Question regarding Kog'Maw
[Statistics bit]
, everyone's favorite void puppy (I may have made that part up), is performing poorly in his intended role as a late game hyper carry.
At 20 minutes, he has a roughly 43% chance of being able to win, which spikes to 49% at 35-40 minutes[which makes sense, considering he does better as time goes on], which then proceeds to being dropping if a game goes on longer than 40 minutes.
As that information could mean a lot of things, [poor positioning in team fights, people learning to nuke the kog, so on and so forth], there is also the chance of experienced kog'maw players being able to win their games.
If a player just picks up kog randomly, they have an above 50% chance of winning their match. However, as they play more games, this stat plummets, dropping to 41% at 15-50 games, and down to 34% or lower at 125+ games.
[Personal bit]
I do enjoy some of the changes to kog that happened during the marksman rework. I like the 5.0 attack speed when his w is active, though I don't care much for his lackluster ability to do anything when it is on cooldown. I never cared much for AP kog, so the ult changes minorly affect me, but I do miss not running out of mana after 2 spell casts. I understand AP Kog' mains being upset about the missing poke damage on his ult, but that damage came at way too safe a range and impeded on other champ's niches [Looking at you
].
Kog'maw is easily one of my favorite, if not my favorite champion on league, and I don't want it to get to a point where Kog is seen as a troll pick.
My suggestion, to give Kog something, is to make his W a toggle ability. Something like 10-15 mana an attack would be enough of a mana gate to limit it being up permanently. At level 18, Kog has 1002 mana, at 15 mana a shot that gives him roughly 67 attacks, at 5 attacks a second that means he could fire with this ability active for 13 seconds. That's a bit longer than an average team fight, so the number could be modified upwards to 20 mana a shot at rank 5(which would give him about 50 shots, or 10 seconds of having the ability active and firing nonstop) [in theory, people might start rushing
on kog [slayer-jinx-unamused] .]
[TL;DR bit] So, my question ultimately is, is there anything planned for Kog'maw coming up? If not, is it because he appears to be in a good spot [I know there is quite a bit of information regarding balance that players don't have access to] or because he isn't being looked at due to other problematic champions that should be touched up first?
?