Why is rageblade still so retardedly strong.

Call Me Nana··22 votes·2,165 views

WHY. Rito: let's add 300 gold to the item. There we FIXED IT. us: thats not whats wrong with it. Rito: FIXED. IT.

Seriously. champions who dont even use magic are getting it because it's just so stupid. It's sateds best friend because you can clear the jungle in like 30 seconds.

Either take away the double melee stacking, or remove the AOE from it. I dont understand why it needs that + wits end passive as well.

31 Comments

DrCyanide10 votes

Rageblade is currently the go-to for champions wanting to crank their damage up to the absurd. That said, before we just start really reducing power, we want to make sure we understand what Rageblade's doing for the game (well, and to it as well) before taking decisive action. So this might not be the end of the Rageblade changes, but this one will give us a cleaner picture over the next patch - particularly if it's not being picked up quite so early.

What part of that sounds like "we're done, it's balanced now!"?

Gregor Gysi5 votes

d-dont you dare to destroy our delicous circlejerk :<

Left Hook Larry1 votes

This community is full of sheep

qetzel6 votes

I think the 300 gold increase was to temporarily alleviate part of the problem while they think of a way to actually fix it.

You can't nerf rageblade to the point where it is gold efficient only with a high number of stacks. Nobody would buy it if you did that as it would be too unnreliable.

You can't nerf the maximum possible state so that it is more in line with other items. Why wouldn't you just buy the other items you don't need to stack?

So no. The 300 gold wasn't a "Yup, we're done", it was a "We acknowledge the problem but want to take the time to fix it properly".

ZLbSwAR23I3 votes

Please don't use the word 'retardedly' in a title.

D1rtFarmer2 votes

to be fair.. it isnt called the "tantrum" blade

LynXerf1 votes

I think a simple fix for it is to lower the AD scaling on it, and lessen the base damage of the on-hit effect slightly. Then it would be less efficient for people who don't need the AP and provide less of that huge power spike.


RAGEBLADE AT THE MOMENT: Cost: 2800 +30 attack damage +40 ability power Stacks grant +8% attack speed, +3 attack damage and +4 ability power for 5 seconds, stacking up to 8 times, granting a total of +64% attack speed, +24 attack damage and +32 ability power.

UNIQUE – GUINSOO'S RAGE: Basic attacks deal +20 (+ 15% bonus AD) (+ 7.5% AP) bonus on-hit magic damage to the target and nearby units in an area of effect.


RAGEBLADE WITH CHANGES: Cost: 2800 +30 attack damage +40 ability power Stacks grant +8% attack speed, +2 attack damage and +4 ability power for 5 seconds, stacking up to 8 times, granting a total of +64% attack speed, +16 attack damage and +32 ability power.

UNIQUE – GUINSOO'S RAGE: Basic attacks deal +10 (+ 15% bonus AD) (+ 7.5% AP) bonus on-hit magic damage to the target and nearby units in an area of effect.

MunchCrunchLunch1 votes

they said they will fix it on the next major patch. this patch. obviously its op. coming from a jax main. that item is like two items in one. its stupid. attack speed. AD, AP. and an AOE effect. its stupid. but honestly if they lowered down what it gives by a lot it will be useless because its a powerspike item. they need to reduce the attack speed down to 60% increase. and the AD and AP reduced bu 25% percent and the AOE needs to go. and it needs to be restriced only for mele units.

KONO RUBICK DA1 votes

{quoted}

they said they will fix it on the next major patch. this patch. obviously its op. coming from a jax main. that item is like two items in one. its stupid. attack speed. AD, AP. and an AOE effect. its stupid. but honestly if they lowered down what it gives by a lot it will be useless because its a powerspike item. they need to reduce the attack speed down to 60% increase. and the AD and AP reduced bu 25% percent and the AOE needs to go. and it needs to be restriced only for mele units.

i'm also a jax main, and the only thing retarded is that you get the effect too fast TOOOOO FASTT

JedenVojak1 votes

You might as well just remove the item then. It would be too weak to be worth buying.

Spoofghoul1 votes

I don't think its rageblade thats retardedly strong.

I think its attackspeed steroid's which make it strong. Look at the champions using it, all use attackspeed steroids to provit, they also have hybrid scaling, making none of the stats wasted.

You know who's good vs auto attackers Malphite Nasus Anivia Rammus item 3143 item 3110 item 3075

Full Brain1 votes

Hopefully they don't ruin it because of all the whiners and liars pretending it is super powerful on everyone and not just a handful of characters who are hamstrung without it because of the lack of hybrid gear. The attack speed is a little too high but that is all. Shaving more than 1-2% off each stack would make it underpowered at the current price.

