So can tanks have some items that are actualy usefull?

L0ve Is Blue··4 votes·378 views

Here is the thing: tank items give you defensive stats, but items that give you defensive passives are very rare. Compared to how many items give you offensive stats+ offensive passive. Here is an example:

In response to tanks building armor, an AD champion can build item 3036 item 3033 and make 45% of all the armor the tank builded in order to counter them useless. They also get a cool passive that can invalidate healings or make them deal even more damage to said tanks.

What do tanks have to counter those said AD champions? Well... Armor... That gets shreded by the omnipresent armor penetration in the game. Usualy they could build a item 3143 who has a mere 10% reduction against crit, but considering most ADCs build armor pen over crit these days, it's not very usefull.

But you know whats even worse? The best defensive passive/actives are actualy on OFFENSIVE ITEMS???

item 3157 can avoid the totality of damage dealt to you for a period of time item 3156 Gives you a shield that can negate burst from AP champions item 3046 12% damage reduction against the last enemy you attacked item 3091 steals magic resist from your enemy to give it to yourself item 3812 gives you time to heal and reduce burst

And the only defensive item that have defensive passives/actives are the following: item 3110 item 3190 item 3143 item 3102 item 3065

BUT! If you want to be an offensive tank there is plenty of items for that. item 3001 item 3742 item 3025 item 3068 item 3053 item 3075 item 3800 item 1401

So basicaly, offensive champions have plenty of items that covers their flaws but also items to incapacitate enemies that counter them, while tanks have some items with ok active/passive and a lot of items to counter the fact that they dont deal a lot of damage (damaging auras, empowered AA, etc)... Why can't we have items with stats as rewarding as 45% armor pen to counter damage dealers?

Tanks should be about tanking. I want tanks with enormous health pools, tanks that deal close to no damage but who can CC the shit out of you and survive the biggest bursts and assaults. Tanks that dont lose 1/3 of their health from 3 spells+ thunderlord. Tanks who won't die because they are in the range of an adc for more than 3 seconds. Can we please have that?

5 Comments

Veigarisgod11 votes

Cinderhulk is an offensive tank item? lol

L0ve Is Blue1 votes

15% maximum health is irrelevant until you are full build and a damaging aura sure aint defensive. Change that aura for an extension on CC or more %health and I'll call it a defensive item.

Veigarisgod12 votes

15% maximum health is irrelevant

dude, just stop.

It's to help tank's abysmal jungle clear and sustain. It's almost irrelevant in a fight.

I could sit here and point out how a "real tank item" as you call it would naturally be put into some other category because "Real tank items" can't exist.

colesy1 votes

tanks do exactly what you want until carries pick up percentage pen. why should we be allowed to be god mode for the first 30 minutes of the game pre-pen and then be gods afterwards? it's bad balancing if tanks can just facetank your team 50 minutes in.

Leo10241 votes

Tanks are fine just the way they are, if theyre tank and do good damage theyre fed and thats your teams fault not the games

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