Ability to destroy Azir's Soldiers

ChrisThePleb··1 votes·490 views

I've been seeing a lot of "Nerf Azir" threads lately and, while I do agree that he needs a slight nerf, I think a W rework would be better. I think that problems with azir would be fixed if the cooldown for new soldiers would be up'ed, but the soldiers last longer and could be killed (so essentially donger turrets). They would last longer, but it would require 1, 2,or 3 auto attacks to destroy so that they don't last too long, but they don't last 2 seconds. The issue that I have when laning vs Azir is that once he gets his soldiers up, I can poke him nor can I farm unless I play someone like Galio with mad MR.

1 Comments

TheRakkun1 votes

Azir kind of needs the W not to be destroyed, he can't kit while attacking like Heimer, Zyra ect since his soldiers AA's depend on him AAing, if the soldiers are destroyable then there comes very strange interactions, such as if they die while dashing or if when he uses his E the soldier dies mid way, what about abilities, could he just block skillshots with them and become an unlkillable mess? If you buff the duration on them he might be able to get 4 soldiers up with max CDR now which is going to make his Q burst worse.

I've already given suggestions on how Azir's poke could be fixed:

Gut Q damage but make it deal more damage based on how many soldiers he has out (Currently it deals reduced damage with multiple soldiers) or/and Have W AA range scale with levels put into it, With a lower range at rank 1 and a higher range at rank 5 which makes people want to put more ranks into his W rather than his Q reducing his poke damage early Give him a new passive that lowers the powerspike he gets from an early CDR item (Go to my thread for more details, it's hard to explain)

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