i feel like rammus ult...

Very Hard Engage··1 votes·790 views

should be reworked into a toggle with a time limit which eventually goes on cooldown, similar to corki. (charges)

like say rammus has his 8 second duration ult, which currently hits once per second. with 100second cooldown. turn that into 1 charge accumulated every 12.5seconds.

(in addition 100 mana cost / 8 = 12.5mana per tick.)

this would help jungle rammus clear camps when hes got nothing to do in the meantime but doesn't want to put his ult on cd, but still wants to focus on his farm.

where CDR helps to also increase the charge accumulation rate, but still caps at 8 stacks.

perhaps also consider bonus damage to jungle monsters (just a consideration) to his already slow clear speeds. (not needed, just a thought since he would theoretically have less ult damage potentially in team fights if not at full stacks going in)

7 Comments

Zielmann1 votes

I don't think it's really necessary. His AOE clear is really good (the raptors are pretty laughable). Sure, his single-target damage isn't that great, but he doesn't need to have everything. He's already an incredibly safe jungler with strong ganks.

Dreadlocks1 votes

he's fine... I have a 90% win rate on him rn and I never even "practiced" him.

Very Hard Engage1 votes

oh i agree, hes great, im just saying its time for a touch up at this point. but have you ever been behind on rammus and tried to clear a camp?

Dreadlocks1 votes

Yeah it's slow but it's not horrible

Dolasaur1 votes

His power level is pretty balanced now. If they gave him extra clearing power like that, they'd have to tone down his ganks. And that's why you play Rammus, right? For that insane gank uptime that many champions can't deal with?

Very Hard Engage1 votes

and thats why all the buffs hes been getting the last 4 years have really started to show :)

no but legit, rammus is the best punisher for overextenders and aggressive pushers out there. but theres a large portion of the time where you never have the opportunity (because your team is pushing) until you're ready to towerdive before you can gank. and at the point the enemy jungler has ganked 3x and has a 20+cs lead over you.

so you're left going, "I farmed the whole time and warded and pressured in my down time, why is the enemy jungler so far ahead?" or you do gank a lot and you just end up getting summs and your team cant do anything with it, or suddenly you get spoted by a ward and you dont have the instant gap closing thats demanded these days. its not impossible, its just more reliably done by others like lee, elise, hecarim that the armadillo doesn't get his moment to shine.

Denims Wrath6661 votes

i was thinking about something like this for ww, before they reworked him. give him 1 sec ult stax, so you cant be full on counter played by 1 cc.

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