Can we make Black Cleaver Melee only?
So that Grave Lucian and MF doesn't abuse it?
So that Grave Lucian and MF doesn't abuse it?
Can we make crit items ranged only?
No lol but seriously we shouldnt limit itemization like that, as all adcs can build to penetrate base armor is lethality and bc.
Honestly the main gripe is that ADCs can do this and don't seem to suffer any more than they normally do.
Bruisers? If they try to build differently then they tend to suffer more because their core items provide them not only offensive power, but defensive power.
A ranged champions is safe as long as they keep their distance more or less. A melee champion will always take damage in a trade (unless the opponent doesn't attack).
They get no crit or attack speed and the ad is meh. It only works on a few adcs, even then its not optimal anymore for most bc the nerf. Ashe for example.
They get no crit or attack speed and the ad is meh. It only works on a few adcs, even then its not optimal anymore for most bc the nerf. Ashe for example.
then there wont be an issue making it melee only, right?
Same logic applies in my first post, useless item limitations
NO.
only if we nerf it for melees too
[{quoted}](name=Metal Malicious,realm=EUW,application-id=3ErqAdtq,discussion-id=LYEUkPee,comment-id=0003,timestamp=2017-05-22T17:18:18.318+0000)
only if we nerf it for melees too
y tho? are any melees actually over the top with the item?
like who? fiora? she doesnt even need the armor shred. cleaver is interchangable with triforce for her.
Step 1) Melee champs now scale off Total Attack Damage rather than Bonus Attack Damage.
Step 2 ) Ranged champs now scale off Bonus attack damage, no exceptions (sorry, Ez).
Step 3) Make beefy fighter/jugg items grant Total Attack Damage to make them less attractive on ranged champions.
Step 3) Make beefy fighter/jugg items grant Total Attack Damage to make them less attractive on ranged champions.
ok but then nerf
so that total AD from items doesn't raise sheen damage
I support triforce nerfs.
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=LYEUkPee,comment-id=00000000,timestamp=2017-05-22T16:16:20.236+0000)
ok but then nerf
so that total AD from items doesn't raise sheen damage
Make it a flat value that scales with your level rather than being based on your base AD? That would probably do it.