enemy mid laner. But chances are, those have CC and you will get hit.

Stop making bad claims. FACTS are against you. The only time you can kill something with Ahri without landing your skill shots is only if you are REALLY feed and the enemy is REALLY out of position. In which case, they fucking deserve to die. If the Ahri both got ahead and you are not playing as a team, in a way that a carry ends up being alone, you DESERVE TO DIE.

BakedLotion2 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=Lo2wf4qr,comment-id=00090002,timestamp=2017-03-14T09:43:15.456+0000)

..............................no, you can't unless you are SUPER feed.

Here's why: W damage: 224+64% AP. Double that since you use it twice its: 448+128% ap her R damage is 450+90% AP.

So we have 448+128%ap + 450 + 90% AP = 898 + 218%ap A full build Ahri will have around 600 to 700 AP. Total damage is going to be: 898 + 1526 = 2424 magic damage. Before any sort of MR on the target.

Which is going to reduce the incoming damage. You also need about 3-4 seconds to land that entire combo.

Sweet right? Now lets see what an ADC can do in that time: 2 attacks per seconds, each attack doing around 500 damage and them healing off it. multiply that for 2, around 1000 damage per second. Multiply that by 3, you get up to 3000 damage, before any sort of armor on target. Which will reduce their incoming damage ofc. Here's ashe: http://champion.gg/champion/Ashe/ADC

Base ad gets up to like 100. Her build gives her: around 200 ad. So, around 300 damage per auto attack. Which deals more damage on crits (multiplied by 2.5) and Ashe deals 750 damage per auto attack (that's even higher than what I anticipated with the 500 starting calculations).

You CAN'T use Ahri and do W RR W R. You will fucking die in that time frame, and the adc will be at full hp. The best thing you can kill with that combo is support or enemy mid laner. But chances are, those have CC and you will get hit.

Stop making bad claims. FACTS are against you. The only time you can kill something with Ahri without landing your skill shots is only if you are REALLY feed and the enemy is REALLY out of position. In which case, they fucking deserve to die. If the Ahri both got ahead and you are not playing as a team, in a way that a carry ends up being alone, you DESERVE TO DIE.

thunderlords+ludens+autos Mid game. Not everyone is going to be grouped. Not doing well in lane as Ahri? Stop being bad.

and u know u can play around fog of war and brush right? You don't stand around waiting for your R's lmfao. Also, you have other spells. Where have I said that you shouldn't at least try to land them? Not that it's hard with 3 dashes

Bisaknosp3 votes

wtf? if thats the case she is 3 lvls over you and 10/0 and you deserve to get deleted

ValyrianBlade10 votes

Ahri is mostly strong due to the champions that do well against her being weakened.

Ahri used to be very weak to Syndra (extremely squishy versus Syndra's targeted R, if you didn't rush MR you got 100-0'd easily at 6). Syndra has seen some damage nerfs which helped Ahri though. Likewise as you mentioned LeBlanc got nerfed (or banned out). Ahri's worst matchups being removed made room for her to shine (so she was always strong, and got indirectly stronger through enemy nerfs).

I don't think she's OP, I actually think she's really balanced in that she actually makes a lot of real sacrifices to be a jack-of-all-trades. She truly is a master of none. Her mobility is good but not great (ultimate has a long cool down and Q MS isn't nearly as impactful as a dash would be). Her damage is moderate (no where near the burst of assassins or burst mages). Her CC is moderate-weak (a 0.75 second charm that has short range and is intercepted by minions, probably the weakest CC duration to difficulty-to-land CC in the game). Her kit works really well together to allow her to make plays (i.e. her R-E or F-E combo makes that difficult to land CC a lot easier) while simultaneously punishing her for misplaying / allows enemies to punish her if they outplay (she blows a huge cool down if her opponent dodges the E).

I can't think of any other champion that has to blow their ultimate or flash in order to go for a play that the enemy can avoid without flashing themselves. You won't dodge an Annie's F-R unless you F because it's instant, for example. On the other spectrum, Syndra won't R you until she's successfully landed the Q-W-E (or just has you low enough to kill). Most champions can hold on to their power until they're certain it will work, while Ahri has to take a real risk to go for her chance. I think that's a hell of a lot more balanced than the other stuff out there.

So the question really just comes down to numbers for me. I'm cool with the idea of nerfing her Q MS at early ranks so she doesn't have so much ability to dodge in lane (although it will take getting used to, as I love when a Blitz tries to invade and I Q him and the MS lets me outrange his hook, nerf it at all and I'll get caught!). My suggestion was to make it give less when going out and more when coming back (so it's equally good when kiting/fleeing but much worse when chasing). Her damage is too low for it to see nerfs, unless they nerf the early W damage and make it scale back up with ranks (i.e. force her to max W second so she can't get a more useful CC by giving charm a couple extra ranks first) (Bjergsen levelled charm to 2 at level 8 and 3 at level 10 before maxing W the last game he played her, for example).

