I would like to present my opinion about kalista
My opinion is that she needs some tweaks. The newest champion archieved the lowest winrate in the game This allows us to conclude that Its not a problem with numbers because she is an adc, her damage comes from items instead of her base damages What i managed to conclude is that her kit is straight out badly designed when it comes to interaction and usability, let me explain why i concluded this: -kalista removes bruisers with less than 2 gapclosers from the game because she can orbwalk them into oblivion -kalista has literaly 0 escapes vs bursty opponents (in the time frame that assasins work kalista can get one jump max, and it cant create a gap big enough to stop an assasin from finishing his job) -kalista is mmune to skillshots, you need to throw a skillshot before she jumps and all that can guarante a hit is luck (she can jump other way and skillshot goes to waste, your aim cant guarante it)
But the points listed abowe are not why i think ppl cant win a game with her. I think that she underperforms because of her passive: -Her passive demands from you 100% perfect execution entire game, you fail one jump and you can die or get hit by a skillshot etc, but simply jumping is harder than it looks, if you click a minion or an object it doesnt matter if its enemy or ally you just dont jump (died a lot cause of that, my ally flashed and i clicked him instead of jumping, just stopping mid fight), also sometimes her passive buggs and jumps in place (you jump but you dont move even a bit from where you stand). -Her passiive tweaks her autoatack animation in a way that makes farming harder, For other champions the projectile is launched iin the middle of the atack animation but for kalista it seems that projectile is held till the very end of it till she actualy jumps, this results in poor laning phase where you lose loads of cs because you cant propertly time your autos. When looking at other kalistas, and playing her myself the main issue i see is that loads of clutch situation jumps is getting missed
This makes some neat problems, where kalista removes bruisers and skillshot reliant champs while being totaly useless vs any form of burst or aimed cc, and completly decimated by some little mistakes
The main thing i would like to see tweaked on her is her passive having some cooldown and longer range, and getting normal autoatack animation
- if her passive has some downtime bruisers can aproach her, and she can be hit by skillshots, which allows for better gameplay on both sides (if enemy baits out your jump they get the gain)
- if her passive has better range she gets some ground vs assasins -also if her passive has a cooldown ppl can actualy controll it to the full extent without getting totaly wrecked by the amount of work it requires
Also changing the passive from sentinel (the max hp dmg) with her passive would be good, if her passive would have a cooldown you would need a way to hold onto it for the moment you need it, i think that a skill that requires you to be mid auto is an interesting thing
This wraps up my opinion. I hope that ppl understand me