Why does graves auto proc black cleaver multiple times
I understand that it hits them multiple times but its not fair how he can proc he multiple times off just one auto.
I understand that it hits them multiple times but its not fair how he can proc he multiple times off just one auto.
For the same reason Darius's bleed procs BC, and Yorick's ghouls do. It is separate instances of physical damage.
For the same reason Darius's bleed procs BC, and Yorick's ghouls do. It is separate instances of physical damage.
Except getting hit by more than one does no additional damage. The only things that determines Graves' damage is how much AD he has, and how close he is to you
but it does additional damage when you hit more then 1 pellet
it's just not 100% of his ad
though he can theoretically hit 4 separate targets for 100% ad
hence why he is so annoying with lifesteal in lane
if only
were as effective against him as
is for him
but it does additional damage when you hit more then 1 pellet
it's just not 100% of his ad
though he can theoretically hit 4 separate targets for 100% ad
hence why he is so annoying with lifesteal in lane
if only
were as effective against him as
is for him
if each pallet counts as 1 auto then we'd be buying on hit items. that would be ridiculously op
Each pellet does count as 1 auto... IF all of them hit different targets (which often isn't the case and if it does happen those targets are usually minions)
[{quoted}](name=Champion Skin,realm=EUW,application-id=3ErqAdtq,discussion-id=LUwNpmao,comment-id=00000000000000000000,timestamp=2017-04-23T02:06:08.340+0000)
Each pellet does count as 1 auto... IF all of them hit different targets (which often isn't the case and if it does happen those targets are usually minions)
except thats not true at all tho.
Except it is. He applies on-hits once to each individual enemy he hits with an auto.
New Destiny is Graves passive...
12-Gauge: Each of Graves's basic attacks consumes 1 shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level)% AD physical damage plus 「 a third of that damage 」 damage for every pellet that hit them beyond the first. Critical strike icon Critical strikes spray 6 pellets over a 50% wider cone and deal 40% × (1 + bonus critical damage) AD additional physical damage. Graves's basic attacks deals 25 % reduced damage against turrets.
Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only be affected by them once per shell. Non-champion units hit by more than one pellet are Airborne icon knocked back.
Double Barrel: Graves' shotgun Destiny holds up to 2 shells. After spending both shells or sitting on one for 4 seconds without attacking, Graves will take 2.079 seconds, reduced by 「 0.4% for every 1% bonus attack speed 」, to Disarm icon reload, with the fastest Disarm icon reload time being 1.22 seconds needing 104% bonus attack speed.
Ugh, yeah, thats all one passive folks... Rito rework nonsense.
Anyway, reading is overpowered... here is the link to the wiki: http://leagueoflegends.wikia.com/wiki/Graves
Interesting fact, talking about stuff like you know what your talking about when you really dont is the original definition of noob. Thats you, youre a noob. Question, does your ass get sore from talking out of it; or have you done it enough that it doesnt bother you?
Interesting fact, talking about stuff like you know what your talking about when you really dont is the original definition of noob. Thats you, youre a noob. Question, does your ass get sore from talking out of it; or have you done it enough that it doesnt bother you?
Kevin stop, Stacy won't go to prom with you if you say mean things like that :(
I... your right. People have a right to argue about things they know nothing about. Our president does it, who am I to set people straight.
I will mend my ways, for Stacy.
but it does additional damage when you hit more then 1 pellet
it's just not 100% of his ad
though he can theoretically hit 4 separate targets for 100% ad
hence why he is so annoying with lifesteal in lane
if only
were as effective against him as
is for him
If only Thornmail was useful, period.
That item is 100% trash, situational before it's nerf, useless after it.
Have you ever even read Graves' passive?
i guess
should do 4-6x damage to graves since they are all individual aa's
They aren't individuals auto's though, they are separate instances of physical damage.
if half the bullets hit somebody with thornmail
and the other half of bullets hit another person
how many applications of thornmail would he take?
I have no idea.
if the other person has a thornmail then 2 if not then 1
No Thornmail only does 1x damage to graves... unless he hits 4-6x targets who all have thornmail for some reason?
The first pellet that hits a target (per auto attack) deals full damage 70% - 100% AD and each additional pellet deals 1/3 of the full damage ( 23.3% - 33.3% AD)
The first pellet also applies on-hit effects (and would return damage to graves if the target has a thornmail) the other pellets (on the same target) wouldn't trigger thornmail or Graves on-hit effects
i guess Thornmail should do 4-6x damage to graves since they are all individual aa's
Thornmail is an on-hit effect, not an on-physical-damage effect.
it'd be fun if it were an on-physical-damage effect. talon would immediately murder himself
Ashe's Q also applies 5 stacks What's your point
Yeah but at least Ashe isn't broken with it. Plus she needs to stack off 4 autos and use the ability.
Graves is literally EVERY SINGLE AUTO ATTACK. No "uptime", no cooldown of 4 autos, no mana cost.
Graves is also on an ammo system and autos much less than most other champions in the game
Yeah but Graves's autos deal massive damage as a downside for his reload. Graves isn't balanced around Black Cleaver boosted autos, but Ashe isn't broken with it where as Graves is.
many people don't seem to realize that graves autos do between 70% (at level 1) to 200% (at 18) of his AD per auto. Shredding 20% armor in a single shot can massively increase his second.