Which isn't to say I think she needs nerfs. She's just a safe generalist pick that works with a lot of team comps, so players who stick with her are rewarded more than people who stick to other champions (as those champs have situations where they work much worse with certain team comps). That's not a fault of champion balance, it's a fault of it being more rewarding to main Ahri than another champion from a reliability perspective, which is just sort of "tough grapes, that's how it is". It's the benefit of playing a champion that offers a bit of everything.

Best Ekko NA9 votes

{quoted}

Ahri is mostly strong due to the champions that do well against her being weakened.

Ahri used to be very weak to Syndra (extremely squishy versus Syndra's targeted R, if you didn't rush MR you got 100-0'd easily at 6). Syndra has seen some damage nerfs which helped Ahri though. Likewise as you mentioned LeBlanc got nerfed (or banned out). Ahri's worst matchups being removed made room for her to shine (so she was always strong, and got indirectly stronger through enemy nerfs).

I don't think she's OP, I actually think she's really balanced in that she actually makes a lot of real sacrifices to be a jack-of-all-trades. She truly is a master of none. Her mobility is good but not great (ultimate has a long cool down and Q MS isn't nearly as impactful as a dash would be). Her damage is moderate (no where near the burst of assassins or burst mages). Her CC is moderate-weak (a 0.75 second charm that has short range and is intercepted by minions, probably the weakest CC duration to difficulty-to-land CC in the game). Her kit works really well together to allow her to make plays (i.e. her R-E or F-E combo makes that difficult to land CC a lot easier) while simultaneously punishing her for misplaying / allows enemies to punish her if they outplay (she blows a huge cool down if her opponent dodges the E).

I can't think of any other champion that has to blow their ultimate or flash in order to go for a play that the enemy can avoid without flashing themselves. You won't dodge an Annie's F-R unless you F because it's instant, for example. On the other spectrum, Syndra won't R you until she's successfully landed the Q-W-E (or just has you low enough to kill). Most champions can hold on to their power until they're certain it will work, while Ahri has to take a real risk to go for her chance. I think that's a hell of a lot more balanced than the other stuff out there.

So the question really just comes down to numbers for me. I'm cool with the idea of nerfing her Q MS at early ranks so she doesn't have so much ability to dodge in lane (although it will take getting used to, as I love when a Blitz tries to invade and I Q him and the MS lets me outrange his hook, nerf it at all and I'll get caught!). My suggestion was to make it give less when going out and more when coming back (so it's equally good when kiting/fleeing but much worse when chasing). Her damage is too low for it to see nerfs, unless they nerf the early W damage and make it scale back up with ranks (i.e. force her to max W second so she can't get a more useful CC by giving charm a couple extra ranks first) (Bjergsen levelled charm to 2 at level 8 and 3 at level 10 before maxing W the last game he played her, for example).

Which isn't to say I think she needs nerfs. She's just a safe generalist pick that works with a lot of team comps, so players who stick with her are rewarded more than people who stick to other champions (as those champs have situations where they work much worse with certain team comps). That's not a fault of champion balance, it's a fault of it being more rewarding to main Ahri than another champion from a reliability perspective, which is just sort of "tough grapes, that's how it is". It's the benefit of playing a champion that offers a bit of everything.

Ultimate has a long cool-down? LOL what are you smoking. Her ultimate has a shorter cool timer than most champions. 110 / 95 / 80 is not a long cool down. That's just about the same as Riven's ultimate (which feels like it's always off cool down). Even Riven's ultimate starts off with a longer cool timer fyi like 130 seconds or something,

Ahri is busted because her Q does true damage and gives her retarded movement speed for no skill involvement. If she actually had to hit a champion with Q to gain movement speed it would be more understandable.. she literally just throws that thing at nothing and gains 200+ movement speed. There is nothing fair or balanced about that. She's ranged and she has a mobile ultimate.

There's not even one single melee champion in the entire game that gets that type of movement speed. Even Master Yi with his ultimate can't get that type of movement speed and that's the biggest thing his ultimate does is boost movement speed.

Please tell me more about how fair it is for a ranged mage with a true damage - low cool timer ability to be able to constantly spam a 200 movement speed boost while no other champion in the entire game gets that type of movement speed.

MrHaZeYo8 votes

Ultimate has a long cool-down? LOL what are you smoking. Her ultimate has a shorter cool timer than most champions. 110 / 95 / 80 is not a long cool down. That's just about the same as Riven's ultimate (which feels like it's always off cool down). Even Riven's ultimate starts off with a longer cool timer fyi like 130 seconds or something,

Your right that's not a huge CD for a ULT, but compared to other assassin's or even most champions mobility spells its a huge cool down.

