Fleet Footwork is just a weaker Warlords Bloodlust...
Hello
So I've been trying out the new Runes Reforged system and, after trying out all the runes and a few synergies, I've come to the conclusion that Fleet Footwork is severely lackluster compared to other keystones, it just feels like a watered down version of the Old Warlords Bloodlust.
There are three main aspects I've noticed that make it weaker to it's previous iteration so I'm just gonna write them down:
- For starters, the base heal is quite weak compared to other masteries numbers, 5-50 is way too low .
- Secondly, the scalling is even WEAKER, at first I tought it was a mistake, but no, it actually only scales with 10%BONUS AD, and it doesn´t even scale off crit...
- Last but definitely not least, the bonus movespeed is DELAYED, this one just bugs me a lot. I get that most champions who go for this mastery are ranged, hence the delay, but for a melee champ, the instant movespeed the old warlords provided was very handy to outmaneuver oponents once you finally got into atack range.
So my sugestion would be to try to make it a bit more like the previous warlords, as in better scalling for AD's, perhaps even a crit scalling there and PLEASE, for the love of god, REMOVE THE MOVESPEED DELAY, at least for melee champs, otherwise you are just making it so that only ranged champions can take it.
Considering most masteries are a buffed version of the previous keystones, I dont get why the new Fleet Footwork is so much weaker than the previous version, but please make it Keystone worthy Riot.
Thx for reading.