So he autos you once to get multiple BC stacks, then burst you with Q+R. Your point? He doesn't need to auto a ton to kill you.
ashe's q that requires stacks and lasts a limited time and has a cooldown != graves aa
kek
That's bullshit, too, though.
full stacks from 1 auto
but not instantly. it takes about 4 seconds for a single auto attack and the bleed procs to trigger full black cleaver graves just autos once with a q. not the explosion but the initial powder charge and BOOM 5 stacks
How? How is it not fair? His autos also have extremely short range, can be blocked by minions, and have limited ammo before you need to reload. That's like saying it's unfair Xayah can proc Black Cleaver on multiple targets at one with her empowered autos.
xayah needs to press a button graves doesn't
Right click is a button, you know.
Because BC is and should be a melee item. Rito just needs to get off their high horse and make it melee only.
No it's not and no it shouldn't be. It was designed to work for both melee and ranged champs.
No it's not and no it shouldn't be. It was designed to work for both melee and ranged champs.
Wrong.
Wow, you really proved me wrong. I am fully convinced that you are correct due to your overwhelming use of evidence.
Probably because every champion the item is actually designed for cannot do this. It's not at all like saying someone can proc it on multiple targets, as Graves can also purchase runaan's for the same effect. And unlike a certain other reloading champion, Graves can shorted the reload time-- but seeing as one shot fully stacks cleaver, he doesn't need to.
Every champ it's actually designed for? You mean like Darius, who procs it in a single auto, Garen, who procs it extremely quickly, Illaoi, who procs it extremely quickly, MF, who can proc it in just over a second, or Lucian, who can do the same? Every champ BC was designed for has the tools to easily proc it.
How? How is it not fair? His autos also have extremely short range, can be blocked by minions, and have limited ammo before you need to reload. That's like saying it's unfair Xayah can proc Black Cleaver on multiple targets at one with her empowered autos.
You're basically saying that it's fair that he can fully stack cleaver with one auto attack....I don't even. Graves is already seeing a massive amount of play due to his safe jungling, decent clear and his ability to fight off invades with relative ease. Graves does NOT need to stack cleaver in one auto.
Why yes. It is fair. His autos shoot up to 6 pellets that are each their own individual instance of physical damage. It would be far more unfair if he couldn't. Breaking an intentional synergy is a horrible way to balance a champion. If you think it's too much for Graves to have his clear, invading ability, and ability to stack Black Cleaver, one of the first two should be nerfed, not the one that would make no sense.
Why yes. It is fair. His autos shoot up to 6 pellets that are each their own individual instance of physical damage. It would be far more unfair if he couldn't. Breaking an intentional synergy is a horrible way to balance a champion. If you think it's too much for Graves to have his clear, invading ability, and ability to stack Black Cleaver, one of the first two should be nerfed, not the one that would make no sense.
No other champion in the game has the ability to instantly stack cleaver with one single auto attack or spell the fact that he's able to do this means it may have not been an intentional byproduct. His kit in of itself is already extremely reliable and the fact that he's able to stack it with one auto means he either has to be nerfed to compensate or have the interaction removed. Can't have the cake and eat it too.
it may not have been an intentional byproduct
It was. Check the patch notes.
Can't have the cake and eat it too.
That's not what that means.
His auto have 3other auto included. Its kinda like a shotgun irl
It is just dumb like how darius can fully proc black cleaver in one auto
Why does Graves
what the hell?
first off. his pallet does count as an auto if it hits a second target. but not an auto rather an instance of physical damage if it hits the same target so he can't abuse on hit items.
what the hell is the logic of the people on these boards. bronze and silver. brace yourselves. am losing 100 neurons every time I have to explain something but end up getting downvoted. ridiculous
Black cleaver stacks based on instances of physical damage dealt, therefore graves can abuse black cleacer but not on hit items like wits end.
Why not make thornmail proc off of physical damage similar to how black cleaver applies its effect on physical damage.
i am curious.. wouldnt 1 shot at 200% damage heal as much as 4 shots at 50%?
New Destiny
12-Gauge: Each of Graves's basic attacks consumes 1 shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level)% AD physical damage plus 「 a third of that damage 」 damage for every pellet that hit them beyond the first. Critical strikes spray 6 pellets over a 50% wider cone and deal 40% × (1 + bonus critical damage) AD additional physical damage. Graves's basic attacks deals 25 % reduced damage against turrets.
Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only be affected by them once per shell. Non-champion units hit by more than one pellet are knocked back.
Double Barrel: Graves' shotgun Destiny holds up to 2 shells. After spending both shells or sitting on one for 4 seconds without attacking, Graves will take 2.079 seconds, reduced by 「 0.4% for every 1% bonus attack speed 」, to reload, with the fastest reload time being 1.22 seconds needing 104% bonus attack speed.
so if graves crit? at lvl 18 and all 6 bullets hit that would be... 100% +5x33.3% +40 40% × (1 + bonus critical damage) AD
saying it caps at 200% clearly isnt true either..
but i still don't understand how that total would be any different if all that damage was all from 1 shot or from multiple shot hitting the same target.
it should still apply the same life steal... right?