Ahri is busted because her Q does true damage and gives her retarded movement speed for no skill involvement. If she actually had to hit a champion with Q to gain movement speed it would be more understandable.. she literally just throws that thing at nothing and gains 200+ movement speed. There is nothing fair or balanced about that. She's ranged and she has a mobile ultimate.

Most people have a problem with Ahri due to her lane phase, Her Orb for the most part is pretty easy to predict and if its point blank you can get out of the way for the True Damage return.

I'm fine with removing the MS, but what would be the buff she'd get in return? I'd like to see the Kiss of Death returned so she could turn into a true assassin again instead of this Jack-Of-All-Trades type champ she is now. Her orb is her only movement speed steroid she has on a decent cool down, we don't complain when Lucian or Graves dash out of base as they return to lane, Her MS steroid gives her basically the same overall Movement that one of those dashes give them.

There's not even one single melee champion in the entire game that gets that type of movement speed. Even Master Yi with his ultimate can't get that type of movement speed and that's the biggest thing his ultimate does is boost movement speed.

Yi gets a long duration of his MS and AS though, Ahri's is a quick burst of speed. Even Garen covers more ground with his movement speed then Ahri does.

Please tell me more about how fair it is for a ranged mage with a true damage - low cool timer ability to be able to constantly spam a 200 movement speed boost while no other champion in the entire game gets that type of movement speed.

Seeing how Dashes are actually greater in most cases then MS, they can be compared somewhat evenly. So any champion who has a dash, basically gets the same MS as Ahri, which like I said is a quick burst of MS, not a long duration.

Best Ekko NA5 votes

{quoted}

Your right that's not a huge CD for a ULT, but compared to other assassin's or even most champions mobility spells its a huge cool down.

Most people have a problem with Ahri due to her lane phase, Her Orb for the most part is pretty easy to predict and if its point blank you can get out of the way for the True Damage return.

I'm fine with removing the MS, but what would be the buff she'd get in return? I'd like to see the Kiss of Death returned so she could turn into a true assassin again instead of this Jack-Of-All-Trades type champ she is now. Her orb is her only movement speed steroid she has on a decent cool down, we don't complain when Lucian or Graves dash out of base as they return to lane, Her MS steroid gives her basically the same overall Movement that one of those dashes give them.

Yi gets a long duration of his MS and AS though, Ahri's is a quick burst of speed. Even Garen covers more ground with his movement speed then Ahri does.

Seeing how Dashes are actually greater in most cases then MS, they can be compared somewhat evenly. So any champion who has a dash, basically gets the same MS as Ahri, which like I said is a quick burst of MS, not a long duration.

The point you are missing is SHE DOESN'T NEED IT. Why did Riot add it? She was fine the entire time and never needed that movement speed added. All it does is make her unbalanced. She already was a safe pick, now she's even safer. She doesn't need anything in return for removing that movement speed, she should have never had it added into her kit to begin with.

Also, dashes don't count as movement speed because of 1 reason: animations. Try playing Aatrox, the new Galio who will come out soon, Tristana, etc. These champions have dashes however they are easily canceled by just about any CC. Granted, not every champion has a gap closer than can be canceled however raw movement speed is nearly always a lot stronger as a mechanic than the majority of dashes. Ahri even has both movement speed AND dashes that can't be interrupted. How do you balance it? Make her ultimate either channeled or interruptible (like how Aatrox's Q is when stunned or knocked up mid air - he doesn't move anywhere). That alone would make her Q movement speed a lot more reasonable however until then they should just remove it because it's extra utility that she doesn't need.

MrHaZeYo6 votes

Oh my bad Dashes are stopped by CC but MS isn't hmm.

Ahri was in a shitty state during S4, She wasn't gutted but she wasn't good either, she was simply just there.

Some backstory, Ahri's FoxFire(W) got nerfed(After Worlds S3), Each extra Fox Fire hitting the same target gets -20% Damage. So to make up for this nerf they added the Kiss of Death. Keep in mind a lot of Ahri's power was balanced around DFG and she still wasn't that strong, this was when she wasn't very good. Once DFG was removed, they also removed the kiss of death, to compensate they buff the Charm Base/AP Scaling, and added in the MS speed to her Orb. Somewhere between now and then they buffed her Orb(Q) Mana (right before S5 when the MS was added) and nerfed (Last Summer) how her charm works with dashes.

If you remove the MS you will need to add something else or up her Base/Scaling. Ahri isn't nearly as oppressive as most other "overpowered" Mid laners where. She simply just doesn't have bad match ups and most of them are more or less skill oriented. She does have some strong match ups that harder for her to lose but she has some weaker ones to that she can win if your simply better then the opponent.

