All Hypercarries Are Suffering
The games are too short. I think it's the weaker turrets, so that winning teams can rush to get more team gold quicker after kills or after a weakened enemy goes to buy. How else can we explain what seems to be an exponential rate of snowballiness one one team or another in each and every game? Will you please fix this as soon as possible. Several champions that scale poorly to start but get much better with items are just too risky to queue as, because my average game time is vastly reduced do to roflstomps in at least half of the games I play.