@Riot: Weren't you introducing some early surrender tech (not /remake)?

darkdill··28 votes·43,953 views

For those 0/10 games within 8 minutes, we don't want to continue for another 12, and don't want to get Leaverbusted. Whatever happened to that Early Surrender you were working on (the one that can occur by 10 minutes, but requires 100% vote)?

95 Comments

RiotMeddler58 votes

Unanimous surrender (5/5) at 15 minutes is the version we were looking to test. That slipped as a priority relative to the new client and pre-season work. We'll be getting back to it soonish most likely though. Probably going to start off with a test on one region only, then assess whether it's working as intended or not and whether we should roll it out wider.

hunterspec5 votes

{quoted}

Unanimous surrender (5/5) at 15 minutes is the version we were looking to test. That slipped as a priority relative to the new client and pre-season work. We'll be getting back to it soonish most likely though. Probably going to start off with a test on one region only, then assess whether it's working as intended or not and whether we should roll it out wider.

yeah and can't you do something like if a guy is afk/dis for a certain amount of time you won't lose lp? or at least a little less or something?

Deep Terror Nami9 votes

When they look at something like that they have to consider possible abuses, such as teams harassing one person to afk so they can get out of a loss or taking turns doing it to minimize the penalty amongst a group. I'm not saying it's impossible, just that it's more complicated than it sounds.

hunterspec2 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=000000010000,timestamp=2016-11-30T03:47:48.219+0000)

When they look at something like that they have to consider possible abuses, such as teams harassing one person to afk so they can get out of a loss or taking turns doing it to minimize the penalty amongst a group. I'm not saying it's impossible, just that it's more complicated than it sounds.

I know it probably won't happen sadly but that is why I mentioned loss "less" lp. even 5 would be great.

TCG Hoola Hoop4 votes

You can still use this to wintrade or lose less lp when u are in a group.

Cloud2736 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=000000010000,timestamp=2016-11-30T03:47:48.219+0000)

When they look at something like that they have to consider possible abuses, such as teams harassing one person to afk so they can get out of a loss or taking turns doing it to minimize the penalty amongst a group. I'm not saying it's impossible, just that it's more complicated than it sounds.

If someone is harassing you to afk, just report them at the end of the game. What's the problem with this?

Holmat2 votes

If you do end up afk because of them, you can't really report at the end of the game.

Thorebane2 votes

Although I completely agree with you. You should honestly try playing on the EU server just for one day. Every other game (I've got three master accounts) I see a toxic person flaming cancer, someone 0/6 by 5 minutes, sometimes someone who has DC'd and doesn't come back or people that rage because they didn't get their own way so afk or run around base. It's beyond obvious that the tribunal has failed and isn't getting the attention it's needed which is why most people don't report anymore, because of the high rate of "nothing happens". :/

Erotik2 votes

I'm pretty sure this is most servers, not just EU.

Leetri1 votes

It's most noticeable on EU since you have dozens upon dozens of different cultures and languages clashing together. Half the time I don't understand anything my team says because they're speaking Spanish, Polish, Italian, etc.

Zen Fury7 votes

{quoted}

yeah and can't you do something like if a guy is afk/dis for a certain amount of time you won't lose lp? or at least a little less or something?

That would be abused, unless the person who went AFK received a huge enough penalty as to make it really painful to leave a game (-100 LP or something). But then, people with connection problems would complain that there in bronze 5 because "rito servers crap".

Great Muta4 votes

Dota handles it and it's no problem. League can do the same.

People aren't going to be able to keep abusing it when they have to take leaverbusters.

Jonxx8 votes

In Dota 2 it still counts as lose. It only lets you leave without getting penalty for leaving.

Sightless6614 votes

Dota still counts games where one of your teammates abandons as a loss. The only purpose of the system is to waste less of your time, which I think is ideal.

200220124 votes

Just do this - AFK player takes 75% of everyone's LP loss. Let's say everyone'd lose 20 LP - this way, the people who played lose 5 LP, while the player who left loses 80LP (20 his + 15 times 4). This way, you'd lose LP as if you lost a game, then won one with decent MMR, but you'd lose half the time.

If more than 1 player leaves, he also receives the 75% LP loss, but it isn't deducted from the others, or calculated for the guy who left with him. In that case 3 players lose 5 LP, while the 2 leavers lose 65LP (20 of theirs + 3 times 15LP). Obviously, the numbers would need adjustments for flex queue as there can be more than 2 people premade.

