Idea for Urgot semi-rework

DJ Siamak··3 votes·462 views

Passive: Urgot passively reduces the damage of all enemies in X radius (think smaller than Frozen Heart but bigger than the average AA range so so it's gonna be about 550-650) by 7.5%. Any target that Urgot has recently attacked has this damage reduction doubled for 2.5 seconds, but only one at a time.

Reasoning: The passive is the first part of building a theme for Urgot that matches his current playstyle of Kamikaze swap then try to deal damage before you die.

Q - unchanged

W - Now additionally gets the cool down reduced by .X seconds for each auto attack Urgot takes. Optionally just give it a health scaling or something.

Reasoning: He's now a bit tankier since he can rely on the shield to give him health, and he can clear the jungle if he so pleases. Reduce the slow if you must.

E - Now releases a burst of corrosive acid in a radius around Urgot (probably around the same range as the passive but doesn't apply the passive double) which shreds armor, deals damage over a duration, and lets Urgot's Q lock onto acid targets.

Reasoning: He's no longer as toxic of a lane bully since he has to get into range to put the acid onto you and then lock the Q on so an Urgot that isn't near you probably won't be able to chase you and slow you unless he lands unlocked Qs or gets into ult range.

R - Slightly increase the range at lower ranks and make the resistances less (think 30/60/90) but over 15 seconds instead of 3 seconds.

Reasoning: Resistances in a big burst are very unreliable compared to health and it'll only ever save him from a Zed or something so this way he'll be able to fight with better resistances for far longer, but it won't be as much.

1 Comments

DJ Siamak1 votes

b

More from Gameplay

More by DJ Siamak