ZzEslIolZQ1 votes

Cause Riot thinks about things before implementing them

heh

ZephyrDrake1 votes

i really don't understand why it has double stacking passive on melee's either. It's just another way of Riot wanting an item to be more relevant on melee's than ranged champions... yet that same stupid mechanic is what's making it broken in the first place

SithesisLord1 votes

The problem with Rageblade itself is how they made the stacking of things.

Much like Fervor of Battle, it benefits melee champions more than ranged champions.

2 stacks per AA on melee champs on both the item and mastery. And 1 stack per AA on ranged.

See how it´s pretty recurrent on most threads mentioning Rageblade? Irelia Jax and XinZhao are in the culprit of that because they´re all melee and all benefit from AS. Stacking the passive on them happens really fast.

Kayle Seems broken because of both. But that´s on the item/mastery combination, not Kayle herself. But i´m betting Riot's gonna nerf her all over and not Rageblade. (the mastery is fine really.)

Because God forbid a champion can deal with both Yasuo and LeeSin at the same time and come out alive.

JJI7441 votes

{quoted}

2 stacks per AA on melee champs on both the item and mastery. And 1 stack per AA on ranged.

Minor point, Fervor is only 1 stack per AA on everyone. Although I would not be surprised to see melee champs get 2 stacks after they nerf it to only stack on attacking champions. (Which would be reasonable, a melee champ landing 10 AAs on enemy champs is typically a lot harder than a ranged)

Rageblade really shouldn't be stacking on minions at all, makes it far too easy to bypass the whole "I need to ramp-up in a fight."

junglerboy161 votes

Because of item 3124's broken synergy with item 3146 and the fact that every champion who can deal auto attack DPS and/or scales off of AP and AD reasonably well can utilize both items effectively, which makes their synergy even more over the top.

Basically, item 3146 should give less healing and item 3124 should probably scale less well with AP and/or AD, maybe they should nerf the range of the AoE too?

LadyRenly1 votes

what synergy do they have for each other other than the fact they both give AD and AP and both have blade in their name? just curious

junglerboy161 votes

Gunblade gives lifesteal/spellvamp off of all damage (including Rageblade's AoE), while also providing stats that makes the Rageblade AoE hit a lot harder. By itself, that isn't really too much of an issue, but since 90% of champs who are building Rageblade scale well off of both stats and usually build gunblade and more hybrid damage after that, it scales with itself out of control. Both are strong dueling items, and are usually built on champs already designed to be duelists (like Jax Irelia Kayle MasterYi Skarner XinZhao), which makes them spike exceptionally hard very early.

TheDevice1 votes

{quoted}

built on champs already designed to be duelists (like Jax Irelia Kayle MasterYi Skarner XinZhao), which makes them spike exceptionally hard very early.

Makes Aatrox somewhat viable XD

But who gives a damn about aatrox anyways amirite!?!?summoner 3

Solidair31 votes

Ruot never said this was a fix. What they said was that they are trying to determine exactly what the problem is and increasing the cost is just the first step.

It is likely that next week we will start to see more nerfs for it on the pbe. Until then, just ban its main users or play their counters.

Rebonack1 votes

It needs to start by only giving 1 stack per attack on melee champs.

If it's still too strong after that, then Riot can make further changes.

What Is Smite1 votes

Double stacking was added onto the item because it was suppose to be harder to keep the stacks on melee champions compared to ranged

ComannderShepard1 votes

What if they made it as expensive as item 3078 with an easier to stack passive but lower base stats. That way it's a hybrid item to compete with trinity force in your build path?

MyTeamIsAwsome1 votes

The item is getting buff because you are raging... ok ... i am out cya!

Sammystorm1 votes

Someone clearly didn't read red posts stated that they were still watching it.

Punkkee1 votes

or give it a toned down deathcap passive so adc's with no ap dont get a free 70 ap

DeusVult1 votes

The thing is that it outclasses every other AS item that a melee champ would buy at the moment (excluding Yasuo Tryndamere with item 3087)

The fact that it builds out of item 1037 and item 1026 instead of an AS item means that it gives actual stats before you finish the item, plus when you finish the item its first passive makes it gold efficient, and its second passive makes it an absolute monster as an item

maikokk1 votes

noooo ... its balanced. plz dont ruin my fun

Ekko Tryndamere Kassadin item 3931 item 3124 item 3748 item 3146

instantly pushing lanes and being unkillable is healthy

SouL1ess1 votes

Because an item that give AD, AS, and an on-hit effect that scales on AD all at the same time, while having a decent chunk of AP to go with it, and is an end-game-slot-efficient item while being in the 2800-cost range of items, is not overpowered at all.

Not. At. All. summoner 14

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