Games surrendered like these after losing the possibility of remake would then give the enemy team LP based on how much the leavers lost. In the first case, they'd get 60 LP divided onto 5 people, so 12LP. In the second case, they'd get 45 LP divided by 5 people, so 9LP each.

HeeroTX1 votes

Or why not: For every (full) minute someone is afk/dc, afk player takes 1 pt of LP loss from each teammate, max of 10/person. So assuming the same 20LP game, a player that drops for 5 mins ends with -40 LP and all other players get -15 LP. (maximum LP "protection" is 10 (or some other number) so if 2 players drop, remaining players still can lose -10 LP but the loss divides between dropped players, pro-rated)

As an aside, if player returns and the team WINS, then LP losses for drop player remain but are mitigated by win LP (if player is gone 5 mins, they have -20 LP for time out, but +20 LP for win, = 0 LP gain). If player does not return before end of game, player gets +0 LP for win and full "missing player" penalty. So a player gone for the final 10 mins of a game would get -40 LP if the team wins and -60 LP if the team loses. This gives a player an incentive to return, but acknowledges that the team accomplished a lot without them.

(numbers tweaks could go either direction depending on how its received, ie. -1 LP loss/2 mins for remaining players instead of 1 LP/min if too penalizing for dc player, or max raised to 15 LP protection per player if wanting to be harsher to leaver)

Great Muta3 votes

I'd really like to see something done about the early game snowballing. It's so easy to go first blood > first turret blood > first dragon with a divetrain on bot lane.

Zen Fury1 votes

[{quoted}](name=Great Muta,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=00000003,timestamp=2016-11-30T03:58:47.923+0000)

I'd really like to see something done about the early game snowballing. It's so easy to go first blood > first turret blood > first dragon with a divetrain on bot lane.

Just had that happen in a promotion game. The strat was dead simple. Camp bot and push the lane. We got 4 man ganked twice, hemmed in on both sides so we couldn't escape. The weak bot turret does jack. They dove right in a double killed both times. The tower was down, they grabbed the dragon, and that was that.

Kurinth2 votes

[{quoted}](name=Zen Fury,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=000000030000,timestamp=2016-11-30T06:34:31.569+0000)

Just had that happen in a promotion game. The strat was dead simple. Camp bot and push the lane. We got 4 man ganked twice, hemmed in on both sides so we couldn't escape. The weak bot turret does jack. They dove right in a double killed both times. The tower was down, they grabbed the dragon, and that was that.

that's called smart play, early game snowballing shouldnt be punished it should be rewarded. If you snowball early it means youve played well, i personally hate the idea that someone gets stomped down for doing well.

Joseraph2 votes

Except there's not much counterplay to this. 4>2, so the bot lane will always lose the fight, even if they're under tower. Then then worthless bot turret falls, and gives them 400 more gold

Moobeat82 votes

nooooo

Wendígo46 votes

Surrenderat15.net has a nice ring to it

benthecarman14 votes

Logged in just to upvote

Pooh Sensei55 votes

Logged in just to inform you that nobody cares. [slayer-pantheon-thumbs]

Icely16 votes

If you didn't care you wouldn't have responded.

interior gator6 votes

^they have a point

Nemin2 votes

Here it is: .

Drunk Tsundere2 votes

And a spear behind it!

Méji20 votes

Logged in to say that i like turtles

broDreams13 votes

logged in to log inUrgot

ned the kled3 votes

logged in to just have to remove this annoying login to comment thing. triggering me af

M1NISH1 votes

Logged in to say hi

Kabum1 votes

logged in

ThePerson761 votes

Logged in to say that I logged in.

Jinzo Torrance1 votes

Logged in to log out

Final Spark Lux5 votes

Wtf why are all you people always logged out

Aether Liger2 votes

Who cares? We are here for the chain. [slayer-jinx-catface]

Velzard of Koz1 votes

I would like to say log in post but I have Remember checked on :/

Photos of Ghosts1 votes

YOU'VE GOTTA LOGIN TO LOGOU-AH-AAAA-A--AH-OUT

Izaya30001 votes

Logged out to log in to agree with you.

Moho Gamez1 votes

how did you manage to get -11 upvotes XD

Photos of Ghosts2 votes

People logged in.

RiotMeddler12 votes

Well played. Took me a moment.

EVG Mike6 votes

Personally I think that the surrender function invites toxicity and would like to see it removed entirely, has this ever been discussed internally?

