Should Ohmwrecker take something from Nexus Siege?

darkdill··6 votes·670 views

Ohmwrecker's current active effect is... well, kinda terrible. Disabling a turret for a few seconds is kinda redundant since armor makes turrets suck anyways. But Nexus Siege introduces some nice toys for you to siege with, including that banner which buffs minions (which I think would be the most appropriate replacement effect for Ohmwrecker).

But on the flip side, with Zz'Rot Portal already being a good siege item, maybe Ohmwrecker should be made into some kind of anti-siege item. Unless Riot has labelled that as "anti-design" for classic mode, it'd be nice to have at least SOME way for a defending team to counter a siege via an item pick.

7 Comments

TTK Dreadnought2 votes

item 3056 is an amazing item. its just severely underused. It allows your entire team to completely dive a turret and ignore or reset "turret aggro/damage". Its also the ONLY ARMOR/HP ITEM WITH CD and is very cost effective.

Not every one on a team builds armor and Tanks cant always keep turret aggro. so Ohmwrecker is good in certain situations/comps

darkdill1 votes

CDR is easily acquired through other items these days, and the other AR/HP items outclass Ohmwrecker. Plus its active loses all meaning when the enemy turrets are dead.

Kempachi Taichou1 votes

There are two important turrets that Ohm is great for... Dive the nexus and shut down both!

Choo62 votes

I definitely agree. Maybe use that laser thingy as an active or something, that'll be fun and interactive. Even if @Technolians says Ohmwrecker is good in certain situations, using it is more for a cheese strat or for a niche tool. Absolutely useless without coordination and of course nobody uses it.

Spoofghoul1 votes

they should give it the turret zonyas effect from nexus siege

IPromiseTomorrow1 votes

Like "Choo6" said maybe it could zhonyas your turret or have it just turn invincible for 3-5 seconds and keep shooting. Hell ohm could be the turret buff/debuff item.

Ohmwrecker should affect turret damage, turret attack speed, turret shields, turret cc (like a slow), turret AGGRO! It really needs to be SOMETHING useful.

Sire Hippington1 votes

item 3512 is more a splitpush item than a siege item, the voidlings don't really tank turrets and they are easily cleared by defending players. It's usually used to push out lanes and force people to defend their tower in an else empty lane alowing you to have a number advantage elsewhere on the map. Or to help a lone tank killing towers while pushing.

However, we do actually have another siege item, one with a very similar funktion to the banner:item 3060 THE BANNER! However, i think there is room for more. One could change the current banneitem 3060 r to place the siege-banneritem 3641 instead of buffing a single minion, and changeOhmwrecker item 3056 to buff a single minion with a buff depending on the minion:

  • Meele gets alot vs towers/minons and aoe aswell overall more beef and taunts towers, so you can use it to 'disable' turrets and the counterplay would be focuseing the minion down(it should be not that much more tanky vs single target stuff)
  • Ranged gets a multi target attack and alot more dps aswell as a spellshield and slightly increased range, so it helps alot at clearing out minonwaves and is somewhat resistant to ranged waveclear
  • Siege becomes a ballista with high range and bonus damage vs towers, and extra tankiness, maybe aditional damagereduction vs aoe, forcing your opponents to eventually engage on you to clear that minion befor it slowly grinds down their tower.

this would make it a versatile item for wave-controll and siegeing. You could buff a ranged minion to answer a big minionwave aproaching your tower without beeing there in person, you could buff a meele minion to take down a tower safely or setup a dive, or to create a slowpush on a sidelane, or you can use it on a siege minion to force a team to stop their turtle and engage on you.

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