Can we admit Ekko?

SlaktarTasken··8 votes·1,011 views

That is to say, that Ekkoes kit simply has to much in it and he will never be healthy unless his numbers are lower than what they are at the moment?

Ekkos has:

A slow on his primary passive. (Z-drive resonance) Massive movement speed buff on his primary passive. 3hit damage mechanics on his primary passive. Spell effect proc on primary passive.

A slow on his Q. (Timewinder)

Another slow on his convergence, bundled with an aoe stun with Morganalike Q duration and a shield. Another passive on his convergence (% health execute).

A damage dealing dash. (Phase Dive)

Blink, untargetability and heal. (Cronobreak)

TLDR:

3 slows of which one is aoe, 1 potentially massive range blink, a dash, massive movementspeed with hefty duration, heal, untargetability, aoe stun, %health execute, 3hit damage procs...

I mean really? Can we just butcher and simplify this champs kit already, just reading up on everything he has gave me a headache, maybe that way we can actually balance him?..

OR... and that's a big OR (since we all know how much Riot loves undoing their own intentional balancing "mistakes")...

We could you know... always... revert the buffs, simple as that. He was considered pretty well balanced before these buffs just showed up out of nowhere for apparently no better reason than making him show up in the LCS spotlight.

We get it Riot, you like flashy LCS bigplays, apparently a hell of alot more than you like keeping this game in a healthy state, but for the sake of your own dignity, just revert the damn buffs and be done with it already. Pretty please?

[zombie-nunu-hearts]

12 Comments

Susan Bai2 votes

I do believe that Ekko is in a very strong position right now.

Albiet he was originally designed as an AP Mage (which of course is very strong right now), the part that shines the most for him is Offtank Ekko. You've stopped seeing him go mid as much and now dominate the top and jungle.

All of his abilities cover a large array of mechanics, making him versatile for every situation. Furthermore, he has both very high scalings and above average base damage. If you added all of his AP Scalings for damage, it would be 300%, plus the 2.2% per 100 AP of target's missing HP. If you added all of his Base Scalings for damage, it would be a total of 1140 damage, plus the 5% of target's missing HP.

His passive is a 60% slow for 3 seconds, and a movement speed boost of 80% for 3 seconds. And what's the cooldown? 3 seconds. On every individual target. Theoretically, he can apply the passive effects forever, giving him insane slows and movement speed. This just makes it impossible to get him of you, as he will be fast and you will be slow indefinitely, given the situation.

His shield, in my opinion, is very overpowered, even if it has a 3 second windup. First of all, enemies can only see the zone in the last 1-1.5 seconds of the windup. It stuns all enemies when Ekko enters, slows while he is not, and gives him an enormous shield once he does. This ability is the paragon of the perfect engagement ability. You stun anyone inside it, and no one outside it will do little damage to you as you have a shield that is nearly half your healthbar.

His Q and E have recently been given buffs by reducing their cooldowns because Riot believed he was in a poor position (what?). This is not the case. A little back, they reduced the mana cost of his Q, making it very spammy. This is a problem, because it slows on contact, allowing the Ekko player to land both hits with ease with proper positioning. It would be even easier if Ekko was in front of the target with his E. It also has a delay before returning, which I believe is actually beneficial to him. It allows for him to zone with this ability, as someone who would walk into the zone would suddenly be hit twice, as the delay is not too long for someone to walk fully across.

His E has the range of a double hop on Fizz's E. It's a dash. and then a blink. It's great for engaging with his W. It's great for catching up to a target. It's great for jumping over walls and hitting someone quickly. It's great for running away. Fortunately, I don't have a problem with any of this. The problem is that the cooldown was reduced greatly, and now is too short. Combined with his 80% movement speed buff, good luck trying to run away/catchup.

There's really no problem with his ultimate, except for that it has too much base damage and too short of a cooldown. The base damage should be reduced and the scaling kept the same to promote a more AP Ekko build, as the base damage with Tankko is too high.

Overall. his kit covers almost all kinds of weaknesses. I guess his only weakness would be that he is melee. But then he can just jump on you with E, combo you, and do whatever he wants with his 80% movement speed buff while you are slowed for 60%.

His popular Tankko build abuses all of these features by making him unkillable along with his already slippery playstyle. Tankko's core item, Iceborn Gauntlet, gives him 20% cooldown reduction. With his short cooldowns, this combination is too strong.

Igotlazy1 votes

The Base Shield value at level 5 is only 160, plus the skill is maxed last so most of the time it's only at 80 (The level 1 value). He only gets those massive shields if he goes full AP.

