= Great minigame, rewarding on both sides to play around it, but primarily is focused on the player itself, not tedious.
= Fantastic minigame, promotes using his highly mobile roam centric kit while giving tangible scaling strength to his passive.
= Catching boomerangs, simple yet effective, both sides can play around with it enough and doesn't make Gnar weak when he can't or insanely strong when he can, just enough power.
= The "inbetween", not too overpowered or game changing from either side, but helps influence decision making heavily, the jungle marks greatly incentivize playing her as a jungler rather than a laner which was the goal -- a jungling ADC. Arguably too well scaling, coupled with able to randomly mark Scuttlers which are too easy and safe to secure. Minor tweaks, but acceptable champion balance aside.
= Horrible, half RNG based and kit DEFINING, if Fiora is doing her minigame well she stomps, if she isn't she is super weak, minimal interaction from her opponent aside from "run away"
= Illogical, and has no point to exist. Creates the scenario of either auto-win when on the crystals, or auto-lose when off the crystals. Current iteration unbalanceable and silly. Maybe change them to NOT be giant stat buff auras but provide utility as super wards making Skarner a strong invader and vision control jungler without needing a sightstone.
= Worst one ever, RNG on location of tentacles (to a degree), can be seen through fog of war so Illaoi is easy to track (fix please?), requires minimal interaction from Illaoi player and full time attention from her opponent -- the opposite of how it should work.
= Redefined the character, arguably too powerful and scaling too well with player skill. I'll let a Master tier + GP main argue for or against this as I find it interesting enough to play against, but am far from good enough to pull off instant 3~4 barrel chains myself or play against those who can do it. (Talking Barrels obviously, the Silver Serpents is just a shitty gating on his ultimates power).