Jungle as a role needs major adjustments
The amount of gold and xp you get from farming is too high, much too high actually. Its often hard to prevent them from farming as they obviously dont have a lane opponent to deal with. The enemy jungler can try to disrupt their farming by taking camps but this isnt always possible depending on your champ and the way the game is going whereas in lane the better player can usually directly deny a lot of farm and even xp. What this leads to is that champs like Kha Zix Lee Sin and especially Graves are always fed and hard to deal with despite their way of generating gold being very safe and easy to execute. I played and abused the role myself for quite some time but got tired of it as carrying games was too easy and I felt like I was playing a stupidly broken and easy to play role ( applies to solo q not competitive play) . Now that I primarily play lane and find myself being on the receiving end a lot of the times I realized just how stupid the jungle role is, I would be 3 0 in mid good farm, actually having to try hard to get to that point where the enemy graves was just farming for the entire game while getting about as much gold and xp. If he or any jungler also picks up some kills which is likely he will pull ahead of even the most fed laners in xp usually 2-3 levels and also gold. We all know that solo q games are almost always won by the jungle role just significantly reduce the xp the camps yield as has been suggested many times in the past and nerf Graves directly. The champ is too easy and powerful both in solo and competitive play.
and
whom Id play know are too strong. Its stupidly boring though. See its ridiculous normally youd expect 66% winrate players at this range to be challenger players even though they really just abused op jungle picks.
is probably as strong as me