Igotlazy1 votes

Ekko Stun: 2.25 seconds (3 second delay on cast + position requirement on Ekko's part to proc) Morgana Root: 3 seconds (basic skillshot)

I understand that you're trying to make Ekko sound strong (which I think he is at the moment), but comparing his W to Morgana's Q even just in the duration of their CC isn't logical. They're Incredibly different abilities in nature, different CC applied and even the duration of the CC isn't the same.

Honestly I personally believe that his "overloadedness" is a thematic thing. He's supposed to be this generally weak kid that uses a ton of gizmos and doodads to beat his opponents. Having all these tools available to him fits with that idea. The character has a high skill ceiling just due to the crazy amount of things he can do.

Can Ekko be balanced? Of course. He was a patch ago. He was struggling a bit earlier on in the season but the buffs in 6.3 put him in a good spot. 6.6's buffs were just unnecessary.

SlaktarTasken1 votes

{quoted}

Ekko Stun: 2.25 seconds (3 second delay on cast + position requirement on Ekko's part to proc) Morgana Root: 3 seconds (basic skillshot)

I understand that you're trying to make Ekko sound strong (which I think he is at the moment), but comparing his W to Morgana's Q even just in the duration of their CC isn't logical. They're Incredibly different abilities in nature, different CC applied and even the duration of the CC isn't the same.

Honestly I personally believe that his "overloadedness" is a thematic thing. He's supposed to be this generally weak kid that uses a ton of gizmos and doodads to beat his opponents. Having all these tools available to him fits with that idea. The character has a high skill ceiling just due to the crazy amount of things he can do.

Can Ekko be balanced? Of course. He was a patch ago. He was struggling a bit earlier on in the season but the buffs in 6.3 put him in a good spot. 6.6's buffs were just unnecessary.

I guess that makes sense, I'm convinced. I surely hope Riot reverts him back to 6.3, after all, him getting a proper revert would actually fit his theme fantastically... But who am I fooling, I honestly don't see it happening. Post LCS they will simply nerf some other area/s of his kits making him even harder to balance in the future.

Because derp.

GenghisEmo1 votes

Tank Ekko requires no such high skill cealing. However, before getting buffed he did. You can basically one shot but had to strike when it was right.

Now you pretty much do just that, but who cares about timing it. Your still getting out and can still spam

Igotlazy1 votes

Of course he does. While Tank Ekko is more forgiving simply due to the health differential, all Ekko builds need to land their skills (especially the W) to be effective.

GenghisEmo1 votes

Actually no to landing W with Tank Ekko. U land Q, blink to em, and stay on em as they cant burst you.

Hence more forgiving and lower overall skill cap

Igotlazy1 votes

Fair enough. Thought you were talking about mechanics solely. My bad.

Croanin1 votes

Ekko is making me miss Riven....I mean at least she has to be in melee range for most of her shenanigans.

I'll admit taking time off from league I haven't gotten enough time to get used to laning against Ekko, but the amount of tools he has is just flat out absurd. A shield, an AoE stun, a slow, gap closers, passive damage, ranged harass. Rewind freakin time, like man. Why should an assassin type of champion have so many tools to assassinate you? Most only have one CC if that at all, and most of the time just slows.

I think Ekko just needs the Lee Sin treatment. Lee didn't stop getting constantly nerfed then buffed until they just started flat out removing things from his kit.

Apocalypsic1 votes

{quoted}

Ekko is making me miss Riven....I mean at least she has to be in melee range for most of her shenanigans.

I'll admit taking time off from league I haven't gotten enough time to get used to laning against Ekko, but the amount of tools he has is just flat out absurd. A shield, an AoE stun, a slow, gap closers, passive damage, ranged harass. Rewind freakin time, like man. Why should an assassin type of champion have so many tools to assassinate you? Most only have one CC if that at all, and most of the time just slows.

I think Ekko just needs the Lee Sin treatment. Lee didn't stop getting constantly nerfed then buffed until they just started flat out removing things from his kit.

Fun fact. Despite her not having any mana, taking iceborne on Riven is really OP. Mix in a black cleaver and you're tanky and shred tanks. Then just build sunfire and some kind of MR (probably sprit visage so you can get those dank swiftness boots) and then you're good to go.

Isn't the tanky meta great :^)

Divewing1 votes

I'm convinced Ekko is simply just another tool to use against ADs, since building him tank is now viable again.

  1. You think of something else that engages with a hard stun, and you find a common link: (sion, sejuani) they are/were nerfed.

I think it was foolish of riot to buff him more than once, but the gameplay team seems determined to ignore the mistakes of the past, so whatever.

I guess in the end what I'm saying is, yeah he needs nerfs, but I don't hold it against him (I sort of see him as being innocent and abused if that makes sense)

paisy1 votes

Don't change anything in his kit, just the base stats. It wouldn't be fair for being who enjoyed him mid lane.

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