On the latter part of your post, Lets say Tali uses her W to shove Ahri in a direction, If Ahri stops to cast her Orb for the MS she would still get hit by the Tali W. Where as a dash will simply act instantly and they don't get hit buy it. Also easier to dodge a skill shot with a dash then a MS steroid.

MagicFlyingLlama9 votes

Bandwagon meta scrubs. It is just a feedback loop, like how it took 6 months for people to stop crying about yasuo after he was perfectly balanced.

Her most annoying counters got nerfed, so people are preemptively freaking out.

DoktorKaiser9 votes

Why do you think she was never ever nerfed? Because when she gets nerfed, fanboys are outraged and Ahri isnt hated enough so they prevail unlike Lee whose mains lately get abused just as much as Yasuo or Riven mains (sorry, but deserved)

WabberJocky6 votes

[deleted]

ShaolinToilet18 votes

"bunch of bronzies" -silver 5

ChaoticPinecone5 votes

Flying under the radar doesnt mean the same as "not needing nerfs".

Ahri is not balanced around being a safe and mobile, and I dont know why you think she is. Balance suggests a give-and-take. If youre going to give her safety and mobility, the balance point would probably have to be damage. If she had low damage or something you might have an argument, but she doesnt.

I'm fine with a champion who is a "jack of all trades" type of champ: a champ who is safe, mobile, and does damage, but doesnt excel at any of them. But Ahri is not that champ - if her mobility was conditional on her ult I might be okay with it, but then her Q gives her mobility too. If she was limited to single-target damage or low waveclear, I might be okay with that - but her Q and W give good AoE damage. If she didnt have CC that might be another thing, but she has hard CC. If she has a lot of tools in her kit, she should be balanced around it. As of now, it seems like she has a lot of tools in her kit, but those tools are just as good as other champions with those tools.

I'd actually like to know why you think Ahri is balanced, cause I always thought Ahri was never balanced.

Lexyy4 votes

She deserves a nerf. She does tons of damage as a "safe" champion. And mana pool nerfs are joke. When she gets morrello (and she usually rushes it) she does tons of damage, has a huge mana regen AND her "safety".

Ofc people want her nerfed, and ofc you dont, Ahri main.

2Charmnot2Charm2 votes

Not everyone goes the morello build, some people like faker go the protobelt rush instead because that does more damage than morellos build.

FalconPawwwwnch3 votes

It's not just now

She's been busted in solo queue for MONTHS

SaltyKracka5 votes

Years, actually.

Spicy Rice3 votes

^ This

I don't there's ever been a time where she wasn't meta

A Basic Island3 votes

Where have you been?

She's been qqd about for awhile now, but it's not that often and it gets shot down instantly.

She's had a similar win rate for a long ass time now

Imperial Japan3 votes

{quoted}

I will preempt this thread by saying yes, I am an Ahri main. She is the perfect champion for me. Started playing in Season 5 sometime between Bard and Ekko, but didn't start playing Ahri until last season.

Why are people crying for nerfs now? The only thing I remember about her being changed was her base mana pool which occurred in the Mage update and a nerf in that her E no longer stops dashes. Yes, she was picked in the LCS, but it's because she's safe. Look at the consistent pool of midlaners in LCS: Orianna, Viktor, and now Ahri. What makes her so good is that the other champs who were OP were nerfed. LB nerfed, Ryze nerfed, Jayce nerfed. Right now, Syndra is popular. Ahri happens to do well into Syndra because Ahri is good at dodging skillshots, which her entire kit is based around.

Yes, Ahri is a safe, mobile champ, but is balanced around that. She's always been a safe pick. And there's nothing wrong with having a few champs who can do a lot, but not specialize in any of those tasks.

I'm not just starting, imo I always thought she was bullshit because 1. She's insanely mobile 2. She can't make up her mind if she's an assassin or a mage 2a. She bursts many champs down easily with a lot of mobility 2b. Her abilities don't cost much mana and does a shit ton of dmg 3. She has sustain while being an assassin mage 4. I just don't like her :P

Sagan Forever3 votes

She has been a very strong, but never the most overpowered champion status for alwhile now. With the op's being nerfed and no other champion being brought up. she is now out of the safety zone for strong, but not overpowered and therefore people want nerfs. Personally I dislike the amount of mobility she gets, but overall am good with her. Plus being played in the LCS always puts a champion in the spotlight.

Irelia Bot2 votes

To be honest I am surprised it took this long for Ahri to become the target of this community saying she needs nerfs.

PiVoRx4 votes

If you do some search, there where shitload of threads about Ahri opness already, just since Riot wont do shit with her, it become pointless to keep making them.

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