The very concept of it invites players to give up early when they make a single early mistake, regardless of which team is actually in a better position to win. More often than not this leads to flaming and other pointless typing in chat, which just makes the game harder to win.

I will admit that in the top brackets of play the surrender function is working as intended, but the fact is that 99% of the community does not play there, and surrender is used more often than not in a super negative way.

Morvrannis3 votes

I agree with this. While it's nice to be able to ultimately decide that a match is just not worth continuing, I have seen more times where people just give up completely because "it's almost 20 minutes." Giving up sucks.

Star Warden2 votes

My feelings exactly.

At no point does surrender benefit the player or the game.

Getting into a new match won't make you a better player. If you are losing lane and losing games often then you're going to keep doing so. Either you need to play out the game and learn what to do when behind, or you'll keep losing.

I have had people try to surrender at 20 because we were down by 1 kill and neither team had turrets. I have had people try to surrender because we lost a dragon, lost a baron, didn't get first tower, and the list goes on.

Then when I say no and that we can still win, they blow up at me.

The only time someone should surrender is if they aren't playing to have fun, improve, or gain elo, which begs the question, why are you playing? If you are playing the game then you play to win until your nexus explodes. Until that point you can turn it. The only time this isn't true is at challenger tier or extremely high level 5 man team play. In those situations players understand the intricacies of the game to the extent that they can see the game is absolutely impossible as the opposing players won't make mistakes that would give up their lead at that level. However, at any tier lower than that, it is highly possible for players to screw the pooch and make a game changing mistake.

This is why I want an auto decline function and for the surrender window to go away once you have voted instead of when everyone has voted.

Mountain Warden4 votes

[{quoted}](name=Spirit Sage,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=0000000c0001,timestamp=2016-11-30T14:58:27.066+0000)

My feelings exactly.

At no point does surrender benefit the player or the game.

Getting into a new match won't make you a better player. If you are losing lane and losing games often then you're going to keep doing so. Either you need to play out the game and learn what to do when behind, or you'll keep losing.

I have had people try to surrender at 20 because we were down by 1 kill and neither team had turrets. I have had people try to surrender because we lost a dragon, lost a baron, didn't get first tower, and the list goes on.

Then when I say no and that we can still win, they blow up at me.

The only time someone should surrender is if they aren't playing to have fun, improve, or gain elo, which begs the question, why are you playing? If you are playing the game then you play to win until your nexus explodes. Until that point you can turn it. The only time this isn't true is at challenger tier or extremely high level 5 man team play. In those situations players understand the intricacies of the game to the extent that they can see the game is absolutely impossible as the opposing players won't make mistakes that would give up their lead at that level. However, at any tier lower than that, it is highly possible for players to screw the pooch and make a game changing mistake.

This is why I want an auto decline function and for the surrender window to go away once you have voted instead of when everyone has voted.

That's why there's an option to click no when asked to surrender. It's your Riot given right to not click yes when surrender is initiated. And it's the other player's Riot given right to be able to say Yes also. And your example to surrender by being down 1 kill with no objectives down is pointless. That's not when surrender is useful. But when the kill count is 1/20 and you're getting outplayed at every turn, sometimes it's nice to have the opportunity to bow out and admit defeat. You speak for you and I will speak for me when surrender has been initiated. I think the system is pretty democratic and you won't always get what you want, but you have to respect the will of the people.

Star Warden1 votes

I can respect that 1 mistake can mean a win or loss even in that situation and that you should never, ever, surrender ranked. I can't respect that this shit stays on my screen for 3 years because there's always that guy that doesn't vote. Once I vote, remove it from my screen or let me have the option to have it removed in the menu so that it isn't in my way.

I've actually died to that surrender vote being there when matches were even or we're ahead and one guy is pitching a hissy fit because of whatever reason.

Mountain Warden1 votes

[{quoted}](name=Spirit Sage,realm=NA,application-id=3ErqAdtq,discussion-id=LOcMZp6Q,comment-id=0000000c000100000000,timestamp=2016-12-06T09:09:23.708+0000)

I can't respect that this shit stays on my screen for 3 years because there's always that guy that doesn't vote. Once I vote, remove it from my screen or let me have the option to have it removed in the menu so that it isn't in my way.

No argument there. I totally agree that once you've committed your vote, that screen should get out of the way so your focus can get back on the game. The results of the vote are always reported in chat anyway.

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